Tuesday 22 July 2008
Let Them Die Well! 16 Bit Edition!
Remember the parent worrying furore surrounding Mortal Kombat, and its lack-of-depth masking death moves? Once upon a time they were The Devil! Looking back now they seem technologically ugly, and really quite quaint, in their unimaginative attempts to shock. Disappointing isn't it? Where will you get your 16-bit kill fix now? I've gone done ruined it!
"Thanks for ruining that happy memory Disaster Year!" you scream at your monitor. "Thanks for reminding us that everything is just childish shit masked with nostalgia!"
Well, as much as I like to tear down your grubby little memories, it's nothing compared to giving you a real does of outdated pixel grott! Behold Eternal Champions!
Sega's Eternal Champions appeared originally on the Mega Drive system at much the same time as Capcom's long awaited Street Fighter II' Special Champion Edition / Dash Plus. Struggling for a sense of identity to call its own, Eternal Champions dabbled in both combo depth and aggressive sensationalism. Whilst never close to toppling Capcom's mighty fighty, Eternal Champions trumped Mortal Kombat completely with a variety of little-seen graphic gulaging. Realising they were onto a winner, Sega upped the unlikely death stakes into absurdity for an even littler played Mega CD spin-off.
I'm not kidding! There's all manner of murky mega murder here; from point-blank full-stops to full blown vignettes, each with all the twitching gesture plausibility of mondo mondo flicks like Cannibal Holocaust. Ugh!
Yuck it up over here! It's a tea-time treat! Those monkeys are complete bastards!
Labels:
eternal champions,
mortal kombat,
Sega,
street fighter,
video games
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1 comment:
heard about mortal kombat vs. the dc universe?
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