Thursday, 8 October 2020

The Adventures of Tintin: The Secret of the Unicorn



Steven Spielberg's The Adventures of Tintin: The Secret of the Unicorn describes peril as a constant force acting upon its characters; a manufactured propulsion unencumbered by physics or the genuine danger of having to actually perform these ludicrous stunts. Jamie Bell's motion-captured reporter is allowed precious little inactivity in Secret of the Unicorn, the film's expansive, computer-generated stages allowing for long, unbroken takes of hair-raising motion. Even basic camera set-ups take full advantage of the absence of cumbersome photographical equipment, often beginning at impossible vantage points before pressing deep into their image, arriving at an always in-focus face, chattering away.

Purely in terms of the character's likeness, this Tintin isn't the greatest looking interpretation of Hergé's creation. The Belgian cartoonists simple but expressive brushwork is nixed to push at a plastic action figure that seems designed to cater to the emerging strengths of digital performance recording. Instead of a faithful render we have a mannequin, trapped between Georges Prosper Remi's figure and the data culled from Bell's time in a mocap suit. Takashi Yamazaki's recent Lupin III: the First, although positively arthritic by comparison, did a much better job of transcribing Monkey Punch's linework into solid shapes, then transposing them onto beautifully rigged CG environments.

As convincing as his production was, Yamazaki does not possess anything like Spielberg's flair for action, The Secret of the Unicorn gifting the American director a digital chemistry set that allows him to explore his more cartoonish instincts. Weightless, swirling camerawork is immediately provided a lenient context by the film's baked-in unreality. 3D animation then proving the ideal venue for the elastication that marred the latter half of Indiana Jones and The Kingdom of the Crystal Skull. Here the possibilities seem both endless and, crucially, natural, motivated by storytelling solutions rather than a simple desire to show off. Why wouldn't desert mirages become incredible sea battles to Andy Serkis' sobering Captain Haddock? The sozzled sea captain broadcasts visions of enormous warships falling on, then colliding with, each other. Masts ensnare, transforming the battling vessels into an impromptu pendulum ride for opposing armies of swashbuckling pirates. A cartoon dreaming in cartoon.

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