I had thought that the bouncing, burning wheel - seen here at 14:15 - was the last boss in Mega Drive exclusive Shadow Dancer: The Secret of Shinobi, likely because it was as far as I ever got. Turns out there are several stages afterwards; remix encounters that take a short, basic, layout from the second level of the Shinobi coin-op then stuffs it with a barracks worth of enemies. Limp through these ambushes to face a seated final boss who summons even more minions. No idea why I had trouble with the orbiting fire hazard either. Looking at it with 2021 eyes, the pattern looks pretty straightforward, even if the windows for damage are pretty narrow. Probably, my pre-teen brain couldn't handle the idea that the tumbling rock arena didn't mean that the fight was on the clock, requiring a quick resolution.
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