Showing posts with label Battlefield: Bad Company 2. Show all posts
Showing posts with label Battlefield: Bad Company 2. Show all posts
Sunday, 10 November 2013
20XX's Seventh Gen Favs #17 - Battlefield: Bad Company 2
Aside from a single player that failed to make much use of the engine's various strengths, the only thing that let the otherwise excellent Battlefield: Bad Company 2 down was the community. On release it was a struggle to find a squad that wasn't entirely concerned with pitching up tent on a hillside armed with a camouflaged Ghillie suit and a scoped rifle. To get the most out of Bad Company 2 you needed objective minded team mates willing to fill action dictated roles. Stumble onto just that, and Bad Company 2 distinguished itself admirably. Unlike Halo's shield heavy war of attrition or Call of Duty's micro-calculation bum rushing, Bad Company 2 cast you as a fragile component in a vast theatre of war. Players were tasked with finding their place in an ever-changing conflict. Is your team low on re-enforcements? Switch up and become a hyper-mobile medic and zap them back to life. Allies fond of junking valuable equipment? Ride shotgun as an engineer and fix their mistakes. Find your niche in a cohesive whole and any minor success could mangle the ambitions of team boring sniper.
Monday, 31 January 2011
Anders Lewen - Memphis Guitar Soul
Monday, 17 January 2011
Ten Video Games 2010: Battlefield: Bad Company 2

Apart from a single player that failed to make much use of the properties various strengths, the only thing that let Battlefield: Bad Company 2's otherwise excellent package down was the community. On release it was a struggle to find a squad that wasn't entirely concerned with pitching up tent on a hillside armed with a camouflaged Ghillie suit and scoped rifle. To get the most out of Bad Company 2, you needed objective minded team mates, willing to fill action dictated roles. Should you stumble onto just that, Bad Company 2 distinguished itself admirably. Unlike Halo's shield heavy war of attrition or Call of Duty's micro-calculation bum rushing, Bad Company 2 cast you as a fragile component in a vast theatre of war. Players were tasked with finding their place in an ever-changing conflict. Is your team low on re-enforcements? Switch up and become a hyper-mobile medic and zap them back to life. Allies fond of junking valuable equipment? Ride shotgun as an engineer and fix their mistakes. Find you niche in a cohesive whole, and any minor success could mangle the ambitions of team boring sniper.
Labels:
2010,
Battlefield: Bad Company 2,
DICE,
Electronic Arts,
video games
Saturday, 6 March 2010
Some Assembly Required
In a vain attempt to unlock an owed vintage rifle in Battlefield: Bad Company 2, Disaster Year was directed towards EA's rolling micro-shill Battlefield Heroes, and instructed to assemble a bare-bones National Socialist. Fair enough. Freebie customisation rolls minimum; you get to specify class, ethnicity, and facial hair. You spoil us! Here's Disaster Year's official cartoon Nazi:

Shoulda made a Black Gestapo really. Missed a trick there.

Shoulda made a Black Gestapo really. Missed a trick there.
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