One of the greatest games of all time is getting a sequel. Due Spring sometime in early 2021 on PS4, R-Type Final 2, developed by Granzella Inc and published by Irem, reunites series veterans Goro Matsuo and Kazuma Kujo for another shot at the Bydo's funeral procession.
Showing posts with label Irem. Show all posts
Showing posts with label Irem. Show all posts
Thursday, 22 October 2020
R-Type Final 2 - BYDO
Labels:
Granzella Inc,
Irem,
R-Type,
R-Type Final 2,
video games
Wednesday, 10 July 2019
R-Type - NO MISS
Sunday, 20 December 2015
Backwards Compatible - PlayStation 2 on PlayStation 4 #1
The three Grand Theft Autos have already been released and other established greats like Resident Evil 4 and Metal Gear Solid 3: Snake Eater also have pretty decent high-definition spruce-ups, so we'll be skipping over them to concentrate on some (slightly) more obscure output.
1. Silent Hill 2
Although we've already had a Silent Hill HD Collection on PS3 and 360, that disaster had to be patched umpteen times to reach a level of adequacy. Better to abandon Hijinx Studios poison port to make use of whatever backwards compatibility solution Sony has dreamt up.
See Also: Fatal Frame II: Crimson Butterfly
Guide a rickety waif around a spooky castle, exorcising ghosts with an old camera.
2. R-Type Final
Irem's psychedelic shooter has the player racing after a fleeing alien armada, doing as much damage to the battered, retreating invaders as possible. Alternate gameplay paths take you through diseased futures and bloody field hospitals, whilst also offering the opportunity to betray humanity and mutate into a higher life form.
See Also: Gradius V
Treasures scroll shooter is available on PS3 but frame rate drops kill the fun.
3. Shadow of Rome
Apparently, Capcom's barbaric gladiator sim was a concerted attempt to appeal to the western market. Thanks! I guess. Players are actively awarded for their savagery with a crowd mechanic that revels in creative bloodshed. Cut a man's head off and you'll receive a polite applause. Sever his arm and beat him to death with it whilst also chomping down on a greasy chicken leg and you'll have the auditorium on its feet, screaming your name.
See Also: Maximo: Ghosts to Glory
Ghosts 'n Goblins repackaged as a third-person brawler.
4. Hyper Street Fighter II: The Anniversary Edition
Hyper Street Fighter II featured a novel approach to arcade preservation. Rather than limit the players to one version of Street Fighter II, this Hyper upgrade made every update and revision available simultaneously. Want to pit Championship Edition's Bison against his Super Turbo counterpart? Hyper was your game.
See Also: Capcom vs SNK 2: Millionaire Fighting 2001
Another fantastic Capcom fighter that allowed players to choose from several distinct super gauge mechanics.
5. Killer7
Like many of Capcom's Gamecube exclusive, Killer7 quickly made its way to the PS2. Killer7 puts the player in charge of a contract murderer with a horde of distinct, playable personalities as they battle against Sentai superheroes and zombie suicide bombers. Killer7 is a delirious, deliberately fractured experience that uses simple inputs to drive players deeper and deeper into the heart of darkness.
See Also: Michigan: Report from Hell
An earlier, trashier effort from Killer7 dev Grasshopper Manufacture that casts the player as a leering cameraman hoping to video as many grisly deaths as possible.
Labels:
capcom,
Hyper Street Fighter II: The Anniversary Edition,
Irem,
Killer7,
konami,
R-Type Final,
Shadow of Rome,
Silent Hill 2,
video games
Saturday, 12 December 2009
Disaster Year 2003: R-Type Final

Video games very rarely ever deal with the idea of consequences. Enemies are slaughtered, landscapes altered, all the player can do is zip off to blitz somewhere else. Not so R-Type Final; it plots a course through the ruin. Mechanically Final is a sidescroll shooter, a primitive, almost inception video game form in which a lone player battles a vast armada of foes. Final dials down the sense of invasive scale, instead positing limping dregs as challenge, and tight-fit geography as peril. Whilst players rarely ever have to dodge screen swamp bullet deluges, they do have to methodically pick their way through destitute battleships and hammered outposts. You're not resisting an onslaught, you're chasing the survivors, annihilating what's left of the fleeing invasion force. The rout takes you through a wheezing field hospital into space, where a final encounter with an amorphous techno-biology can mutate you into something horrific: a being that cannot stop fighting and doesn't distinguish between friend or foe.
Labels:
2000 - 2009,
Favourites,
Irem,
R-Type Final,
video games
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