Showing posts with label Gamera: Guardian of the Universe. Show all posts
Showing posts with label Gamera: Guardian of the Universe. Show all posts

Thursday, 13 March 2014

Gamera: Guardian of the Universe



Gamera: Guardian of the Universe lacks the pomp and circumstance of similar Godzilla cycles. For a start the title character isn't regarded with paralysing religious awe. Despite clearly acting in mankind's best interests, Gamera is treated as an irritant by Japan's political elite and their Self-Defense Force. When large reptilian birds named Gyaos are discovered on a remote island, the fleeting opportunity to trap them and make some theme park money is scuppered by the arrival of the titular jet-propelled turtle. It's not until the Gyaos begin cannibalising each other to create an alpha example that Japan gets on board with its half-shell hero.

Shusuke Kaneko keeps this Gamera clipped and crisp. Basic unstoppable force machinations are flavoured with short, shocking calamity. Aside from a mid-air action finale, the stand out sequence is the attempt to capture the infant Gyaos. Cattle carcasses are piled up to lure them to an empty baseball stadium. Once the birds begin their feast, the military plan to close the retractable roof and tranquillise them. It's an elegant solution to more modestly sized, and budgeted, monsters. Gamera doesn't need to fabricate fantastical sci-fi gun platforms to challenge these new threats, its world instead has a reasonable, but realistically fallible response. Shinji Higuchi's special effects landscapes are also scaled to monsters much smaller than those seen in contemporary Godzilla films, better able to stress the idea that something horrible and alien has infected this environment rather than simply trampled it.

Wednesday, 9 October 2013

Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack



Not since 1954's Godzilla has The King of Monsters been such an irredeemable force of annihilation. Gamera: Guardian of the Universe director Shusuke Kaneko's sole contribution to the Godzilla series is an apocalyptic royal rumble tinged with world-shredding terror. People don't simply flee from this devil beast, they limp away to dark hospital corners to shiver and convulse at the sheer horror of his existence. Godzilla, Mothra and King Ghidorah: Giant Monsters All-Out Attack doesn't just contextualise Godzilla as an irradiated dinosaur, it presents the monster monarch as a physical manifestation of misery, powered by the tormented souls of the Pacific War dead. His enemies are a trio of Showa beasts, working together as the guardian spirits of Japan. That's Japan as a natural, physical space rather than a country. The landmarks and people that have sprung up all over the archipelago are of supreme irrelevance to these kaiju.

GMK features redesigns for all the major players by fellow Gamera alumni Makoto Kamiya. Undercard scrapper Baragon, inherited from Ishiro Honda's Frankenstein Conquers the World, is leaner and meaner, while Mothra is changed from a glittery butterfly into a cross between a camouflaged jet fighter and a wasp. Her personality is likewise adjusted. The passive peacekeeper becomes an aggressive irritant armed with an abdomen that can fire explosive flechette. Ghidorah is granted multiple physical forms, ranging from a stout, ground attack lug to a celestial gun platform. Godzilla himself is given the biggest overhaul. The coral spined slasher from the last two films is gone, replaced by a more obviously reptilian beast. In deference to his irradiated origins, this Godzilla also looks pained and swollen.

This Godzilla's chest appears smaller than usual, accentuating his neck and bloated undercarriage. His milky white eyes suggest both disease and a seething, satanic power. He's clever too. There's not an attack staged he doesn't anticipate, then counter. Disregarding the light continuity of the two previous eras, the Millennium series has instead riffed on the situations and themes of Ishiro Honda's original Godzilla, with each one approaching the idea of a definitive sequel differently. GMK is the most literate yet. Shusuke Kaneko plays with the prehistoric mysticism lightly stressed in the 1954 film, whilst also accounting for the Utopian spirit of the instalments that followed. Kaneko's command of the material is such that he is able to move seamlessly from scenes of absolute carnage to runtime swamping wrestling sequences without missing a beat.