Wednesday, 3 March 2021

Aliens: Fireteam - KENNER



Whenever there's a new Alien video game I always find myself crawling through the trailer, looking to upset myself by spotting the double-jointed, digitigrade, creatures churned out by lube specialists Amalgamated Dynamics Inc. Which interpretation (or more accurately which instalment) are the developers taking their cues from this time? Rather than try and jumble the film series' various, clashing, aesthetics - hopelessly trying to establish a consensus take on the xenomorph - Aliens: Fireteam's devs, Cold Iron Studios, are following the pick n' mix examples set by the various Alien³ home console adaptations or Konami's Aliens arcade cab. The dog-burster (or Bambi-burster if you're a workprint fan) looks to be a basic, swarming, mob while Alien's Big Chap seems to be a stomping, mini-boss level, encounter. There are even medium-sized monsters, with mutated crests, that could be patterned after either 1990s toy lines or the extended monarchy introduced in Dark Horse's tie-in comics. 

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