Showing posts with label NES. Show all posts
Showing posts with label NES. Show all posts
Thursday, 7 October 2010
Cat Mario
Syobon Action is a Japanese freeware title that plays with the playground formula of Super Mario Bros. The conceit operates on an idea that Mario's rules and assets are so well known that there is a shorthand of expectation when playing a visually similar game. The player expects that blocks will reveal rewards. They know that pipes are only infrequent hazards with hidden passageways to underground bonuses. Most of all, they are certain that clouds are just benign background detailing. Not so in Syobon Action. Everything you have learnt is wrong, and you will be punished for presuming those rules are in place here.
Labels:
NES,
Nintendo,
Super Mario Bros,
Syobon Action,
video games
Super Super Mario
If you've been paying attention to Saturday-night huckstering, you'll know that Super Mario Bros. recently turned 25. I quite liked Nintendo's Jonathan Ross fronted advert, it was a potent mix of shilling celeb sincerity and bright-faced kids yelping. 25 years is a very long time in video games. A year is a very long time in video games. Play a game you liked from about a year ago. Go on, do it now. Already feels a bit second rate on some level doesn't it? Some small blemish or annoyance you glanced over because it was new will begin to gnaw at you ever so slightly. It makes you worry about your entire critical faculty doesn't it?
Anyway, back to Mario. To celebrate Mario's quarter century, here's some record breaking speed-running. What this super-play elegantly illustrates is how precise and finely tuned Super Mario Bros controls are. You really do control Mario. You do not coerce him through some bizarre half-hearted input limitation left over by lazy developers. You press the button, Mario instantly carries out the function. The game's basics are so solid, you can eventually become this expert.
Happy Birthday Mario!
Sunday, 25 October 2009
Smash TV

It's difficult to imagine an enemy type more lowly and worthless than Smash TV's basic grunt mobbers. Armed with what looks like a 2x4, these witless drones excitedly froth about interminable studio sets, just asking to be annihilated. Utterly useless in the singular, these bullet soakers only really pose something like a threat when you're knee-deep in a clipping, overlapped mess of them. The crypto-fascist media outlet that shills Smash TV's central, lethal, gameshow must have got a job lot on knuckle dragger clones. Bald headed, stocky, and wearing ill-fitting lime t-shirts, these chaps are only fit for clogging up your personal space. As Smash TV trundles on, you'll begin to miss these fragile nobody men. Later Boss enemies demand a satirical amount of shooting before they vacate the premises. Endlessly blasting away at an undamagable two-headed mecha-cobra deep in stage 3, vague memories of Takeshi Kitano's NES prank title Takeshi no Chosenjo began to bubble up. Was I really going to have to hit this monstrosity 20,000 times?
Smash TV is sheer repetition. In order to pass a screen you'll have to blow apart thousands upon thousands of enemies. The game isn't a reward miser either, prizes pop up with staggering regularity, as do swaying wads of screen-filling currency. Post stage totaliser screens take forever to log your spoils, the ascending whistle note accompanying your increasing bank balance strays into the kind of pitch that gets dogs excitable. Smash TV is excess. The player is constantly bombarded with feedback. More enemies. More prizes. More everything. This Xbox Live iteration even allows the player infinite continues to finish the show. You'll need them. The game is mercilessly hard; space-clog tank-men aren't encumbered by their grotesque size, they can rapidly glide to all corners of the screen, better to smother you with their caterpillar tracks. For this player, Boss battles became psychotically resourced wars of attrition. My sweaty little gladiator man, endlessly reinforced by lookalikes, facing blubbering mockeries of flesh and metal. An unseen audience cheers the carnage. That experience was easily worth the 400 point asking price.
Labels:
NES,
Smash TV,
Takeshi Kitano,
video games,
Williams,
xbox live
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