Showing posts with label Canabalt. Show all posts
Showing posts with label Canabalt. Show all posts

Sunday, 17 November 2013

20XX's Seventh Gen Favs #10 - Canabalt

















iPhone games often struggled mapping the multiple inputs associated with modern video games. In poorer examples players wound up with confusing drag-tap gymnastics, or, even worse, a controller map stamped on the screen. Not so in Adam Saltsman and Eric Johnson's fantastic Canabalt. Tasked with making your escape from a fracturing city, players assisted a speeding pixel man with well timed jump taps. Your tiny suit man was always running full pelt, you never had to worry about directional control, player input was simply judging the best time for him to jump. Stress came in the form of an ever-changing course. Buildings cracked and sagged, sinking beneath you. Alien machinery crashed in your immediate path, and building tops frequently failed to sync up. Canabalt was designed to be played as a rolling series of attempts. Failure wasn't penalised with anything other than an instant restart, repetition was nixed thanks to random course generation. You never knew what was coming next.

Saturday, 16 January 2010

Canabalt



iPhone games struggle with mapping the multiple inputs usually associated with modern video games. In poorer examples players usually end up with confusing drag-tap gymnastics, or, even worse, a controller map stamped on the screen. Not so in Adam Saltsman and Eric Johnson's Canabalt. Tasked with making your daring escape from a fracturing city-scape, players assist a speeding pixel man with well timed one tap leap jabs. Your escapee will always be running full pelt, you simply have to judge the correct time for him to jump. Stress comes in the form of an ever-changing course: buildings crack and tumble out beneath you, alien machinery crashes in your immediate path, and building tops repeatedly fail to sync up. Canabalt seems designed to be played as a rolling series of attempts. Failures are not penalised with anything other than an instant restart, and the anxious invasion funk continues uninterrupted over any number of defeats. Repetition is also nixed thanks to random course generation, you never know what's coming next.

Play Canabalt for free here.