Yeah Chris. Stop trying to hog all the glory. You can't even shoot good. Tom Clancy's The Division continues to look like a somewhat exciting jaunt through a post-fall city, Ubisoft selling hard on an idealised version of in-game communication. Our window into this world is Chris, a guy who'd rather paint the landscape with bullets than actually help his team mates out. Yeah, thanks Chris. Good job.
Showing posts with label Tom Clancy's The Division. Show all posts
Showing posts with label Tom Clancy's The Division. Show all posts
Tuesday, 10 June 2014
Tuesday, 11 June 2013
E3 2013: Tom Clancy's The Division
Aside from a minutely curated fever apocalypse, the stand out thing about Tom Clancy's The Division is the clipped, believable radio chatter, framed here as a speculative audience. Ubisoft has ditched on the typical testosterone heavy party chat to focus on presenting an aspirational, egalitarian future shock. The Division promises to be a multiplayer driven RPG, offering something deliberately unlike the bro shooters that have driven this gen's online experience. A notable trend at this E3 has been developers and publishers offering games designed to undermine rather than directly compete with Call of Duty; The Division doing so with a more deliberately paced example of tactical shooting.
Labels:
E3 2013,
Tom Clancy's The Division,
Ubisoft,
video games
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