Friday 9 December 2011

AIR-DASH





Although the meat and potatoes of the combos shown in Clip 1 are still swipe repetition, at least DmC is displaying stability. Granted this vid cap spec is unlikely to be running on console, but it's nice to see Ninja Theory's franchise fuck-about isn't dropping frames, or screen tearing through the action. This footage is bordering on robust - not something that could be said of the studio's last few slide shows. As scripted pandemonium goes, Clip 2's architecture seizure is a fine indication of where Ninja Theory's head has been at throughout development; cannibalising visual cues from Inception to manufacture an impossible platformer. It's not the sort of action that immediately springs to mind when you think of Devil May Cry, but the aggressively fluctuating demands put on the players jump and dash moveset is a kick. These clips, coupled with the news that Capcom and Ninja Theory hit up the authors of various Devil May Cry FAQs to playtest the new juice, would seem to suggest fan concerns aren't being taken lightly. Maybe there's hope after all?

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