Although mercifully brief, writer-director Reinaldo Marcus Green's The Punisher: One Last Kill, co-written with bellowing lead Jon Bernthal, is an aggressively wrongheaded take on Marvel's vigilante character. Set in a mouldering New York straight out of a Michael Winner movie, Green and Bernthal's take on Frank Castle is, God help us, subject to the kind of Campbellian archetypes that demand that this Punisher be a hirsute shrieker who repeatedly denies the call to adventure (slaughter). Heaven knows which comic runs Green and Bernthal have immersed themselves in but it is utterly bizarre to see minutes on minutes of screentime revolve around a stooped, drunken Castle breezing round a burning neighbourhood in which stunt performers are freely terrorising elderly day players. Not to pretend to be any great expert in The Punisher (the sum total of my experience with the character would be a Marvel UK Autumn Special, several US issues published in the early 1990s - #34, #37 and #48 - as well as Garth Ennis' Welcome Back, Frank and the first The Punisher MAX trade) but I haven't read any floppies in which Frank wasn't, at default, completely consumed with his mission.
The self-pitying, self-flagellating superhero seen in One Last Kill - who will soon be seen playing second fiddle to Tom Holland in Spider-Man: Brand New Day - then plays like shallow, student short pretence when measured against such an obsessive, elemental character as his four colour equivalent. Hasn't The Punisher always been something of the American comic equivalent to Takao Saito (and Saito-Pro)'s Golgo 13? An expression of middle-aged wish fulfilment so finely curated that the doubts and painful introspection usually ascribed to such expert extermination are judged completely superfluous? Green and Bernthal are, plainly, far too fixated on the martyrdom complex inherent to their nation's violent law enforcement to fully grasp such concepts. So, in their picture, an incredibly damaged soldier is given free licence by the smiling, appreciative children of America to work out his demons by bloodily mauling a rampaging, multicultural underclass. Similarly, the Brutalist, high-rise architecture and Soviet era weaponry seen in this film's action scenes recall stints spent in Call of Duty: Warzone (rather than, say, The Raid or Dredd) and, while the extended takes of this well-drilled ultra-violence are where Bernthal seems most at home, the computer generated sparks and muzzle flashes work contrary to any implication that we're viewing a dangerous sequence that has been captured, rather than a safe stunt that has been finely orchestrated.

No comments:
Post a Comment