Showing posts with label Silent Hill 2. Show all posts
Showing posts with label Silent Hill 2. Show all posts

Wednesday, 11 February 2026

Return to Silent Hill



Strangely fitting that director Christophe Gans' long-delayed Return to Silent Hill often resembles a misaligned memory of a PlayStation 2 playthrough that was completed decades earlier. In the quarter century since, all of the characters have become smushed together in the player's head; their fictional motivations and backstories interconnecting then overlapping until we arrive at a misinformed, misreading of the video game's sprawling events. This is a hundred minute adaptation of a fifteen hour game though, isn't it at least economically laudable to retain all of the principle personalities? Even if this can only be accomplished by making each of them some stained aspect of either Hannah Emily Anderson's Mary or Jeremy Irvine's James? Perhaps I'm just sympathetic to this reorganisation because, when playing Bloober Team's recent remake of Silent Hill 2, I was convinced that Maria, the scantily dressed doppelgänger of a dearly missed wife, was being positioned as a flickering, vulnerable reincarnation.

Instead, as it turns out, this tattooed duplicate is a temptress dreamt up or manifested to lock your in-game character into a disappointing ending. That human recollection is both unreliable and frequently misleading is a key attribute in any (re)telling of Mary and James' story though, so why shouldn't these inconsistencies turn in on themselves, altering our understanding of these dreamlike events? Return to Silent Hill's somnambulist acting and gobbledygook dialogue even serve to accentuate this sense of detachment then, registering as fragments that have been pushed and pulled across several text translation tools. The boldest shake-up offered by Gans (co-writing with Sandra Vo-Anh and Will Schneider) though is the decision to map the revolting, familial abuse experienced by the mousy Angela character onto Mary. This particular revision not only allowing for much more miserable, even shameful, notes of secrecy to creep into a central relationship that was previously only experienced from a male perspective but also aligning this otherwise disconnected story with the child endangering doomsday cults seen in Silent Hill and Silent Hill: Revelation 3D. You know, for people who enjoy lore. 

Sunday, 20 December 2015

Backwards Compatible - PlayStation 2 on PlayStation 4 #1



















Sony's recent decision to begin releasing emulated PlayStation 2 games on the PlayStation 4 opens up a vast library of classics and curios. In this short series I'll be doing a quick run down of the titles that made an impression on me during the sixth-generation.

The three Grand Theft Autos have already been released and other established greats like Resident Evil 4 and Metal Gear Solid 3: Snake Eater also have pretty decent high-definition spruce-ups, so we'll be skipping over them to concentrate on some (slightly) more obscure output.


1. Silent Hill 2 


Although we've already had a Silent Hill HD Collection on PS3 and 360, that disaster had to be patched umpteen times to reach a level of adequacy. Better to abandon Hijinx Studios poison port to make use of whatever backwards compatibility solution Sony has dreamt up. 

See Also: Fatal Frame II: Crimson Butterfly

Guide a rickety waif around a spooky castle, exorcising ghosts with an old camera. 


2. R-Type Final


Irem's psychedelic shooter has the player racing after a fleeing alien armada, doing as much damage to the battered, retreating invaders as possible. Alternate gameplay paths take you through diseased futures and bloody field hospitals, whilst also offering the opportunity to betray humanity and mutate into a higher life form. 

See Also: Gradius V

Treasures scroll shooter is available on PS3 but frame rate drops kill the fun. 


3. Shadow of Rome 


Apparently, Capcom's barbaric gladiator sim was a concerted attempt to appeal to the western market. Thanks! I guess. Players are actively awarded for their savagery with a crowd mechanic that revels in creative bloodshed. Cut a man's head off and you'll receive a polite applause. Sever his arm and beat him to death with it whilst also chomping down on a greasy chicken leg and you'll have the auditorium on its feet, screaming your name. 

See Also: Maximo: Ghosts to Glory

Ghosts 'n Goblins repackaged as a third-person brawler. 


4. Hyper Street Fighter II: The Anniversary Edition


Hyper Street Fighter II featured a novel approach to arcade preservation. Rather than limit the players to one version of Street Fighter II, this Hyper upgrade made every update and revision available simultaneously. Want to pit Championship Edition's Bison against his Super Turbo counterpart? Hyper was your game. 

See Also: Capcom vs SNK 2: Millionaire Fighting 2001

Another fantastic Capcom fighter that allowed players to choose from several distinct super gauge mechanics.  


5. Killer7


Like many of Capcom's Gamecube exclusive, Killer7 quickly made its way to the PS2. Killer7 puts the player in charge of a contract murderer with a horde of distinct, playable personalities as they battle against Sentai superheroes and zombie suicide bombers. Killer7 is a delirious, deliberately fractured experience that uses simple inputs to drive players deeper and deeper into the heart of darkness. 

See Also: Michigan: Report from Hell

An earlier, trashier effort from Killer7 dev Grasshopper Manufacture that casts the player as a leering cameraman hoping to video as many grisly deaths as possible.