Tuesday, 8 January 2013
The Black Angels - Telephone
Skrillex & Damian "Jr. Gong" Marley - Make It Bun Dem
Tuesday, 1 January 2013
Films 2012
5. The Raid
This list is bookended by two films that deal with the action hero's place in a siege. Whereas my number one film deals with an impossible personality genetically incapable of being dominated, The Raid's Rama has character beats built on stressing vulnerability. His wife is expecting, he's a rookie, and he has a personal connection to one of the enemy's major players. Everything in this film is designed to injure and stress Rama until he finds his way into a meat locker containing an unbeatable enemy and a potential ally. The Raid then transforms from a rough-house Die Hard recalibration into a 1980s Jackie Chan joint. Project A in a locked room.
4. Universal Soldier: Day of Reckoning
John Hyams didn't have to try this hard building a follow-up to 2010's wonderfully taut Universal Soldier: Regeneration, he could have just created a round two. Instead he's charted an intersection between Lost Highway identity headaches and white-line nightmare movies. I've held off talking about Universal Soldier: Day of Reckoning mainly because the exact moment it changes from an efficient muscle mash into something akin to Blade Runner is a spoiler planted deep in the third act. It's not just surface twists and turns, it's a choice that means something / everything to the weary lead. He rejects the plot as it develops. He declines reality and fights like an animal to protect the idea of who he thought he was.
3. Looper
In Looper two versions of the same man stare their opposite down over coffee. They hate each other. The younger identity is revolted by the walking fuck-up seated before him, all his potential mistakes made flesh. The older man loathes the idea that he was ever this unevolved; that he was once this preening, drug-addled nihilist. Of course in this instant they are both exactly the same. For all his sneering disgust, Future Joe's ideas are all focused on his past skill-set. His reasoning is selfish and reptilian. He is a self-loathing personality locked by decades of wrong choices. He's incapable of conceiving any new ideas. Real growth must come from the younger, more impressionable man as he experiences a similar epiphany to that which drives the older man.
2. Moonrise Kingdom
Pierrot le Fou with Playmobil playsets. Two misfit children abscond to live on a beach. Moonrise Kingdom charms because there's an emotional reality in the children's relationship. They're not just in love because the film keeps telling us they are. Instead they are in love because they act as one cohesive unit. They consider each other's feelings and both really listen when the other talks. They aren't trying to manipulate each other or coerce an expectation, they're just enjoying being with the only other person who truly understands them.
1. Dredd
When I originally wrote about Dredd I focused on the ways it absolutely did not let me down. It wasn't just a faithful adaptation of a beloved British comic character, it was also a rolling meta-text breakdown of the character's enduring appeal. That's not the only reason Dredd is number one though. Dredd is also exactly as good as you remember your favourite 1980s action movie being. Dredd is the epitome of that decade's identity fascism - the idea that all weaker personalities are fair game for extermination. If they don't meet your standards, then crush them under your boot heel. Karl Urban's Dredd takes cues from all the late twentieth century American action heroes, from Clint Eastwood's stoicism to Arnold Schwarzenegger's psychotic indifference. Dredd is a rugged, unchanging ubermensch locked into a dilemma that barely stresses him.
This list is bookended by two films that deal with the action hero's place in a siege. Whereas my number one film deals with an impossible personality genetically incapable of being dominated, The Raid's Rama has character beats built on stressing vulnerability. His wife is expecting, he's a rookie, and he has a personal connection to one of the enemy's major players. Everything in this film is designed to injure and stress Rama until he finds his way into a meat locker containing an unbeatable enemy and a potential ally. The Raid then transforms from a rough-house Die Hard recalibration into a 1980s Jackie Chan joint. Project A in a locked room.
4. Universal Soldier: Day of Reckoning
John Hyams didn't have to try this hard building a follow-up to 2010's wonderfully taut Universal Soldier: Regeneration, he could have just created a round two. Instead he's charted an intersection between Lost Highway identity headaches and white-line nightmare movies. I've held off talking about Universal Soldier: Day of Reckoning mainly because the exact moment it changes from an efficient muscle mash into something akin to Blade Runner is a spoiler planted deep in the third act. It's not just surface twists and turns, it's a choice that means something / everything to the weary lead. He rejects the plot as it develops. He declines reality and fights like an animal to protect the idea of who he thought he was.
3. Looper
In Looper two versions of the same man stare their opposite down over coffee. They hate each other. The younger identity is revolted by the walking fuck-up seated before him, all his potential mistakes made flesh. The older man loathes the idea that he was ever this unevolved; that he was once this preening, drug-addled nihilist. Of course in this instant they are both exactly the same. For all his sneering disgust, Future Joe's ideas are all focused on his past skill-set. His reasoning is selfish and reptilian. He is a self-loathing personality locked by decades of wrong choices. He's incapable of conceiving any new ideas. Real growth must come from the younger, more impressionable man as he experiences a similar epiphany to that which drives the older man.
2. Moonrise Kingdom
Pierrot le Fou with Playmobil playsets. Two misfit children abscond to live on a beach. Moonrise Kingdom charms because there's an emotional reality in the children's relationship. They're not just in love because the film keeps telling us they are. Instead they are in love because they act as one cohesive unit. They consider each other's feelings and both really listen when the other talks. They aren't trying to manipulate each other or coerce an expectation, they're just enjoying being with the only other person who truly understands them.
1. Dredd
When I originally wrote about Dredd I focused on the ways it absolutely did not let me down. It wasn't just a faithful adaptation of a beloved British comic character, it was also a rolling meta-text breakdown of the character's enduring appeal. That's not the only reason Dredd is number one though. Dredd is also exactly as good as you remember your favourite 1980s action movie being. Dredd is the epitome of that decade's identity fascism - the idea that all weaker personalities are fair game for extermination. If they don't meet your standards, then crush them under your boot heel. Karl Urban's Dredd takes cues from all the late twentieth century American action heroes, from Clint Eastwood's stoicism to Arnold Schwarzenegger's psychotic indifference. Dredd is a rugged, unchanging ubermensch locked into a dilemma that barely stresses him.
Labels:
Disaster Year 2012 Awards,
Dredd 3D,
Films,
Looper,
Moonrise Kingdom,
The Raid,
Universal Soldier
Monday, 31 December 2012
Video Games 2012
A mechanically plain third-person shooter made brilliant by its willingness to engage with the uglier side of Police Actions. Spec Ops: The Line is queasy with kill frenzy mental illness and post-traumatic stress disorder. Your clean-cut Nolan North action figure visibly mutates over the course of the game, transforming from an American Apparel army man into a phosphorus scarred expletive barker. Spec Ops aspires to be the interactive equivalent of Conrad's Heart of Darkness, instead it ends up being something closer to a video game version of 2000 AD's nihilistic war comic Bad Company. That's more than enough.
4. Transformers: Fall of Cybertron
Transformers: Fall of Cybertron took a different tact to every other game based on Hasbro's action figures. Rather than let you choose your favourite from a selection of interchangeable face characters, levels were constructed around the specific abilities of set Transformers. The best stage casts you as a triple changer Decepticon named Vortex. Your task is to assault a vast, rotting metal environment in any way you see fit. Play is a free-flowing sugar rush of strafing gun emplacements as a hovering helicopter, transforming into a robot to mop up survivors, then speeding off to the next destination marker in jet mode.
3. Hotline Miami
16-bit Smash TV recalibrated as an early 80s video nasty. Hotline Miami is installation art presentation and pattern recognition stalk play. Your masked psychopath is tasked with speed running through labyrinthine apartment complexes, stomping generics for high scores. Instant restarts and zero load times for when you inevitably fluff your high-stakes kill spree.
2. Journey
A beautiful desert environment, a wispy player character, and zero HUD cluttering up the screen. As much as Journey is a wistful, undemanding platform, it's also an opportunity to indulge your inner Christopher Doyle. I spent an inordinate amount of time dragging the camera all around the world, crushing my figure down into the corner of the screen. I wanted to make him small and useless looking against the endless sand vistas.
1. Far Cry 3
Far Cry 2 was a loneliness simulator. Other people meant hassle. If they were on your side they always had a sub-mission in their back pocket to stress your resources. If they were your enemies they usually took the form of identikit drones placed along roadsides to make driving intolerable. Your Far Cry 2 life became off-road stalking; taking the long way around to avoid messy divergences. Far Cry 3 embraces this idea, making it the primary means of play rather than a side-effect of miserly design decisions.
In Far Cry 3 you are encouraged to act and behave like a beast. Unlockable skills tend towards abilities that compliment this predatory mindset. Far Cry 3 excels when you're circling your prey, number crunching their demise. When you come across the ubiquitous shanty town hideouts it's tempting to hurl grenades in and mow down the survivors, but noise tends to attract reinforcements. Instead it's tactically sounder, not to mention much more fun, to take your time. Learn their patrol patterns, mark their positions with your telephoto lensed camera, and eventually put an arrow through their neck.
Music 2012
5. Killer Mike - Reagan
Reagan gave me twin flashbacks, evoking Ice Cube spitting hard on AmeriKKKa's Most Wanted paired with the Company Flow seizure sound from Soundbombing II.
4. Grimes - Oblivion
Oblivion was a sweet little girl singing foreboding things over Escape from New York beats, with a breakdown finale that sounds like the animated prog bit from Monty Python's Meaning of Life versus the synth incidentals from Rules of Attraction.
3. Justice - New Lands
New Lands had a Rollerball meets Space Adventure Cobra vid - 70s sport sound for the first half; 80s fuck-everybody-get-shit-done calisthenics music for the second. Mix in a world class Clint Eastwood lookalike and the best torrential rain bone crunching since Billy Cole said fuck it.
2. Das Racist - Girl
Girl had the best shrieking plastic jabs since Kanye stabbed a keyboard to death on Saturday Night Live.
1. The Shoes - Time to Dance
Time to Dance took up residence in my head. I'd wake up to it. Disco alienation music with a marching band chorus line chanting spelling bee answers. Special mention to the Jake Gyllenhaal promo, unfortunately this is as close as the guy is getting to a Kim Ji-woon K-horror or a Canadian remake of Vengeance Is Mine.
Reagan gave me twin flashbacks, evoking Ice Cube spitting hard on AmeriKKKa's Most Wanted paired with the Company Flow seizure sound from Soundbombing II.
4. Grimes - Oblivion
Oblivion was a sweet little girl singing foreboding things over Escape from New York beats, with a breakdown finale that sounds like the animated prog bit from Monty Python's Meaning of Life versus the synth incidentals from Rules of Attraction.
3. Justice - New Lands
New Lands had a Rollerball meets Space Adventure Cobra vid - 70s sport sound for the first half; 80s fuck-everybody-get-shit-done calisthenics music for the second. Mix in a world class Clint Eastwood lookalike and the best torrential rain bone crunching since Billy Cole said fuck it.
2. Das Racist - Girl
Girl had the best shrieking plastic jabs since Kanye stabbed a keyboard to death on Saturday Night Live.
1. The Shoes - Time to Dance
Time to Dance took up residence in my head. I'd wake up to it. Disco alienation music with a marching band chorus line chanting spelling bee answers. Special mention to the Jake Gyllenhaal promo, unfortunately this is as close as the guy is getting to a Kim Ji-woon K-horror or a Canadian remake of Vengeance Is Mine.
Labels:
Das Racist,
Disaster Year 2012 Awards,
Grimes,
Justice,
Killer Mike,
music,
The Shoes
Sunday, 30 December 2012
Disaster Year 2012
There isn't much 2012 left and I've barely updated this month, so how about a slew of end of year award type posts? The accolades will be broken down into three categories - music, video games, and films. Expect five posts of stuff I liked for each. With any luck I'll actually finish this series. All the best for 2013!
Terminator Model T-800 by Halfdan Pisket
Thursday, 27 December 2012
Saturday, 22 December 2012
The Hobbit: An Unexpected Journey 3D
It's getting to the point where I cannot believe directors actually want people to view their films in 3D. Do they have any frame of reference for the consumer experience, or are Peter Jackson and pals just watching tech demo rushes in pin sharp isolation? Nearly three hours of stereoscopic The Hobbit: An Unexpected Journey is just punishing. For a start it's like watching the film through a dirty gauze. Rapid movements are therefore unreadable blurs. The savage, Spielbergian delights of the collapsing Goblin under-city, presumably the film's action highlight, becomes a swaying, sickly mess of computer generated soup. I was aware of an animated Gandalf gliding through a series of perils, but there was nothing but distance between myself and the on-screen palaver. Firstly the Gandalf drifting across rickety bridges was clearly a rigged render rather than a struggling Sir Ian McKellen, so any idea of excitement is quickly jettisoned. Decades of action films have taught audiences to view visual language in terms of a carnival sideshow - it's always more exciting if someone stands to get hurt. You cannot injure nodes and texture maps so my brain switches off. I become a passive observer. Secondly, the glasses you're forced to wear lend the entire enterprise a blurry, sun-glassed distortion. Take them off and you get a free demonstration of what it's like to be freed from cataracts. It's not ideal. 3D is kind of bearable if the film is a zippy, sub-hundred minute breeze but The Hobbit is endless theme park incident, with anonymous dwarves juggling plates and bumbling through sequences drained of danger. The Hobbit: An Unexpected Journey then is three hours of endlessly digressing asides that clog up the film's narrative arteries. The piece playing like a gluttonous meal designed for the kind of people who huffed out of Harry Potter screenings moaning that the filmmakers have thought better of including Hermione's Elf Rights subplot. Bores basically.
Labels:
Films,
Ian McKellen,
JRR Tolkien,
Peter Jackson,
The Hobbit
Sketch Saturday: Iron Man
Tuesday, 18 December 2012
James Horner - Resolution and Hyperspace
Monday, 17 December 2012
Stevie Wonder - Skeletons
Fun Lovin' Criminals - Smoke 'Em
Tuesday, 11 December 2012
Galvatron by Warwick Johnson Cadwell
Commissioned as a Christmas present to myself, here's Warwick Johnson Cadwell's take on my favourite Transformer, Galvatron. This piece was ordered through Mr Cadwell's online store. If you want to see more of his recently completed commissions, check out his blog. The last few posts are chock-full of nifty takes on pop culture properties. Aside from this Emperor of Destruction, my favs are the Nausicaä of the Valley of the Wind and Iron Giant pin-ups.
Monday, 10 December 2012
The Hobbit
Cowardly glutton Bilbo Baggins is contracted by a band of dwarves to play burglar in this truncated adaptation of Tolkien's The Hobbit. Rankin/Bass's NBC TV special is lousy with folk music musing and variety show percussion, tailor-made for storybook and cassette tape merchandise. At a little under 80 minutes, this Hobbit has a contracted, episodic quality that plays nicely with the meandering pace of Tolkien's tale. Exciting characters are introduced then discarded, among them a draft of Gollum who looks like an amphibian's idea of a cuddly toy.
Japanese animation studio Topcraft, a precursor of sorts to Studio Ghibli, render the tale in a style reminiscent of British illustrator Arthur Rackham. This version of Middle Earth is beautiful. Flocculated watercolour backgrounds contrast sharply with sinewy figures covered in heavy black line work. The staging is flat, violence typically depicted as a kind of kaleidoscopic unreality in which vanquished foes dissolve into still images that careen around the screen. The Battle of Five Armies is seen from a bird's eye view - heaving, indecipherable dots clashing and collapsing like some primitive tabletop video game. There is no joy in the action, the fighting is brief, heavy with injury and regret. Unlike many takes on this particular kind of fighting fantasy, the viewer is urged to delight in the imagination that has been applied to creating this world, instead of the usual goblin stomping.
DIVIDE AND CONQUER
As a child I had a thirty minute VHS tape used for taping all the cartoons I missed while I was wasting my time in school. Seen as how the only thing I was interested in was warring robots, this tape tended to have nothing but fragments of Transformers episodes on it. Presumably when Transformers was shown as part of TV-am's Wide Awake Club it was split into at least two parts to ration out over the course of the program. You don't want the kids switching off after they've had a complete violence fix do you? Much better to keep them glued to the programme, suffering through adverts and waiting for a conclusion. This would explain why my tape never had a complete episode of Transformers on it. It was always set-ups, never conclusions. Thanks to YouTube and, in particular, uploader AeonMagnus, I can now share almost the exact contents of that tape with the wider world. So here you go, two wildly incomplete middle-acts from a 1980s animated toy brochure.
Chasing paper / Getting nowhere
Up until now advertising for The Last of Us has tended to concentrate on injury and body-morphing ultra-violence. While we do get to see a few mutants having their feet blown off in this new trailer, there does also seem to be a complete brand re-alignment going on. With The Walking Dead TV series finally (allegedly) settling into a palatable groove, I suppose it makes sense to cut a tease that reads like an interactive instalment of AMC's post-apocalyptic show. Gameplay wise, it's hard to discern what you'll be tasked to do here. Open world? Platform sneaking? This ad is instead heavy on implied narrative promise and what looks like QTE enemy grappling.
Gremlins
Gremlins is a curious film. It spends a good deal of its run-time devoted to outlining the dynamics of a dwindling small town. Property owner Mrs Deagle holds financial sway over the community, with the local bank deep in her pockets. This snarl faced harridan swaggers around town jumping queues and making threats: sick children are labeled deadbeats while cute, mischievous, dogs are, if Deagle gets her way, to be put to death in the most hideous ways. There seems to be a bubbling sub-plot about duplicitous land grabbing, with the locals hoping and praying for some way to vanquish this capitalist pig and secure financial self-determination for themselves. When Hoyt Axton's cack-handed inventor Rand Peltzer smuggles a cuddly critter into this milieu there's an idea that this will be their salvation, doubly so when this super-pet begins wildly reproducing after being exposed to water.
Thankfully, this twee, heart-warming premise is almost immediately junked. Like the central creature, Gremlins mutates from a cutesy Christmas special into a ruthless little video nasty. Peripheral characters are either explicitly killed off or disappear completely following the varmint's apocalyptic midnight orgy. The majority of the human cast we spent the first act meeting are jettisoned to concentrate all of our attention on an army of cackling little bastards that have sprung up in their place. It's easy to understand why the filmmakers okayed this swerve, the Gremlins are a complete delight. They exemplify an animalistic sense of mischief but not one that operates in pursuit of food or other such sustenance. Instead they calibrated with the whimsical violence of a Looney Tunes cartoon. Everything is hilarious to them and they have zero sense of self-preservation. As a species they think nothing of breaking their bodies for their craft.
Gremlins is completely in love with its monsters, and the possibilities they offer then. Massive stretches of director Joe Dante's film revolves around time-out sequences where we get to see the Gremlins just being themselves - drinking, smoking and dancing. They perform little skits that usually end in dismemberment, seemingly for their own amusement. Their manic, slapstick tastes are only ever calmed by a pre-dawn screening of vintage Disney; 'tis Snow White and the Seven Dwarfs that soothes these savage beasts. Perhaps this is why Gremlins is so entertaining? The film isn't particularly interested in delivering on its own, ramshackle set-ups or the boring arcs that could then be plotted from them. Instead it's obsessed with puppetry and sight gags. Gremlins is a film firmly aware that seeing Judge Reinhold stumble around a reheated B-plot about a small town yuppie is about a millionth as engaging as seeing minute after minute of three foot tall demons gobbling up glass by the handful.
Sunday, 9 December 2012
Vega by Bengus
Stuck in the Sound - Let's Go
Saturday, 8 December 2012
DIE HARDER
I'm quite fond of Die Hard 2: Die Harder. It's not a particularly organic sequel, instead it's an amped up, vulgar re-mix of the original. Similar stakes and beats, but with an amphetamine emphasis on increasing the foul language and punishing violence. It's a mechanical approach to devising a follow-up, it reeks of film as heavy industry, but it works here. The whole film takes on a kind of encore quality. A victory lap full of throat-cutting and icicle attacks. This smokey teaser is interesting, I'd never seen it before for a start. Bruce Willis stumbles, rather like a confused old man, through the kind of smokey tunnel you'd expect to see in Alien, Fox's stablemate franchise. It's also pretty upfront about being a rehash, if anything it revels in it.
Labels:
Die Hard,
Die Hard 2: Die Harder,
Films,
Renny Harlin
Tuesday, 4 December 2012
Transformers #86 by Geoff Senior
Saturday, 1 December 2012
Judge Dredd by Simon Bisley
Transformers #23 by Herb Trimpe
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