Wednesday, 22 August 2018

Sekiro: Shadows Die Twice - POW

VaatiVidya's extended look at Sekiro: Shadows Die Twice hints at a game designed around a similar energetic rushing as Bloodborne. Rather than hang back and wait for an opening, FromSoft's 2015 classic encouraged players to press their advantage, leeching back lost health by wildly hacking away at their cornered enemies. Sekiro goes one further, totalling interactive evisceration against a meter that can grant fallen heroes an instantaneous resurrection.

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