Monday, 3 March 2014


Ten years ago Capcom released Hyper Street Fighter II, a special anniversary version of Super Street Fighter II Turbo in which players were given the option to select from the five specific arcade incarnations of each of the world warriors. If you so desired, you could pit Championship Edition Bison against the Super version of Sagat or Hyper Fighting's Honda.

HSFII was a showcase for Capcom's fighting game design ethos - balance as imperative. Characters were in a constant state of flux, their moves and control motions subject to tweaks, even outright revision, if it tallied with a better overall play experience. HSFII revealed an evolving approach to the building blocks of fight games, from Street Fighter II's high damage output to Super Street Fighter II Turbo's nascent juggling mechanic. One the evidence above, Capcom are looking to repeat this nifty little trick with Ultra Street Fighter IV.

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