Tuesday, 12 November 2013

20XX's Seventh Gen Favs #14 - Batman: Arkham Asylum

Loosely patterned after Arkham Asylum: A Serious House on Serious Earth by Grant Morrison and Dave McKean, Batman: Arkham Asylum arms players with a Kevin Conroy voiced action figure stranded in the bowels of the titular madhouse. With umpteen hostages to rescue, players must creep and throttle their way to Mark Hamill's institute ruling Joker. Rocksteady's enterprising approach to licensed properties is best expressed in their playground. The environment bristles with a queasy duality. Victorian decadence, with rough utilitarian upgrades. A twilight world of cramped crawl spaces, and forgotten cave foundations. Rocksteady have built Arkham like a seizing mindscape - layers and layers of barely credible security actions papering over huge, alarming fissures. The asylum is total malfunction, a space scarred by the madmen it houses, and the spectral owners that haunt it. There's even a reptilian monster, prowling its deepest recesses.

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