Sunday, 5 July 2026

Avalon



After a break of nearly a decade, director Mamoru Oshii returns to live action with Avalon, a dystopian science fiction film concerned with the extremely forward-thinking idea (for 2001) that digital lives can be so lucrative and personally rewarding that they demand priority when judged against tranquilised participation in a crumbling, post-Cold War present. Małgorzata Foremniak stars as Ash, a highly-skilled e-sport pariah (who is, therefore, forced to play a team game solo) who excels at an illegal, highly-addictive multiplayer game in which players, with small arms loadouts, take on everything from tanks and helicopter gunships to sauntering, computer-generated mechanoids. Unlike the American productions that seem to default to high-flying, stunt show agility when photographing helicopters, Oshii and cinematographer Grzegorz Kędzierski regard their subjects, on loan from the Polish armed forces, as hovering monsters: bulbous, even insectile in shape; radiating incredible noise and landscape blasting power. 

Their human victims, of which there are many, are instantly zapped into two-dimensional snapshots of death throes that then crumble into pixelated cinder. Complete a mission and the hovering hardware's final agonies are similarly frozen, pulsing with amber congratulation. Comparatively, Ash's sepia-stained waking life is drained of danger or, really, purpose. Her illicit earnings may be enough to procure fresh fruit and vegetables but her living space remains bare. She inhabits a pointedly impersonal lodging, not unlike Melville's Le Samouraï, anchored only by the come-and-go presence of Oshii's trademark basset hound. Stylistically similarly to the director's animated features, Avalon's early passages revolve around the kind of slow-motion, gestural movement that entrances when rendered in successive cels but registers as dawdling when considering real, unhurried people. The observational element, communicated in brush strokes, has been removed, you see. The simulacrum proving much more arresting than a captured, human equivalent. 

Later though when Ash, very much like Major Kusanagi in Ghost in the Shell, pursues an abstract reward as a way to make sense of her diminished, depressive sense of self, Avalon really comes into its own. Although largely found wanting when compared to Oshii's 1995 masterpiece, Avalon does excel when detailing the intense, perception-shifting enlightenment experienced by its main character. Whereas Kusanagi's electronic apotheosis is strange and unknowable by design, the ascension experienced by Ash is vividly described as a movement from a flat, haunted fiction to something much more brilliant and tactile. Having cornered the interlaced Angel that allows passage into the more mysterious corners of the game, Ash advances to a complete new, secret area entitled Class Real. The hustle and bustle of the Polish city of Wrocław is re-framed here as a technicolor wonderland; a confusing and beguiling Oz, with its own inscrutable tasks, for Ash to explore then conquer. This reframing of the contemporary, in which a modern Polish city is transformed, largely through comparison, seems indebted to similar interludes in Andrzej Żuławski's On the Silver Globe. There, brief glimpses of shoppers traversing escalators was used to paper over footage either missing or never shot and served to remind viewers that the mundane and everyday becomes equally unusual, even alien, when judged against landscapes and situations powered by pure imagination. 

Nirosta Steel - English Party

RoboCop by Alexye

Thursday, 2 July 2026

Mortal Kombat II



Presumably indicative of the creaking audience the film expects to attract, director Simon McQuoid's second pass at adapting Midway's ancient arcade series proposes itself as The NeverEnding Story for the washed-up, straight-to-video action stars of the 1990s. Karl Urban is recruited to play Johnny Cage, a character originally designed as something of a stand-in for Jean-Claude Van Damme when game designers Ed Boon and John Tobias were working on their coin-op calling card. Here, Cage is middle-aged and unsuccessfully working the convention circuit before he is enlisted by an inter-dimensional God to fight on behalf of Earth. Although apparently poised to build itself entirely around Urban, whose star has ascended thanks to Amazon's The Boys television series, Mortal Kombat II never fully commits to this handover, preferring to - and this is to the film's credit - maintain an interest in Ludi Lin's Liu Kang, Hiroyuki Sanada's Scorpion and, introduced in this instalment, Adeline Rudolph's Princess Kitana (Tadanobu Asano's Raiden is sadly sidelined, with Pink Floyd's laser show leaking out of his freshly cleaved throat). Initially off-puttingly by-the-numbers, Mortal Kombat II successfully pivots away from the hand-holding character development of the previous Mortal Kombat to concentrate on bloody battles staged inside computer-generated infernos. Following a stand out confrontation between Liu Kang and Max Huang's zombie Kung Lao - which takes place on a churning portal stage quoted directly from Sega's 16-bit adaptation of the Mortal Kombat II cabinet - McQuoid's film weaves several interconnected, and task complimentary, climaxes together. These cross-cut incursions simultaneously allow for your standard universe saving amulets as well as a feature opportunity for a vengeful daughter to slowly mutilate and dissect the faceless monster that murdered her father. 

Carly Rae Jepsen - On Wires

Godzilla Against Mothra by Leiji Matsumoto

Thursday, 25 June 2026

The Hidden Fortress



Minoru Chiaki and Kamatari Fujiwara play Tahei and Matashichi, two ambitious feudal peasants who have sold all of their worldly possessions so they can march off to war, convinced that this will be the (financial) making of them. As is often the case with societies woven around intractable class distinctions, the pair are quickly driven into a kind of slavery; pressed to dig graves and search for a hidden treasure in the ruins of a castle with the rest of the interchangeable commoners who have followed defeated, as well as victorious, noblemen. After escaping this servitude during a violent uprising, the duo are recruited, somewhat against their will, by Toshiro Mifune's glowering stranger. Their task? To transport a fortune in gold across a war torn and strictly divided country. Mifune's Makabe enlists (rather than murders) these men after hearing Tahei and Matashichi's plan to travel back-and-forth between several neighbouring states as a way of avoiding the heavily guarded checkpoints dotted along the more direct routes. 

Despite Tahei and Matashichi's lowly, pitiful station in life, and everything that implies to this samurai, the mysterious Makabe is impressed with their plot. Such expert deception would never occur to a valiant but straightforward warrior such as Makabe. Their slinking procession diligently plays the part of dirt poor commoners transporting their wares - even subjecting themselves to the indignity of having to sell their horses, simply because a nobleman decided he wanted to buy them. When discovered, Makabe literally springs into action, drawing his opponent's swords and killing them before they can even formulate what exactly it is that is happening to them. The Hidden Fortress was director Akira Kurosawa's first widescreen, Tohoscope feature and, like Seven Samurai and Throne of Blood before it, the film absolutely soars whenever Mifune is in motion. The comparative dullness of having to slowly move great stacks of firewood, laced with gold, lulls the film's audience with stalled, rained-out progress and sleepy rhythms, all the better to showcase sudden explosions of incredible violence or gallantry, all courtesy of Mifune. 

Riding alongside Makabe, Tahei and Matashichi is Misa Uehara as Princess Yuki, the subject of a manhunt that has already claimed the lives of several other young women, including Makabe's younger sister. This handmaiden posed as a decoy for the Princess and gave herself up to a rival clan, whereupon she was promptly executed. Yuki, especially when compared to the comparatively crude Tahei and Matashichi, is a strange, alien presence in The Hidden Fortress. In her own way, equally magnetic as Mifune's fallen general. Having had haughtiness drilled into her from birth, the Princess is naturally theatrical and prowling, even when attempting to pose as a put-upon peasant. Makabe, recognising the very obvious otherness of her shrieking, insistent manner of address, forbids her from speaking on the journey, lest they be discovered. Posing as a mute, the peculiarity of Yuki's behaviour is somewhat mitigated, allowing her the once-in-a-lifetime opportunity to genuinely mix and observe the sort of people she would otherwise only come into contact with as her grovelling servants. A willingness to participate then, as well as her headstrong nature and a genuine decency, allows Yuki to get a sense of what life actually means to people who do not reside in castles, worrying about their dynastic obligations. Her enthusiastic acceptance of fate, having sampled genuine turbulence and misery, proves so impressive (and atypical for people of her rank) that it even stirs something in the group's enemies, eventually drawing them to their cause. 

Friday, 19 June 2026

Backrooms



Even before Chiwetel Ejiofor's divorced store manager noclips his way into the Backrooms, director Kane Parsons' feature debut is packed with the chromed, overstuffed interiors indicative of a period aspiration that now reads as alienating and deeply impersonal. These living spaces appear (and, even in some cases, actually are) staged for show, rather than settled into or lived-in. Set in the 1990s, Backrooms treats that decade as a lingering, radioactive presence that transmits itself beyond standard confines into an enormous other. Parsons and cinematographer Jeremy Cox - as well as production designer Danny Vermette, art director Alan Derksen, and set decorator Trevor Johnston - set their focus on the dying moments of the twentieth century, when a post-Cold War upswing, as well as the dotcom bubble, ensured that cavernous retail units were packed with cheap, gimcrack garbage.

These towering monuments to consumerism have mutated, rendered here as a never-ending labyrinth of harsh big lights and damp wallpaper. By the time Parsons, born in 2005, had picked up a camera and shot his original YouTube shorts these spaces had long since passed into mouldering abandonment, fit only for urban exploration. The once mighty shopping centre now reduced to the paint-peeled ruin of a bygone, and crucially not experienced by Parsons, era. The horror in Backrooms then the very potent realisation that younger generations will spend the rest of their lives shovelling through a detritus, both socially and economically, that was blinked into being decades before they were even born. Presumably this is the horror of Backrooms? It's a shame then this feature follows dozens of short, online episodes about this very subject matter and therefore feels no obligation to treat its audience as if they are discovering this maze at the same time as Ejiofor's Clark or Renate Reinsve's Dr. Kline. An exposition dump placed at the film's conclusion, that is delivered with all the wit and verve of an unskippable video game cutscene, doesn't help matters either. 

Boards of Canada - The Word Becomes Flesh

Yoshiko Sai - Yukionna

Doom Patrol by Ian Bertram

2ADDICT - Da Phat Kat