Friday, 7 May 2010

Kick-Ass: The Game



It's 1992 all over again! All the big movies gotta have their scrolling beater tie-in. Like Watchmen: The End Is Nigh before it, Kick-Ass: The Game adopts a grime spin on Marvel Ultimate Alliance mechanics. Players select a universe character and rush around urban crime corners assaulting the underclass. WHA Entertainment and Frozen Codebase's Kick-Ass makes for a slightly better diversion than the plodding Watchmen episodes, offering bare environment interacts, a couple of gonzo special actions, and in-game speaks that jive well with established fiction. Kick-Ass' presentation is a bit of a muddle offering movie character drafts in gameplay and John Romita Jr's comparatively kitchen-sink funnybook originals in captioned story sequences. Kick-Ass could be a button mash wheeze, but the developers have implemented a stats hike levelling system, balancing the difficulty on the idea that players will be prepared to replay early missions to farm XP. An optimistic outlook considering the lack of depth in the fighting system, and scarcity of secret areas in the game's few levels. A sour, simplistic experience best suited to people desperate to wildly stab at vaguely related button prompts after having just seen a violent movie.

Guitar Wolf - Jet Generation

Monday, 3 May 2010

Iron Man 2



Iron Man 2 is about product. A considerable amount of the film's jeopardy revolves around dictating trends and the attempted poach of brand identity. Drama moves on trade show presentations, screamed at docile audiences. In Iron Man 2, Robert Downey Jr's Tony Stark is the USP. He's configured his own hyper-armour and won't let anyone else play with it. Off-screen he's vapourised terror-cells and halted uprisings, instituting a privatised US centric world peace; Stark's non-profit, tax write-off is an enforced global stability not sanctioned by any recognised international authority. No-one can compete with Stark. He is alone. Director Jon Favreau's Iron Man 2 muddles around with the madness of this super-idea, hitting on a fracturing hero and an army of bitter imitators. Stark's industrialised peace doesn't make these people happy, it makes them envious. 

In this sequel Stark must battle Mickey Rourke's Soviet era reflection and Sam Rockwell's tan-hand impressionist, both figures corrupt recalculations of Stark's good fortune. They amount to minor distractions in the end though, Iron Man 2's biggest enemy is Tony Stark himself, specifically his tendency to self-destruct. At a minimum, Stark's incredible new power is physically poisoning him. Lacking any appropriate equal to confide in, Stark retreats to microfilm of his father. Sensing his end, Stark goes about driving away those close to him, secretly equipping them to continue his strange, motorised ideals. Iron Man 2 is messy, frequently resembling a tangle of vaguely connected improv duels. Equally though, it is frequently about a bored and stupored superman. Stark's is a personality founded on drives, struggling for a challenge. If this world is conquered, then what is next? A post-credits clip hints at a cosmic stage for the eventual Avengers tie-in. There's that product again.

Wetwork Simulator



Announce spot for Treyarch's Call of Duty: Black Ops. Sift through the cold war collage and find what appears to be helicopter piloting, supersonic jet fighting, and jungle set mud and blood. The framing device used here suggests a sinister special agent deprogramming. Are we playing a meta-man's memory bubbles? Such a specific lead would be a first for a series that usually trades in identity hopping.

Sketch Monday: Dhalsim



Disaster Year has spent the last few days in the company of Super Street Fighter IV. Most excellent it is too. It's especially nice to have the vandalism accented bonus stages back, even if they're not as fun as they used to be. As with all Capcom interim updates, Super IV has gotten beneath the bonnet and messed about with character values. Amongst the buffed is everyone's favourite offensive ethnic stereotype Dhalsim.

Final Fight: Double Impact



Twenty years on and Final Fight still has some arresting ideas about video game form. Levels are divided into short, punchy vignettes, packed with enemy swamp incident. Currency and vitality pick-ups are situationally abstract treats that operate on attention grabbing shorthand. Bins and crates hide everything from gleaming jewellery to pineapples and roasted chicken dinners, turning the necessary power-up slog into a daffy treasure hunt.

Lightly building on the Double Dragon / Renegade template, player characters have a basic shock of button jabbers, as well as a deeper set of command moves. Muscle bomb Mayor Mike Haggar enjoys the most detailed game, his desperation lariat is complimented by a timing dependent piledriver, forming the bare model for Street Fighter II's grappler Zangief. Player sprites are large, and detailed with a full range of motion. Walking and action animations cycle nicely; each of the three controllable characters bristle with weight and charm. Enemy sprites have slighter motion ranges, but make up for it with a wild variety of colour and form. Thump targets range from lazy-zip knifers to WWF punkers and gymnastic transvestites.

Final Fight isn't perfect though, later stages betray coin guzzle arcade origins with players are stranded in danger tile industrial nightmares, and pitted against bosses with unclear vulnerability states. Even so, Final Fight is still obvious as a premium experience, complimented here by a superb presentation by Proper Games. 2010 players can toggle a wealth of display options, including adding CRT scanlines and monitor fluorescence, as well as a digitised cab reproduction to fill out the 16:9 frame. Equally fantastic is Simon Viklund's reworked soundtrack, Viklund turns in a suite of sweaty synthetic thwacks on a bedrock of juddering collision beats. Final Fight is also supplemented with an unlockables vault, and Magic Sword a complete death-trap dungeon CPS sidescroller. Tackled like a Criterion edition reissue, this should be the model for all vintage gaming re-releases.

2 down, a million to go!

Disaster Year 20XX notched up its second full year on Friday. A big thank you to all the patrons, readers, and bizarre comment spammers. We wouldn't be here without you.

Thursday, 29 April 2010

Werner Herzog on... The Jungle



Impromptu German day continues with the first in a hopefully regular series presenting the thoughts and feelings of director Werner Herzog. Here Herzog talks us through his delightfully atypical take on the jungles of South America.

All Hail Machinenmensch!



Kino International's trail for a newly restored, and near-complete Metropolis. This new 145 minute version is the closest yet to Fritz Lang's original 153 minute German premiere cut, thanks to the recent discovery of a damaged 16 mm dupe of that edit in the Museo del Cine in Buenos Aires, Argentina. The restoration process was bolstered by another curio length print, found in New Zealand, that contained vital seconds missing from the Argentine find.

Via /Film

Monday, 26 April 2010

WILL BRUTALISE 4 FOODZ



Dreams do come true! Witness here a collage of inserts and test shots - the first available footage of the Hobo With A Shotgun feature, starring Rutger Hauer as the titular derelict. This on-the-noser is the bastard offspring of a contest to get your trail attached to the Canadian print of the Tarantino / Rodriguez double A-side Grindhouse, Jason Eisener et al won the day with a cheapy nasty about a roaming vigilante bum. Machete gets all the press, but this was the Grindhouse trailer buff Disaster Year was most looking forward to. Not much to go on here, but a grungy 70s vibe is firmly in place. I haven't seen smoke gags look that oily in a good long time. This brief tease is pushing all the right buttons: future-shock lawless, Enzo Castellari's John Carpenter cash-ins, even a whiff of Clint Eastwood's The Gauntlet. Head over to the film's website for a daily trickle.

Saturday, 24 April 2010

"Oh, he's so Pringles..."



With Marvel vs Capcom 3 on the way, let's take a look back on the rich cultural heritage of the series; specifically the non sequitur trash-talk insults the second installment inspired. Remember folks, these are legitimate distraction tactics. Take it away Yipes!

Sketch Saturday: Kick-Ass



A shifty eyed Kick-Ass. This looks very strange blown up, the original image is about the size of my thumb nail. A lot less sloppy when it's smaller too.

Wednesday, 21 April 2010

Guru



Gang Starr's Full Clip live on the BBC.

Tuesday, 20 April 2010

Newer Age of Heroes



It's been ten years since Marvel vs Capcom 2 first hit arcades. Ten long years without a triple A license pile-up fighter. Ten excruciating years since players were allowed to have a plucky Soviet bear-wrestler pack a fifteen foot Sentinel between his legs, and just go buck wild.

There have been a few vague contenders: Mortal Kombat vs DC Universe stunk up the joint, with neutered brand power and sloggy anti-fun; Capcom themselves delivered the perfectly serviceable Tatsunoko vs Capcom in 2008, but it just wasn't the same. The match-ups made too much sense. Where was the exasperating incongruity of a tentacled sky-God battling a yuck-yuck Chinese parable? Had we forgotten the delirious thrill of culture clash? Since 2000, the Marvel license has been on a developer merry-go-round, making any further vs installments seem deeply unlikely. We needn't have worried! A cash-money reception for a recent HD port of Marvel vs Capcom 2 has reignited bean counter interest in this half-forgotten mangler. Back to the well! Marvel vs Capcom 3: Fate of Two Worlds is expected sometime next spring. About time!

Sunday, 18 April 2010

Kick-Ass



Mark Millar's most recent works have toyed with an idea of implication. Specifically, the lead as a reader analog voicing psychotic rhetoric and acting out repulsive id fantasies. Millar indoctrinates his protagonists into dream worlds, then twists everything apart. The Timur Bekmambetov helmed Wanted ditched Millar's supervillain framing and sexual grotesqueries, turning in a sugar rush tell-off that barely even attempted audience discomfort. Conversely, Matthew Vaughn and Jane Goldman's Kick-Ass re-purpose survives some severe character arc simplification thanks to a rigid adherence to the original text's prank ambitions.

In this new movie continuity, Aaron Johnson's Dave Lizewski gets to assert a Friday-night masculinity. He fucks his girl in an alleyway, and rescues his (thematic) little sister with fairytale weaponry. The journey's smoother, but the comic's impetuous remains. Dave craves attention, usually female. He seeks masculine empowerment through fantasy violence scenarios. He creates a form fitted, blank male super-identity to pursue noble nerd urges in the hopes of snagging himself a missus. Despite some sexuality smoothing, Dave's adventures still lead him wildly out of his depth. His violent do-gooding sees him aligned to a pair of functioning lunatics and hunted by the mob. Rather than become a shitkicking equal, Dave ends as an incompetent comedic compliment to Chloe Grace Moretz's Hit-Girl. He closes the film welted but upbeat. His fizzog frozen in a mutated sneer similar to that of Malcolm McDowell's Alex DeLarge.

Moretz, despite her size, is a thoroughly convincing physical presence. Her fight form is tailored to her speed and stature, tapping into Hong Kong body weaponry as well as the lawless amorality of excited children. Moretz is able to convey shapes and angles completely in tune with brutally straight comic lines. Best of all, Kick-Ass provides a forum for Nicolas Cage to remind dimmer bulbs just how excellent he can be. Cage's Big Daddy is a stiff necked breeze block. A Kevlar Dark Knight with a bundle of excitable colours in tow, his gait and speech informed by Adam West's staccato stab at the cowl. Kick-Ass gives us reams of recognisable bat iconography before neatly undercutting them with a venal lethality. Seeing Cage's Bat-shape roam a blister lit warehouse slitting throats, and firing handguns in extreme close-quarters is a giddy giddy thrill.

The Dickies - Banana Splits (Tra La La Song)

Sketch Sunday: Roark Jr / That Yellow Bastard



John Hartigan's putrid nemesis from Frank Miller's Sin City: That Yellow Bastard. This guy stinks!

Saturday, 17 April 2010

Millah Thrillah



Those in search of good comic reads look no further! David Brothers and pals have taken it upon themselves to dissect the works of Mr Frank Miller in a week long celebration named after an odds & sods Sin City collection. Ladies and gentlemen, I give you Booze, Broads and Bullets! As the title suggests, these essays concern not just the acknowledged classics; toes are dipped into all sorts of under-examined waters.

I haven't yet had the chance to consume the lot, but standouts thus far include:

Supervillain's Sean Witzke on Miller the writer, and the language of psychosis as seen through the overlooked Daredevil: Love and War.

Tim Callahan thrashes about with Nativity, a back-up feature from Walter Simonson's natty Orion run. Miller draws a mean Darkseid. Big feet!

David Brothers on Miller's 9/11 reaction piece I'm Sick of Flags.

Chad Nevett noodles on the romance of Sin City: That Yellow Bastard.

and Tim O'Neil examines last cases and Bat iconography in The Tao of Miller.

A full index of this project is available here.

DVD of the Week: Superjail!



First in a hopefully weekly column in which I pimp something I like just because a recent DVD release makes it vaguely pertinent. April 12th saw the Region 2 release of Adult Swim's frankly wonderful Superjail! This saucy little package contains the entire first season, a pilot short, and a rash of animatics. 2.0 Stereo sound too - Adult Swim, you spoil us! On a previous occasion, Disaster Year 20XX had this to say about Superjail!:

"Superjail! is the monstrous gulags of incarceration manga Riki-Oh policed by Roald Dahl's Willy Wonka on a spite tip. Superjail! is an endless roll of gasp-gag digression; yard fights tumble into the supernatural, segueing into mondo food prep, before arriving at rampaging mulch-man idolatry. Superjail! is heta uma design philosophy filtered through Johnny Ryan muscle seizure macabre, and cock-rock poop prodding. Superjail! is!"


How's that for recycling? Keep it Disaster Year folks.

Tuesday, 13 April 2010

Cyndi Lauper - The Goonies 'R' Good Enough



A truly barmy video, presented here as a stitched up whole sewn from a maximum shill two-parter. Watch! Cyndi Lauper battling squads of ethnically diverse WWF heels, occasionally dressed as pirates. Marvel! At The Bangles cameo. Ponder! The behind-the-scenes whispers about Richard Donner's cruel task mastering. Tolerate! The massively distended sections that marry bare beats to relentless movie selling. Love! That sing-songy hook, and Andre The Giant as a Djinn social equaliser.

Friday, 9 April 2010

"I didn't see anything."



Disaster Year hero Jackie Chan turned 56 this week. To celebrate, here's the man himself at the absolute apex of his abilities in 1985's Police Story. If you haven't seen Chan's antics in at least the last week it's easy to subconsciously dial down his sheer mindfucking talent. "Surely no-one is that good?" your brain connives. Yes! Someone is! His name is Jackie Chan.

This excerpt is notable for a variety of reasons. First it's the culmination of a successful transplant of Chan's period noble bumpkin persona, here transformed into a good-cop struggling within a corrupt system. Police Story beats Chan's good-natured bobby down with process and indignity throughout, building to a identity meltdown climax where he has to absolutely destroy everything in his path. It's a feet physical take on Eastwood style vigilante justice, with Chan as the instrument of fascistic might-righting. Secondly, the way the sequence is shot is interesting, rather than wide vistas for the kung-fu choreography, you have tight cluttered frames that stress impact, without losing the limb geography. Every blow reads as extremely painful. Lastly, the clip marries Chan's physicality components in one breathless rolling sequence: we see him as both the relentlessly struggling fighter and the indestructible stunt doll. Glowering intensity was generally a poor fit for Chan, as demonstrated by the Lo Wei helmed Leesploitation flicks the star suffered at inception. In Police Story though, he nails it to the wall.

30 Seconds to What?



Disaster Year loves a good superplay video, and this one's a doozy. PS3 player GUN1T123 goes from 0 to Nuke in under a minute on Modern Warfare 2, thanks to some rather canny enemy placement predicts.

Saturday, 3 April 2010

The Twilight Saga: New Moon



The best thing that can be said about The Twilight Saga: New Moon is that the incessantly mumbled, incomprehensible, muttering that passes for dialogue makes for an excellent approximation of the numb affect noted in teenage interaction. Characters haunt each other, stumbling about gracelessly and vocalising their emotions - spelling their ideas out in clipped, reverential, bulletins. Awkward, thought-collecting beats are mercilessly held as childish mindscapes pore over their next would-be-profound statement. Befuddled suitors wander around shirtless in the rain and, above all, nobody really communicates. The Twilight series is notionally about human dealings with Vampires, although the monsters here are neutered, abstinent, and exempt from any usual supernatural rulings. Instead, they have superhuman athleticism, require no sexualised sustenance, and sparkle in the sunlight. 

Robert Pattinson and pals are Vampires in name only. They aren't low nightmarish vermin seeking to establish a one-up on humanity, they're special best friends that fawn over the dull and dreary. The undead family that Kristen Stewart's Bella Swan chums around with are a cabal of mood maintenance parasites able to scan thoughts and indicate futures. Their abilities are so finely attuned they require practically no input from Bella. They revere her for hysterically unsubstantiated virtues, endlessly endangering their cobbled together collective for a girl that reads onscreen as a long, vapid, scowl. There's a vague insinuation that these ancient things are feasting on her raw emotional energy, that Bella's teenage moodiness is a delectable treat for a destitute life-sucker. The idea is never even remotely pursued; these Draculas are much too wholesome. Buckle up for a two hour treatise on frenzied repression!

Skee-Lo - I Wish



It's nearly Summer!