Showing posts with label Dimps. Show all posts
Showing posts with label Dimps. Show all posts

Tuesday, 21 July 2015

EVO 2015 - BACK AND FORTH



A less one-sided game of Ultra Street Fighter 4 this time, For this loser's bracket match-up, Daigo's Evil Ryu takes on Misse's Makoto. During the first two rounds, both players get enough room for a solid demonstration of their character's respective strengths.

EVO 2015 - SHIRTLESS



As I understand it, Onisan is attempting to psyche out the notoriously topless Poongko by getting naked quicker. The ploy backfires tremendously with Poongko responding in kind, then using his Seth to casually juggle Onisan's Abel off the screen.

Thursday, 11 June 2015

V-TRIGGER





A trailer and an impressions video from VideoGamerTV for Street Fighter V. As the guys mention in their discussion, it looks like Yoshinori Ono and his teams are trying to give the new game some of Street Fighter III: Third Strike's reversal magic. Although only a handful of characters are either shown or discussed, it looks like the new V-Trigger gauge will allow certain characters to absorb or even repel fireballs, much like a buffed version of the III series' parry system.

Friday, 5 December 2014

VICTORY



After six years of updates and tweaking, we're finally getting another numbered Street Fighter game. Somewhere in this corporate lifestyle reel is a quick glimpse of Ryu and Chun-Li battling it out in Street Fighter V. At the very least a timed exclusive on Sony's console, which explains Ryu driving around in a cab in those release day PS4 adverts, SFV looks like it's going for a less cartoony design approach. There are no close-ups of howling faces during super move wind-ups and characters are lithe and lined compared to their Street Fighter IV drafts.

Saturday, 23 November 2013

20XX's Seventh Gen Favs #3 - Street Fighter IV
















Despite creating the excellent polygon scrapper Rival SchoolsCapcom has always struggled to translate its premier fighter franchise into a viable 3D property. During the fifth and sixth generations the Street Fighter licence was farmed out to Arika, a dev studio full of ex-Capcom staff, for the short-lived Street Fighter EX series. EX was a love-it or loathe-it side-step, hobbled out the gate in Europe thanks to lousy 50Hz conversions. Regardless, even on 60Hz import the results never touched contemporary 2D instalments. After the wonderful, but undersubscribedStreet Fighter III series it seemed like Ryu and friends were being slowly relegated to nostalgia prompts in big-budget franchise clashes.

The Street Fighter series unexpectedly bounced back in summer 2008 with the arcade release of Street Fighter IV, spearheaded by Yoshinori Ono and The Rumble Fish developer Dimps. Street Fighter IV ditched the arena roaming of modern fighters, instead sticking to 2D planes with 3D assets. The vast cast were rendered as chunky, colourful, charm lumps, blessed with spectacular ultra move movies, and Looney Tunes injury faces. Everything old was new again. Since then the basic gameplay has been tugged and tweaked over five distinct iterations, each designed for maximum scrutiny. At the beginning of this generation Street Fighter was washed up and bled dry. Likewise, the game's parent company Capcom has struggled since the departure of high-profile talents like Shinji Mikami and Hideki Kamiya. That the Street Fighter brand was resurrected so completely during this tumultuous period is nothing short of miraculous. Let's hope Capcom can eventually get their shit together long enough to do the same for the mouldering Resident Evil series.

Tuesday, 15 March 2011

Capcom Relief Efforts



As well as pledging 100 million yen to relief funds, Capcom are also currently selling Street Fighter IV for the iPhone at a discounted price, with all proceeds from sales going towards helping those affected by the Tohoku Earthquake. UK readers can snag it for 59p, US readers for 99¢. Alternatively, British Red Cross donations can be made here.

Tuesday, 18 January 2011

Ten Video Games 2010: Super Street Fighter IV



Despite formulating the completely excellent polygon scrapper Rival Schools, Capcom has always struggled to translate its premiere fighter franchise into 3D. The Street Fighter licence was farmed out to Arika for the Street Fighter EX series, a love-it or loathe-it side-step brand, hobbled out the gate in Europe thanks to lousy 50Hz conversions. Regardless, even on 60Hz import the results never touched contemporary 2D installments. After the wonderful, but undersubscribed, Street Fighter III series it seemed like Ryu et al were being abandoned to nostalgia prompts in big-budget franchise clashers. Woe was us!

The Street Fighter series unexpectedly bounced back in summer 2008 with the arcade release of Street Fighter IV, thanks to Yoshinori Ono and The Rumble Fish developer Dimps. Street Fighter IV ditched any pretense of arena roam play, instead sticking to 2D planes with 3D assets. The vast cast were rendered as chunky, colourful charm lumps, blessed with spectacular ultra move movies, and Looney Tune injury faces. Super Street Fighter IV is the third iteration of the IV series, with a fourth, Super Street Fighter IV Arcade Edition, on its way. The title heaves with features, from the re-introduction of Final Fight's bonus vandalism stages to minute frame tweaks for combo connects and a comprehensive suite of multiplayer matchmaking. It's an exhaustive package, designed for utter scrutiny, and maximum replayability.