Writer-director Mamoru Oshii's Avalon follow-up is a breathtakingly dull trudge beneath static skies that, somewhat, simulates the dawdling rhythms faced by video game players when they're putting off attempting a particularly difficult encounter and don't want to suffer their way through a team-up. Meisa Kuroki, Rinko Kikuchi, and Hinako Saeki are the Assault Girls, a disparate group of solo adventurers stuck on the same enormous, cybernetic worm combat event. Unlike this film's predecessor though, there's almost zero sense of a real world life that exists for any of these women outside of the all-consuming app. An extended opening passage - that perfectly replicates the feeling of being trapped, mid-level, by an unskippable interruption - details the jump from the derelict, post-Soviet aesthetic of the previous instalment to the much more obviously fantastical, Monster Hunter-esque design that props up the current iteration, Avalon(f). This transformation which, for all appearances, is a tremendous downgrade is, apparently, symptomatic of the stagnant Neoliberalism that has the twenty first century firmly in its grip. Oshii is still effortlessly prescient then, even if Assault Girls is not particularly entertaining to actually sit through. Edited with the all the stuttering imprecision of a post-round replay running on a shorting System 11 board, Assault Girls is less a full-fledged feature and more a dangling, discursive DVD freebie. The kind of compressed, live action distraction you might expect to find taped to a Japanese gaming magazine in the early 2000s, destined for the landfill.

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