Saturday 16 November 2019
Call of Duty: Modern Warfare - SHOOTERS IN THE SHOOT HOUSE
It's been around for a week or so now, but here's my first game on Call of Duty: Modern Warfare's freebie map Shoot House. Compared to the arenas that shipped with the game, Shoot House is snappy, barely allowing players the space or time to hunker down in some dark, foreboding corner and wait for foot traffic. While I'm very aware that the PS4's capture feature can never fully represent the actual calculations and results generated by this kind of online game, it's nice to know it can snatch footage of the general weirdness players encounter. 09:10 in this clip is a good example of the strange anti-auto aim I sometimes come across in Call of Duty games. Rather than allow you to track with an enemy character, you feel like you're constantly correcting an effort to force your aim off your target.
Labels:
activision,
Beenox,
call of duty,
Call of Duty: Modern Warfare,
High Moon Studios,
infinity ward,
video games
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