Saturday, 20 March 2021

Zack Snyder's Justice League



Upfront, Zack Snyder's Justice League offers a very clear demonstration of what the slighted director brings to this material, beyond a towering aspect ratio and a colour palette attuned to unyielding metals. In Snyder and screenwriters Chris Terrio and Will Beall's undiluted version, Batman's first meeting with Aquaman in a remote Icelandic outpost is presented as an incredible effort in of itself. Ben Affleck's Bruce Wayne has surmounted cracking glaciers and a storm that grounded all manner of aircraft just be in the same room as the rightful King of Atlantis. Their meeting concluded, Jason Momoa's regal roadie strides off to be in the ocean. Bruce and an awed village follow. Joss Whedon's Justice League presented this sequence as a bickering back-and-forth that concluded with a hero shot of Momoa smashing into the water then zipping away. Punctuation, essentially. 

Here, we instead focus on Affleck's despondent expression, his glance off this would be ally as it starts to snow and a group of women begin singing the kind of mournful, lilting, prayer you'd expect to hear at a monarch's funeral. Bruce worries that his words - his warning - has fallen on deaf ears. When he remembers to look back, Arthur has gone and gentle ripples are fading on the water. Whedon's reconfiguration of Justice League was arranged to access chummy sniping and casual success; earth-shattering powers portrayed as something easy or natural for a select few. Snyder and this project's editors, David Brenner and Dody Dorn, want you to feel the effort, to sink into these moments and experience them as enormous and transformative rather than simply exciting. It's a mode of communication that is rambling, episodic and, often, portentous, but it's also frequently magical. 

Four hours long and broken up into eight distinct movements, Snyder's League occupies a space outside of whichever continuity WarnerMedia are currently hurtling forward with. Affleck's stocky take on Batman has long since been replaced - Matt Reeves and men's magazine troll (not to mention generational acting talent) Robert Pattinson wrapped shooting on The Batman less than a week ago - while the story told here seems at least partially at odds with Aquaman's first solo foray and completely incompatible with Wonder Woman's 1980s set sequel. Zack Snyder's Justice League is already a document, a relic from a recent past that, despite an Epilogue prickling with several different flavours of promise, seems unlikely to be followed up on. In a way, this is the strength of DC's disparate platter, their continuity is so obviously broken that it allows each character to be the star of their own, ever-changing, micro-continuity.

Trapped in Snyder's pocket realm, these heroes are put to the test in ways that require genuine strain, one that is consistently amplified throughout by the piece's downcast tone and an editing style that rejects hurry. Although cities are not atomised the film establishes a genuine, and consistent, sense of danger. We are not watching a film that seeks to glibly reassure its audience that good will, inherently, triumph. Every action has a consequence. So whenever Ciarán Hinds' gigantic Steppenwolf - reimagined here as prehistoric musculature, resplendent in a chainmail armour that hums with machine life - bursts into the frame, slaughter quickly follows. The invader's assault on Themyscira, already a stand out sequence in the theatrical cut, is significantly extended here - trading quick, geographical, fixes and action movie editing for an assembly that submerges us in Queen Hippolyta (Connie Nielsen)'s fraying emotional state. 

We sit with the rage felt when a holy place is defiled; the despair as an enormous temple crumbles into the sea, ending umpteen lives. All this pain and confusion is expressed via image, space and sound rather than the crude, sex slavery invoking dialogue that Whedon brought to the table. Over and over we are forced to process the weight of these events and the effect they have on these characters. We are rarely thrown cold into an aftermath. This distended, atypical delivery works beautifully for a great deal of the film's other action sequences, especially those that felt perfunctory in their superheroics back in 2017. Gal Gadot's Diana / Wonder Woman foiling a London terror attack is elevated from a throw away scuffle to an act of Herculean expertise as Diana - in slow motion - struggles to place her bullet proof bracelets between Michael McElhatton's gun-wielding terrorist and several dozen innocent lives.  

Gadot's agog face fills the 1.33:1 frame, the first bullet traveling much faster than she can react. Through sheer will she gets her arm where it needs to be, interceding just in the nick of time. That's one bullet though. When the madman switches his rifle to fully-automatic then takes aim at a class of schoolgirls, Wonder Woman follows his line of fire, crouched and exerting; zipping inhumanly fast to put her gauntlets and, in one instance, her body between this outrage and these children. The film no longer rushes through these movements - perhaps previously unsure of how these staccato, obviously artificial, lunges would be received by an audience - we linger and examine now, cutting back and forth between the hammering gun and a dashing Diana. The effect is explosive, delirious even, precisely because the scene is unselfconsciously structured to cater to this idea of a body in the midst of a prolonged physical struggle. 

This Justice League is not summery or obviously celebratory then. Tonally speaking, we're not hanging out with our superpowered pals as they quarrel and pinball between disasters. Snyder's take is closer to a war film, one with a fantastical scope that reaches into our world's distant, unrecorded, past to tell of the day when a barbaric New God touched down on Earth and battled a who's who of human myth. Zeus and the Greek pantheon fought alongside an alien Green Lantern, Atlanteans, an Amazonian cavalry, and man's armies - including bearded Hun - against the being who would be master of the universe. The attempt, although unsuccessful, left both a mark on our planet and three living machines that can be combined to trigger an instantaneous apocalypse. Steppenwolf, the demonic agent gathering these devices, exudes the anxious presence of a toady. Although indescribably powerful when compared to mere mortals, he is, at heart, a needy middle-manager hoping to curry favour with his boss by wrapping up a noted loose end. 

Thanks to Marvel's trendsetting credit teasers this ruler, Jack Kirby's Darkseid, was beaten to the cinematic punch by Jim Starlin's deliberately similar cosmic bruiser Thanos. Elevated to chief threat in his universe, Josh Brolin's take on the Mad Titan even got to headline his own film, Avengers: Infinity War as well as a feature role in its sequel, Avengers: Endgame. That intergalactic plunderer, although brusque and all-powerful, was afforded a human dimension - a daughter he loved; a bizarre pursuit he, on some level, believed to be altruistic. Comparatively, Darkseid is portrayed with the kind of awe usually reserved for religious revelation. His introduction is that of an unholy visitation, a rippling God of militarised industry first seen silhouetted like John Wayne at the close of The Searchers before Snyder and cinematographer Fabian Wagner begin appraising this menace vertically. His figure is massive and granite; a hammer about to fall. 

This nascent form - identified in pre-release press as Uxas, the identity the God wore before taking command of the Omega Effect in John Byrne's Jack Kirby's Fourth World comics - is a ravenous, youthful, behemoth in search of an outlet. The Darkseid we see later in the film, primed for a starring role in a sequel that will likely never come, is this same being matured; skewing closest to the character's taciturn portrayal in Superman: The Animated Series and the subsequent Justice League and Justice League Unlimited television series. Voiced by Michael Ironside, that interpretation is, fundamentally, Satan ruling from his Church in Hell. Actor Ray Porter imbues this computer generated tyrant with similar gravelly malice; his voice a grim-dark growl that issues from a pit then carries through halls filled with conquered, mutated, subjects. 

Darkseid's screentime may be slight, especially when weighed against a 242 minute running time but every interlude counts - we see him batter through armies, felled only by the combined efforts of a Green Lantern, a legendary king and three Olympians; we watch the almighty Steppenwolf cower in fear when his master's image exerts itself on a slab of fissile ore. Darkseid's technology, the three Mother Boxes he abandons to Earth - depicted as desiccated hags in the apocalyptic visions of Ray Fisher's Cyborg - are a profane take on the act of creation itself. This God's Genesis is a wave of destruction that picks the flesh from Kryptonian bones and sets the world ablaze. Kirby's character, wholly new to this version of the film, makes such an obvious and immediate impact that the other sequel teases embedded in this film's Epilogue - Jesse Eisenberg's Luthor and Joe Manganiello's Slade Wilson laying the foundations for The Legion of Doom and an abandoned Batman film - seem positively tiny by comparison. 

Darkseid isn't the only character to receive reappraisal. Whereas this version of the film delves much deeper with the newer members of this Justice League, Whedon's theatrical cut seemed more of a feature length attempt to resuscitate Superman as a future tentpole prospect. Scenes were added and subtracted around Snyder's ticking time bomb - an effort undermined by computer assisted reshoot footage that, often, looked confrontationally bad - until Henry Cavill was behaving with the tranquil assurance of a Christopher Reeve. Snyder's assembly is a completely different story, doggedly sticking to Batman's Knightmare visions from Batman v Superman: Dawn of Justice as an eventual destination for the hero. The disorientated Superman who violently reacts to his resurrection doesn't instantly fade as soon as an action sequence has been ticked off here either. 

Kent's pain lingers, expressed in his choice of suit - a funeral draft of his usual costume that recalls everything from Spider-Man's Secret Wars symbiote and Jon Bogdanove's Recovery Suit to the evil Kryptonians of the Reeve films and the rogue Superman seen in the cyberpunk future of the Batman Beyond animated series. This clouded, post-death perspective allows Superman to register as something other than a pat obstacle in a genre rehash. In Snyder's cut it's clear he carries real pain at having been unnaturally returned to life. Mothers and fathers, both living and dead, flock to him, talking this superbeing out of his fog by reminding him of his emotional and physical connections to this world - Amy Adams' seemingly pregnant Lois Lane and his patient, hardscrabble mother, Diane Lane's Martha Kent. Russell Crowe's Jor-El and Kevin Costner's Jonathan Kent join the chorus, recounting the spiritual quest they imparted to him in the language of Gods and men. 

In action, this Superman is different too. His understanding of stakes and pressure rendered off-kilter by his all-powerful nature. So while his teammates battle through a tumorous, irradiated, gauntlet, Kent remains in Kansas to get his head right. This pronounced contrast between an absent, healing, hero and a squad of allies flogging their hearts out against a terrifying extra-terrestrial threat - especially when played at this kind of length - is a fight blueprint straight out of Akira Toriyama's Dragon Ball, a hugely successful multimedia series that plays with the myth of Moses and The Exodus in a similar way to Jerry Siegel and Joe Shuster's Superman comics. Toriyama's interpretation takes a more hysterical, comedic bent with a central character whose might is so massively out of whack with his contemporaries that all of the manga's plot contrivances are about placing successive hurdles between its hero, Son Goku, and any unfolding battles. 

As if to underline this structural note, Snyder's film tweaks Wonder Woman to be Superman's violent near-equal, an accomplice who isn't content to simply batter their enemies into submission. She's basically Superman's Vegeta - the displaced alien prince who works twice as hard to keep up with the savant Goku. Diana's similar insistence that Kal-El should only be referred to by the name given to him on his home planet is just the cherry on top. When Snyder's Superman does finally engage Steppenwolf, his hovering blows are unforgiving - the same brutal strikes he aimed at the Justice League seconds after they reawakened him - reminding us that this Superman remains at least slightly abstracted and perhaps not even the exact same man we saw in Man of Steel or Dawn of Justice. Death has altered the Kryptonian, there's a sense he isn't a complete person anymore, instead he's a wraith anchored to a previous life only by his Lois. 

That it requires such a massive intervention by his loved ones to even access his previous persona (his return to the life he had only possible because of their memories) tallies with Bruce Wayne's recurring fear that the Sun God who fell from the sky could become poisoned by dark rhetoric and take up the position of general in an army of annihilation. Finally, there's Fisher's Cyborg, a superhero instantly course-corrected in the theatrical cut to resemble the comedic, braggadocios, sidekick familiar to fans of Teen Titans Go!. Cyborg isn't simply re-evaluated here, his contribution to the overall shape of this film is seismic, far bigger than scene tweaks or costume corrections. In Snyder's version of Justice League Cyborg is a significant dramatic axis, one told with the anguish of a dead child forced back to life by a guilt-ridden father, Joe Morton's Silas Stone. Cyborg's story is one of halting reconciliation, not just with the parent who repeatedly chose work over his family, but with his own self-image. 

Cyborg's story is so thoroughly threaded into this king-sized Director's Cut that it's obvious why Fisher was protective of the role and then so bitterly disappointed when very little of it was released in 2017. Victor Stone is a multifaceted character that allows the actor to play two completely distinct personas - the confident, letter jacket wearing human half that keeps himself connected to the rest of mankind with bursts of online altruism and a mechanical aspect that Stone believes to be unnatural and damned. The latter gives Fisher the opportunity to play several different classic monsters - when he first meets Wonder Woman he's Quasimodo, hunched and evasive but taking a certain delight in his expertise; later he's Frankenstein's Monster, a resentful son committed to concealing or outright destroying his father's work. A metronome score carries us into an interior life where Stone is a God of human data, so powerful that he could end all life on Earth in an instant. 

Cyborg is a Dr Manhattan who hasn't become bored with the people around him. On the contrary, he wants to use his incalculable powers to help but sees no possibility for integration into wider society. He's hung up on the manufactured organs and arteries that maintain what's left of his shattered body. The shame he feels for this mechanism traps him, creating a wider context of internalised monstrosity that sours his outlook. It's clear that he abhors his physical identity, retreating into vast digital head spaces where he can stride around in the broad flesh and bone body he's all but lost. Cyborg's story, unlike his Watchmen counterpart, tracks towards an acceptance though - one facilitated by the precious knowledge that he isn't alone in this universe, that there are other people who share similar burdens to his own. It feels conceptually significant that it is Diana who reaches out to this metal man - in certain versions of her origin story she is an artificial construct herself, moulded from clay then imbued with life by a loving parent. 

None of this is to say that Zack Snyder's Justice League doesn't have its flaws, there are more than a couple of computer generated effects that, quite apparently, haven't received the fullest of attention. When suited up, Affleck's Batman, particularly in the tunnels fight, looks stodgy rather than brawny. And - despite an introductory accident that finds absurd, Richard Lester style humour in a moment of blind panic - Ezra Miller's Flash, when babbling in repose, often works against the film's mood in a glaring rather than playful way. There are perplexing additions too, the worst of which is a heartfelt conversation between Martha Kent and Lois Lane that tours the crater that Clark's loss has left in their lives before suddenly terminating with a needless superhero cameo that thoroughly undermines the moment. At its best though, this version of Justice League stresses stakes in a way that consistently feels just out of our heroes' control. Instead of clattering through danger, the film gives its set-pieces enough space for logistical appraisal. Threat waxes and wanes, allowing a genuine sense of wonder to take hold then flourish. Again and again we are assured that these heroes will have to break their bodies and work in the moments between seconds to accomplish the impossible. 

No comments: