Showing posts with label frank miller. Show all posts
Showing posts with label frank miller. Show all posts

Saturday, 15 January 2022

The Spirit



Frank Miller's take on The Spirit is hopelessly mannered but beautiful all the same; a mutant movie that sinks Will Eisner's rough and tumble crimefighter into a live action approximation of the messier, sketchier, panels seen in latter-day Sin City comics. Like a Hell and Back or the shorter, punchline focused, interludes collected in Booze, Broads & Bullets, this Spirit represents characters and situations largely unmoored from a strict, logical, narrative. Miller is freewheeling, pinging from one idea to another without any pressing concern for an organic whole. The Spirit - notable as Miller's only feature not co-directed with Robert Rodriguez - employs constant voiceover, shot through with slang excavated from 1930s potboilers, to place us inside the mind of Denny Colt, a zombie policeman who cannot die. 

The Spirit peaks very early with a sludgy tar pit duel between Gabriel Macht's Spirit and Samuel L Jackson's master criminal The Octopus. Both men batter and hammer at each other with the unceasing, unbloodied, violence of Looney Tunes cartoons; deploying massive industrial hooks, decapitated heads and crumbling toilets in an effort to vanquish the other. There's a dangling insinuation (quickly tossed off) that these two warriors are at least dimly aware that they are not only invincible but taking part in the opening sequence of a narrative that will extend far beyond this encounter. The bodily punishment that they experience, then quickly heal from, a formality of plotting rather than anything that they should be truly concerned about. Unfortunately, the framing of this commonality departs from these metatextual musings, arriving at a strictly recounted origin episode that's not nearly as entertaining. 

Getting back to the asphalt pit punch-up - unlike the dry for wet sequences seen elsewhere in this digital soundstage picture, Macht and Jackson are actually wallowing in this soupy filth. It clings to their clothes and changes their outline. What would be an irrelevant detail in basically any other action entry is lent an extra note of ruggedness here - it's completely at odds with the fast and loose shooting style engendered by this green-screened approach to filmmaking. It's messy and, presumably, requires a lengthy reset. This sodden physicality is further enhanced by cinematographer Bill Pope who, assisted by umpteen CGI studios, manufactures frames busy with particles that are subject to varying degrees of focus. An effect far more in keeping with Miller's ink splashed artwork than anything in either big screen Sin City. The Spirit isn't just this one sequence though. In the main, Miller's film is one long tonal convulsion; a tightrope walk that wavers between a maddening outlet for painfully overwrought acting and the acute visual interest offered by extremely photogenic women acting out their writer-director's dress-up fantasies. 

Sunday, 27 March 2016

Batman v Superman: Dawn of Justice



Batman v Superman: Dawn of Justice proposes confrontation. Given the title you might expect an extended, ideological clash between a God that has fallen to Earth and a man who has transformed himself into a monster. The tension between the two is crystal clear. One combatant has spent decades honing his mind and body, burning down every connection and relationship that didn't track into his all-consuming mission. The other is all-powerful simply because of a yellow battery that hangs above him.

Frank Miller, Lynn Varley and Klaus Janson's The Dark Knight Returns should be the key text here. It's alluded to incessantly. Panels are reproduced, lines from the comic and its sequel The Dark Knight Strikes Again are quoted verbatim, but it's all lip-service. Screenwriters Chris Terrio and David S Goyer ignore either comics' nihilistic principles, arriving at a scenario about two corporate properties that have stumbled into each other's realms leaden with excuses. Neither Batman nor Superman is allowed to be truly insane, their passions are incessantly explained and organised until there is no room for a real conceptual leap.

This obsessive micro-management unbalances any sense of dramatic drive and weakens both characters. They aren't allowed to conceive their own motors, both of the superheroes are explicitly being manipulated. Ben Affleck's seething Batman does at least play with the aesthetics of damage, he looms silently like the Alien and sears his mark into sex criminals. We're given a taste of Frank Miller and Darren Aronofsky's abandoned Batman: Year One film project - a psychotic Bruce Wayne completely lost in his misery, lashing out - before everybody gets cold feet and we're treated to successive instances of the fantastical reaching out to Batman, condoning his holy crusade against the sky.

It's too much. Zack Snyder's film is choked with this kind of exposition, the same points reiterated over and over until we're all assured that everybody is acting in a way that will do no permanent harm to the brand. Dawn of Justice is a roadshow length hand wave, it reeks of compromise. It's clear Snyder wants to wring maximum violence out of his toys, the director using an Avengers moment to hurl DC's Trinity into their very own apocalypse. Snyder is reaching for sturm und drang - Batman armed with M60 machine-guns, exterminating lawbreakers - but ends up with something that isn't even as venomous as either Tim Burton's Batman or Batman Returns.

Dawn of Justice mishandles its own central conceit to such a degree that all the accumulated animosity is instantly washed away once the two sad little boys learn their mothers share common ground. It's like they were never even at odds. The film can't wait to race away from the truly wonderful idea of a puny human sealing himself inside a metal coffin to collide with a bullet proof deity just so it can segue into another impersonal animatic featuring a pug-faced troll.

Zack Snyder's film wants so very badly to be the vulgar, all-consuming nightmare at the end of the superhero trend, the third Miracleman trade plucked apart and reassembled alongside stray pages from Walter Simonson's contribution to Batman Black and White; Frank Miller in tow, punching up the dialogue. Unfortunately, it's stuck being the launch platform for all of Warner Bros' future summers. Dawn of Justice then is an uneven product perched upon shaky architecture that thinks it can wash itself in a hundred million dollars worth of pulverised concrete and come up smelling important.

Sunday, 12 July 2015

MY HAND AT YOUR THROAT



Dead sporting of Zack Snyder to go to all the trouble of shooting a disappointing Superman film just so he can put Ben Affleck's Batman over. Henry Cavill's supercilious Superman is exactly the kind of prick you can build a Rocky IV narrative around. The real hero is the human who spends months deep underground, angrily dragging around a wet tractor tire so he can bulk up enough to go punch out God.

Saturday, 18 April 2015

LET US PRAY



"I don't think this stuff happens in a Mylar-snug vacuum. I think that it's when this kind of material works, it's drawn from the sources around you but it's turned into metaphor. 
I'm waiting for the pop-cultural metaphor for 9/11. I haven't seen a sign of it yet. But just like Invasion of the Body Snatchers was a response to Communism, and film noir itself was a response, essentially, to Pearl Harbor and the Second World War, there will be something that surfaces. It might be a Western. It won't, specifically, resemble what happened."
-- Frank Miller speaking to Gary Groth of The Comics Journal in January 2003.

There's a case to be made that the Marvel cycle currently tearing down the box-office is exactly what Miller is describing - a pop-culture reflex that clearly delineates good and evil. The Avengers, made up of an ex-GI, an arms dealer, and a couple of rehabilitated assassins on super-secret service retainer, are the good guys. Thanos and the army of vaguely Egyptian jackal-men he gifts Loki are the bad guys. As with Star Wars and Vietnam, the culture heals itself by dreaming up realms untainted by implication.

That's not to say the Marvel material isn't evolving. Captain America: The Winter Soldier talked about the potential for duplicity when you have an organisation that puts itself above the governments of Earth. Avengers: Age of Ultron might even demonise Tony Stark's relentless push towards total automation. Those ideas are trace elements though. In comparison, this trailer for Batman v Superman: Dawn of Justice reads like vandalism.

Although casting rumours point towards an overstuffed mess, this trailer is refreshingly simple. A mechanised Batman has made it his business to tear Superman out of the sky. Colour provided by talking heads that reference The Church of Superman that rose out of Metropolis' ashes in The Dark Knight Strikes Again. This underwhelming, underperforming Man of Steel is explicitly framed as a God. Ben Affleck's Bootstraps Batman means to teach him some humility. A different kind of simplicity, aggressive and nihilistic, but at least it's cinematic. Warner Bros and DC are blowing their wad, racing through Frank Miller's deathlessly antagonistic work to firmly establish an alternative to Marvel's conveyor belt of three-star entertainment.

Thursday, 23 October 2014

Teenage Mutant Ninja Turtles (2014)



The polar opposite of something off-brand and colourful like The Amazing Spider-Man 2, Jonathan Liebesman's Teenage Mutant Ninja Turtles sees an established children's line subsumed in a misunderstood, post-The Dark Knight mire. Urban terror should be a decent fit for the franchise, after all Kevin Eastman and Peter Laird's original comics were full of gritty avengers engaging in bootlegged, Frank Miller mysticism. Liebesman's film wobbles though because it's clearly meant to be consumed by kids. Pre-teens at that. The turtles have the sing-song personalities rattled off in Chuck Lorre's 80s cartoon theme and the central character is basically a child detective.

Ninja Turtles 2014 gives the impression of a half-term feature hijacked at the last minute to appeal to the ghoulish spectrum of the superhero crowd. Life-ending bumps and matter-of-fact executions are present but never justified. Shredder has been inserted as a final boss but there's no solid narrative space for him. Villain minutes are instead apportioned to a megalomaniacal scientist who's despatched with a spot of head trauma courtesy of the sixth male lead. Like every other rebooted 1980s toy line Ninja Turtles seems to have been pitched as being exactly the same but with even more violence. It's a playground grasp at maturity, chemical weapons are smuggled into the film as if to denote seriousness and weight.

Likewise the turtles are depicted as seething mini-Hulks with the strength to hurl rival ninjas through speeding subway trains. Raphael and pals are massive, sweating, muscle lumps apparently running on the Unreal Engine. Splinter is positively Cronenbergian and Shredder looks like Michael Bay's Megatron cosplaying as a Predator. All this ugliness directly informs the film's one saving grace - the fights are blocked like someone's watched a Donnie Yen movie. Liebesman shoots low and wide on full-contact between a menagerie of McFarlane Movie Maniacs. CG stunt work is experienced in sustained, side-slipped takes that emphasise impact with grinding, mechanical noise. The animated delivery in Ninja Turtles' action scenes may undermine any real sense of danger but I appreciated the effort.

Thursday, 6 March 2014

DAMES AND DUDES



I could never quite get my head around the first Sin City movie. Frank Miller's writing and layouts always suggested something slow and mournful to me. Miller moves his stories in pin-ups and spreads, scattering terse little phrases around the edges. Detail and emotions are expressed in tight, intimate glimpses. He's always inviting you to pore over his lines, to get a little punch-drunk on all the fetishised hardware. Miller is physicality and quiet intensity, the complete opposite of Robert Rodriguez's clipped, green screen workshopping. It's a tonal mismatch. Miller's comics should be shot like a Masaki Kobayashi samurai film, not a flat, computer-generated miasma.

Wednesday, 1 August 2012

STAY SCARED



Probably conceived as a shelf warmer for The Dark Knight Rises, this animated adaptation of The Dark Knight Returns has slipped to late September. Maybe the storyline similarities between the two pieces were thought to be a bit too glaring in such close proximity? Regardless, this looks like an agreeably poppy take on Frank Miller's dark age opus. If we're getting nitpicky, I'd prefer it if the character drafts were a touch schlubbier than these lightly rounded breeze blocks. I want lines and folds, more of Miller's obsessive composition clutter to break up these figures. The colour palette could be murkier too. Lynn Varley's contribution was all gloomy, bleeding inks. This just looks a little further down the mandatory pastel colour bar of modern computer assisted animation. Still, wow panels are held to linger (something Miller didn't even do himself in Sin City), and Batman and Robin both look to have distinct, appropriate, movement patterns. Carrie zigs and zags, whilst Bruce looms and crunches.

Tuesday, 25 October 2011

Batman: Year One



Perhaps aware that much of Frank Miller and David Mazzucchelli's original piece was gobbled up by the Christopher Nolan franchise, Sam Liu, Lauren Montgomery, and Tab Murphy's adaptation of Batman: Year One doesn't attempt to swell events with tacked on action spectacle. Instead we get a lean, mean, war journal; bulletin events and headlines from the first twelve months of Batman's war on crime. A few dopey clarification lines aside, Miller's headache speak survives intact, dominating the film's mood and motor. Mazzucchelli isn't quite so lucky. The outline of the artist's figure frames remain, but they've lost their scratchy, sweaty quality. Likewise, the putrid colours of the newsstand issues are lost in pastels. Aside from Ed McGuinness's action figure drafts, the DC OVAs have struggled to replicate individual artistic ticks. Year One is no exception, but at least Miller's writing is allowed to pop.

Benjamin McKenzie reads Miller with the dull clip of total psychosis. A performance, and presentation, unafraid to portray a multimedia character thinking like a serial killer. Bryan Cranston synchronises perfectly with James Gordon, the actor incapable of giving any reading that doesn't throb with a wounded, conflicted masculinity. Cranston is adept at finding the dark, secret corners of married males - the light frenzy of leadership, or the cold-sweat panic of responsibility. Cranston gamely plays along as Miller's writing exposes the heroic Gordon in unheroic ways, creating flaws and imperfections that colour, rather than void, Gotham's human face of justice.

We've had many Miller adaptations in the last few years, but none of them, not even the Miller co-directed Sin City, have given a complete account of his beguiling, hysterical ability. Sin City deleted the abuse and illness that informed a lunatic like Marv. Zack Snyder's 300 forgot to acknowledge that Leonidas knew he was a fascist battling on behalf of someone else's democratic ideal. Miller's skill is that he can place a recognisable psychological state within the confines of comic reality. He invests his characters with fanatical drives and masochistic kinks that play like truth in worlds teaming with super-identities. This Batman then is the closest yet to full-Miller. Find his indelible mark in the lack of excuse used to justify Bruce Wayne's behaviour. There are no asides to contextualise scenes in which Batman promises to mutilate a criminal. Gordon is framed considering his gun while his heavily pregnant wife sleeps. There is no levity, just the suffocating desire to punish. Extremity of thought, as well as action. This is Frank Miller. He trades in seizure chivalry.

Friday, 19 August 2011

Two-Fisted



Everything gets a trailer! Enjoy this flash animation pass at some panels from Frank Miller's upcoming al-Qaida stomper Holy Terror, scheduled to drop on the 10th anniversary of the September 11th attacks. How's that for maximum nasty? 20XX hopes are sky high - Miller's contextualised the piece as wish-fulfillment propaganda, a contemporary spin on the super (racist) anti-Axis Batman serials from the mid 194os. Given that Miller currently enjoys a rep for being a grubby, right-wing smut peddler, there's an expectation that Holy Terror won't operate above the level of one-note slugger. I hope that isn't the case. The Dark Knight Strikes Again showed the man has a real gift for sharp satirical swipes and political caricature. More of that please.

Saturday, 6 August 2011

"It's a twenty block walk to the enemy camp."



This animated adaptation of Batman: Year One has caught a whiff of Internet flack for casting The OC's Ryan Atwood as the perpetually brooding Bruce Wayne. Big deal. I'm a little more worried about the tin-eared gobbledygook that passes for Frank Miller rhetoric speak. Do you think 'healing' or 'closure' are even in the vocabulary of Miller's Batman? Do you imagine that those concepts even exist in his mind? I do not. I would also posit that crafting a screen version of this four ish wonder is redundant; the tale was strip-mined to backbone Batman Begins (Miller got a cheque apparently), and a great deal of the first case colour made its way into Batman: Mask of the Phantasm. Good thing our girl Lauren Montogomery's on the case, so at the very least, this'll be zippy.

Sunday, 20 March 2011

Three Minutes: Chip Kidd



Chip Kidd gets his chat on, speaking to the proprietors of common sense movement site, Stodgy is Sexy. Just behind Mr Kidd lurks one of my all-time favourite cover collages, the extreme frame contraction that serves as the attract point for a re-release of Frank Miller and Lynn Varley's The Dark Knight Strikes Again. Kidd cannily captures all the creased, despotic hysteria of that book in a frenzied zoom on a mad, probing bat-eye. All hail the Gotham City Batman!

Monday, 24 January 2011

NARC





As a supplement to the last post, here's the arcade game Shredder's minions were seen pumping their swindle coin into - NARC by Williams Electronics. Play as an anonymously fascistic bike helmet enforcer! March through slums, exterminating identikit hoodlums and sundry no-hopers! They've probably committed crimes!

NARC games like a candy colour adaptation of Frank Miller's RoboCop 2 treatment, with added Rolling Thunder style back-stage wanders for the coin-op crowd. Arrest those hookers! Trash all the explosive marijuana plants! Hope the Final Boss isn't a giant repulsive head! Why this isn't available on Xbox Live or PSN is beyond me.