Monday, 23 December 2024

Films 2024



Loosely based on The Beast in the Jungle by Henry James, director Bertrand Bonello's The Beast disdains a dithering, male perspective on commitment to detail how terrible it is to be the subject in somebody else's problem. To be both incredibly vital and yet somehow still extraneous. In all of their meetings Léa Seydoux's Gabrielle is quite capable of recognising the connection between herself and George MacKay's Louis. She pursues him, using the apparatus of her age to appear open and amenable. It is Louis who resists, unwilling or unable to be truly brave and take a chance.





Viewers with a more comprehensive knowledge of Frank Herbert's cosmology might, in Paul's visions of endless elderly faces, find trace of the path this new emperor will walk over the years (and films) to come; the terrible foresight that demands he make some attempt to take control of the inevitable carnage. Denis Villeneuve's Dune: Part Two though accounts for another, more human perspective to creep in: revulsion. Cursed with a total understanding of his own appalling genealogy, Paul connects with a barbaric, animalistic aspect as a way to reframe his own nature and satisfy his personal need for revenge. When Rebecca Ferguson and Timothée Chalamet's all-powerful mother and son meet again, their first order of business is this rotten lineage and what it means for a shared future. The Atreides name, the human greatness of a Duke Leto that inspired loyalty and devotion in all of his subjects, has been polluted forever and will, in the fullness of time, sink beneath a flag of boiling, merciless violence. Amen.





Furiosa: A Mad Max Saga, director George Miller's latest instalment of Antipodean apocalypse, does tell a much more conventionally structured story than its predecessor. There are chapter stops and our heroine's progress is measured in decades rather than a few, fraught hours. These breaks allow tension to wane, to draw attention to a fractured approach to storytelling that underlines the suspicion that these are fragments culled from Fury Road's fruitful pre-production period. That fourth Max may be the livelier piece then, one that never stops to explain (really) anything, but Furiosa is still light years ahead of its nearest action contemporaries. Even with the odd stuttering, computer generated stunt double that doesn't quite match the physical capture, the conceptual focus on determined figures surmounting hair-raising hazards, all without ever losing either a sense of geography or genuine physical danger, is the work of a master.





Writer-director Chris Nash's In a Violent Nature is consumed with its killer, the camera dutifully trailing in his wake as Johnny crashes through undergrowth in search of a totemic locket. Outside viewpoints and performances are, for a majority of the film, pointedly irrelevant then. The anonymous victims who invade Johnny's space are contextualised using his point of view: they are therefore flat and one-note, nothing more than badly essayed irritants who demand to be silenced in increasingly ingenious ways. The time and energy usually apportioned to a more human frame of reference has been drained away here, leaving only the strange tranquillity of an untiring monster methodically battering through the woods, that used to be his prison, in search of something to silence the buzzing inside his skull. 





As an actor, Takeshi Kitano has a magnetic pull based largely around his casualness or indifference to the harrowing strife that surrounds him. This aspect of his performance has only deepened with age, as Kitano has grown larger (at least in this role) and even less mobile. His character, Hideyoshi, who frequently makes reference to his beginnings as part of the peasant class, isn't constrained by the same circuitous logics of pride and propriety that cage his suffocating peers. The studied ceremonies of the people he has infiltrated are actually physically excruciating for him, largely because a great deal of it is premised upon extended displays of suicidal etiquette. Hideyoshi finds it all just plain boring. Kitano, a comedic actor through and through, approaches each new, outrageous development as a hassle rather than a calamity then. Despite the (comfortably) hundreds of lives violently extinguished over the course of Kubi's runtime, Hideyoshi views all of the film's churning developments as the latest wrinkle in some ongoing cosmic joke aimed squarely at him.





Based on a web manga written and illustrated by Chainsaw Man's Tatsuki Fujimoto, Look Back, at least in its beginnings, revolves around a one-sided rivalry between two young teens who both contribute their art to the school newspaper. Fujino, the more confident and outgoing of the pair, submits wonderfully coarse and genuinely amusing three-panel gags, whereas the pieces sent in by the reclusive Kyomoto are more contemplative, demonstrating a much more obvious technical ability. Of course, each of these artists covets the skills of the other and express their devotion in wildly different ways: Kyomoto imagines her rival as a great master of the form who she worships from afar; Fujino kills herself trying to improve her draftsmanship then, judging herself to still be lacking, temporarily gives up altogether. Writer-director Kiyotaka Oshiyama's film, rather fittingly for an animated feature, revolves around an incredible amount of hard work, the vast majority of which is self-compelled and largely about achieving a kind of personal betterment. Rather than enjoy the picturesque landscapes that the film consistently offers up to the viewer, the pair (eventually) meet then promptly seal themselves away in Fujino's bedroom, working in concert to produce something they both can be truly happy with. Fanciful and devastating in almost equal measure, Look Back is a beautiful illustration of the strange, deeply internalised compulsions that drive people to produce and produce, often to no clear material advantage. 




In Perfect Days, Koji Yakusho's Hirayama has achieved an everyday routine that allows him to live frozen inside a contented peace. Repetition and the fulfilment of basic but attainable tasks seems key to attaining this baseline. So, rather than think beyond the moment and stock up on something like the Boss brand Caffè Latte cans that this man unfailing begins his days with, Hirayama prefers the ritual of depositing a coin in the (admittedly well-stocked) vending machine that sits in the courtyard of his apartment complex. Similarly, the work that keeps him in his canned coffee is janitorial in nature, based around a series of avant-garde toilets dotted around an upmarket Tokyo district. In the time allotted to him, Hirayama can clean these commodes to a standard that is, in itself, pleasing to him. Evenings are spent pruning tiny trees that sit beneath UV lighting, listening to catalogued cassette tapes or reading through the second-hand books Hirayama has purchased for a pittance. Director Wim Wenders (co-writing with Takuma Takasaki) allows us a glimpse into the life of someone who has fine-tuned themselves to appreciate tiny, almost microscopic feedback loops, all of which allow him to experience or consume something in their entirety and then be satisfied enough to disengage. Unfortunately for Hirayama his regimen can be upset by the human scaffolding that supports his asceticism: the incompetent co-worker who torpedoes this carefully curated balance or the simple fact that Hirayama's cheery, guileless presence cannot help but engender deeper expectations in those he spends his time around. 




In conversation with someone she believes to be her subordinate, Juliette Gariépy's Kelly-Anne describes her detached approach to the should-be exciting games of chance that account for her financial independence. How she will often discontinue these online poker matches early to protect her own investment or the ways in which her deliberately cold playstyle contrasts with those who find themselves emotionally entangled in the game and therefore more likely to make mistakes. She lets something crucial slip during these briefings though, perhaps emboldened by her proximity to another person who seems to share her own strange fascination with serial killers and their Red Rooms. This statement the only real insight we get into a finely-tuned person who sips smoothies in her wind-whistled glass house while casually committing identity fraud or cataloguing paedophilic snuff clips. Kelly-Anne doesn't just like to win you see. What she really enjoys is witnessing somebody else lose. 





A French-language remake of an earlier, Japanese-language Kiyoshi Kurosawa film that threads this project's cross-continental drift back into the text of the piece itself. In this new, 2024 version of Serpent's Path we are no longer dealing with just an obvious class divide, that is to say the chaffing and cross-purposes experienced by a middle-class maths teaching mastermind as he directs the violence of an incompetent, low-level dogsbody. Damien Bonnard's Albert, a journalist investigating the abduction and murder of his daughter, at least initially, seems to be on an equal sort of footing with Ko Shibasaki's Sayoko, an emotionally cool hospital psychiatrist. The men they abduct, and the crimes they charge them with, aren't as clear cut as they were back in 1998 either. 

There, Sho Aikawa's Nijima and Teruyuki Kagawa's Miyashita were attacking something structured, local and physically attainable: a criminal gang that was distributing video cassettes containing unimaginable darkness. Albert and Sayoko's quarry is much more corporate and therefore illusory; dark money and illegal organ trades intermingle, while the video capture of premeditated murder somehow functions as a particularly loathsome side-hustle. The men they capture are intermediaries who either express an ignorance (or all-consuming fear) of the next link in the chain. Kurosawa then consistently withholds a clear sense that any of the people at either end of the film's many tortures really know much of anything. The more emotive Albert rages and dithers, a man seeking a particular version of the truth. One that lionises rather than condemns him. Comparatively, Sayoko is steely and unflappable. Equally at home flirting with traffic wardens, while they hover next to vehicles packed with bodies, as she is with sipping coffee in an adjacent room while two of her prisoners claw each other to death. 




Jonathan Glazer's The Zone of Interest is a powerful illustration of sociopathy and the avaricious ability for one particular group of human beings to suddenly imprison or exterminate another for whatever arbitrary reason has just crossed their mind. Locked inside static shots that detail the lush, upper middle-class trappings of a villa sat on the same grounds as wailing, industrialised murder we see various expressions of the thought processes underpinning this deplorable crime. Imogen Kogge, playing Linna, the mother of Sandra Hüller's Hedwig Höss, seems to think of The Holocaust through a kind of class dimension, with the extinction of the Jewish women who used to employ her a necessary sacrifice so that people like herself and her oafish daughter can move up a station in life. Indeed many in the Höss family are enraptured by these trappings, the luxuries afforded to them by their enthusiastic participation in the truly appalling, often to the exclusion of everything else. 

Above all (and certainly eclipsing any affection she feels for her husband) Hedwig delights in the power she is now able to wield in her household, the silence and fear she can instil in the Polish teenagers who race around, adjusting ugly bric-a-brac while trying, desperately, to remain unremarked upon. This bullying and crushing lack of empathy is presented as instructional for the Höss children. Left alone in the garden to play, one older boy assumes the role of jailor, locking his younger brother in a greenhouse. While his sibling screeches to be set free, the big brother basks in the authority he has momentarily seized for himself. Hedwig, in accordance with the demented screed of Nazi era pedagogues like Johanna Haarer, keeps her children at arm's length. Tolerated but never consoled or loved. A brief interlude, while a sleepless Linna considers the smoke rising from the nearby camp, features Hedwig's screaming baby in some adjoining room, billeted away from its mother. It stands up in its crib; red-faced, crying and desperate to be held. Hedwig refuses to answer this call and the Polish woman assigned to nurse this child simply stares at this scene, drinking herself into numbness. Whether this servant is also acting in accordance with Haarer's blueprint for raising obedient and emotionally bowdlerised citizens (Die deutsche Mutter und ihr erstes Kind, if you're interested) or enacting some tiny, sanctioned revenge on her captors isn't clear. 

Saturday, 21 December 2024

Video Games 2024



How can a game built out of gleaming, blacklight pixilation feel so verdant and alive? Look at it: neon vines drape across scurrying slimes; lambent waters trickle down sunken walls. Like a dying CRT cab pumped full of ooze. As an exploration focused platformer, Animal Well's approach to progress is both dense and layered. Screens that resemble a glimmering terrarium are knotted with hide-holes and secret shortcuts that run concurrent with more casual traversal. Controlling a ghostly little blob, players work their way around these dripping screens in loops, pressing up on walls and scurrying through any passages that reveal themselves in search of mysterious eggs and save checkpoints that take the form of a rotary telephone. Developed by Billy Basso and published by Bigmode, Animal Well is an instant, high quality calling card for Dunkey's newest video game venture. 




Hot on the heels of sinkhole disaster Concord, PlayStation quickly corrected the narrative pertaining to their 30th year in business with Team Asobi's Astro Bot, a love letter to those three decades worth of ups and downs. Whereas Firewalk Studios' game rabidly (or, maybe more accurately, foolheartedly) chased a place in a service gaming landscape already dominated by several long ensconced titans, Asobi's game was content to be a luxuriously worked summation of its home platform. Nintendo-like not only in its ability to constantly introduce new ways to navigate a lush 3D landscape but also in how the game's mood manages to be celebratory without slipping into arrogant self-satisfaction. Perhaps it's that Sony's iconography has been so thoroughly subsumed into Astro Bot's cute droid aesthetic? The cynicism associated with brand maintenance vanquished by the sight of Bloodborne's Lady Maria of the Astral Clocktower reimagined as a capsule vending machine toy. 




After a couple of minutes with Balatro it becomes clear that the decision made by PEGI (the content rating board for video games released in Europe) to quickly revise their age label classification from a PEGI 3 to a PEGI 18 is, at least partially, a qualitative assessment of this game. LocalThunk's deck-building take on poker is compulsive and hypnotic rather than the cheery, mindless pair-matching seen in dozens of Nintendo party games. Players are presented with deals that can then be held or discarded, before a final submission subjects them to the powers of the juiced-up, leering joker cards that are purchased between rounds. As more and more of these cackling multipliers are gathered, the players chip haul starts to seriously outpace the (early game) completion demands placed upon them. The result is intoxicating, activating a part of the brain that thrives on pure greed and twinkling feedback. 




Already sinking beneath sludgy AI imagery and aggressive micro-transactions, Call of Duty: Black Ops 6 had a great couple of weeks in which online action coalesced around playlists dedicated to the smallest maps the game has to offer. Blessed (or cursed) with a new, multi-directional movement model that seems much more logical when considering the wide open spaces of the Warzone spin-off, rather than the spawn-flipping back-and-forth of the dedicated multiplayer maps, Black Ops 6 does actually shine on the tiniest possible arena. Stakeout takes place inside a series of claustrophobic apartments; staggered rooms with clear paths in and out that cater wonderfully to the instant correction of the shotgun weapon type. Players can hug walls, hovering out of view, waiting to blast unsuspecting visitors or dawdle around, firing from the hip. The close-quarters and point-blank damage scaling mean opponents cannot slide away from your boom stick and the funnelled movement channels ensure that you're unlikely to be sniped from some unconsidered angle of vulnerability yourself. 




Never thought I'd feel pangs of nostalgia for the rickety polygonal meshes of the PlayStation 1 era but here we are. Crow Country is a cutesy, Haunted PS1-style spin on survival horror that allows players to do something almost unthinkable: they can rotate the camera around these environments, to really examine the nooks and crannies of these lovingly crafted 3D spaces. Indeed, such was the novelty of this unlocked perspective feature, I didn't even realise you could do it until I'd put a good twenty minutes into the game. 




Additional content so completely fantastic that FromSoft could very easily have held it all back for a quick, cash-in sequel. Elden Ring - Shadow of the Erdtree is, at least before you gather some very specific items, almost impenetrably difficult. Arriving in a pocket universe filled with horrors so terrible that the ruling powers of the main world have sealed them away, players are very likely to either be instantly pummelled by one of the wandering, skyscraping bonfires or ambushed by an assassin who stalks the player like a big cat on the way to visit some crypts. Make it inside one of these extra tiny dungeons and you'll be met with a mini-boss who owns a fully automatic crossbow. 

These first few hours are uniquely dispiriting then. Your endgame equipment only able to nick and chip these fresh enemies. Dedicate yourself to finding fragments of another of the game's mythical trees though and the difficulty curve begins to level out until rolling progress is, again, within the player's grasp. Although decried for introducing this strained kind of longevity, Erdtree's sap collecting forces players to re-examine both their build and equipment. Sticking to what has worked previously is, very clearly, a form of self-sabotage. FromSoft have filled their adjunct realm with new weapons and armours; fresh spirits and allies to call on; recipes for improvised chemical weapons that can, thankfully, make some dent in the enormous health pools that bar your ascent to a new throne. It'd be rude not to make use of them. 




A bloodthirsty take on Konami's run-and-gun shooters, Iron Meat caught my attention by presenting itself like some lost, plugged-in update of a Mega Drive fav. The equivalent of the Mega CD version of The Terminator when judged against some speculative release that combined the exploding perps of RoboCop Versus The Terminator with the more athletic movement of a Contra: Hard Corps. Although not as arresting as either of those classics, Iron Meat is still a lot of fun, particularly a level that sees the player trying to escape a crashing airship infested with writhing, bio-mechanical worms. 




If nothing else, Marvel vs. Capcom Fighting Collection: Arcade Classics clearly illustrates the stark contrast between the kind of HD remasters that are expelled from a parent company to prop up a weak quarter and the reception that can be expected when the porting and packaging of such a property at least attempts to equal the genuine longing that has galvanised multiple online petitions. This Fighting Collection not only allows players easy access to games that were previously subjected to lousy console translations (see X-Men: Children of the Atom and The Punisher) but also offers up a beautifully curated copy of Marvel vs. Capcom 2: New Age of Heroes that allows players to tweak and toggle to the degree that even specific, character-related bugs can be switched on or off. Right now, New Age of Heroes is living a second life, energised by fighting game master Justin Wong and his screen-clearing alter ego The Wazzler, as well as an expanding YouTube scene that specifically disregards the ingrained, meta to re-investigate lower tier characters that were instantly deemed useless back in the early 2000s. Finally getting to see Sunburnt Sakura or Iron Body Zangief pulverising Sentinel match-ups has been delightful. 




Expectations were underground for Bloober Team's remake of Silent Hill 2. Publishers Konami had long since ran that particular cash cow into the ground, losing source code so re-releases of PS2-era classics are permanently hamstrung or handing off development duties to anybody but whatever remnants of Team Silent remained within their parent company. Even jumping immediately to the second game in the series for this modern re-jig sounded worrying, as if Konami were attempting to stir up the biggest possible pay day for themselves before their audience realised they'd been had. As it turns out though, Bloober have actually overdelivered, subtly rebuilding the second Silent Hill in such a way that this release can function as a companion piece to the original, rather than something designed to overwrite it. As James creeps deeper into this abandoned town, familiar progress, puzzles and encounters are missing. Marked only by an interactive prompt that then simulate some sense of fuzzy recall. Although never stated outright, it seems as if we are experiencing James' dilemma as something cyclical and purgatorial. Another round in an endless punishment that he has trapped himself in. And if that doesn't do it for you, there's some tighter combat controls that allow you to duck and weave around the emaciated horrors attempting to lay themselves on top of your widower. 




Developer Coal Supper's Thank Goodness You're Here! is sort of like if you got the Viz cartoonists to devise their own, interactive version of one of Richard Scarry's Busy Busy books. Players control a little gnome who zips about a lurid, postcard drawing of a post-industrial Yorkshire town that sprawls across several interconnected (and sometimes deliberately unconnected) screens. These strange little scenes teem with villagers going about their daily business, from running a dilapidated corner shop to attempting to fish a penny out of a sewer grate. Everything and everybody can be whacked, in fact that's all you can really do. Thankfully, striking your palm across their collective backsides will always result in some sort of reaction, from a shocked titter to a response that might actually cause the day's progress to inch that little bit forward. Comedy is a something of an untapped resource in video games, either reduced to incidental flavour or something excruciating that must then be endured. Thank Goodness is neither, managing to concoct a prevailing sense of daftness that is both genuinely amusing and actually sort of cosy.

Wednesday, 18 December 2024

Music 2024



Arooj Aftab - Aey Nehin // Bertrand Bonello - Fractal, pt. 1 // Beyoncé - Texas Hold 'Em // Burial - Dreamfear // Caribou - Honey // Cassandra Jenkins - Delphinium Blue // Chappell Roan - Good Luck, Babe! // Charli XCX - Girl, so confusing featuring Lorde // Clairo - Add Up My Love // The Cure - Endsong // Eagle Eyed Tiger - Borrowed Time // Faye Webster - Wanna Quit All the Time // Fontaines DC - Favourite // Geordie Greep - The New Sound // Hannah Frances - Husk and Keeper of the Shepherd // Hans Zimmer - Beginnings Are Such Delicate Times // Hello Meteor - Ballistic Terra // John Carpenter, Cody Carpenter & Daniel Davies - My Name is Death // Julia-Sophie - Lose My Mind // Junior Varsity - Cross the Street // Kendrick Lamar - Dodger Blue (feat. Wallie the Sensei, Siete7x, and Roddy Ricch // Khruangbin - May Ninth // Knifeplay - Tears // Kupla - Treasure // Magdalena Bay - That's My Floor // Okay Kaya - The Wannabe // Peel Dream Magazine - Central Park West // Sky Ferreira - Leash // System96 - Terminal // Trent Reznor & Atticus Ross - I Know // TV Girl & George Clanton - Yesterday's World // VIQ & Altered Sigh - Afraid

Thursday, 5 December 2024

Sky Ferreira - Leash

Mononoke The Movie: The Phantom in the Rain



A ghost story designed around extreme emotional denial and stifling tradition that expresses itself with pulsing backgrounds and unnatural colour. Nominally, Mononoke The Movie: The Phantom in the Rain revolves around an impending celebration in a highly ordered harem that is being disrupted by supernatural events. The reason for this ceremony, the birth of a child, is of zero concern to director Kenji Nakamura's film. There is no wailing to be heard; and no danger directed at this infant. There are whispers that perhaps the baby will be an unsuitable heir, thanks to their gender, but that is simply muttered to massage the ascension of a different concubine to the lord's bedchamber. Glimpses of either the sitting power that conducts hundreds of women in total fealty or that of the uncanny underside that swallows up their dearest possessions are so brief as to be absent. Instead we are focused here on the human churn that caters to the uninterpretable. Adapted from a Toei Animation television series about a travelling spiritualist who is little more than an observer here, Phantom in the Rain is reminiscent of the work of Mahiro Maede, specifically his Gankutsuou: The Count of Monte Cristo TV series, in that every inch of every surface is alive with textured information. Patterns clash and combine, travelling over an environment that refuses to offer the viewer any space that could be considered safe or even normal. Everything here is blaring and aggressive, a setting of kaleidoscopic intranquility that crushes pleasant young women, transforming them into faceless automatons. 

The Cure - I Can Never Say Goodbye // Endsong

Knight by James Bousema

Sunday, 1 December 2024

Caligula - The Ultimate Cut



The latest in a long line of attempts to extract something artistically permissible from a Penthouse sponsored production that could, nevertheless, claim Gore Vidal as its screenwriter, Caligula: The Ultimate Cut is a reforging of director Tinto Brass' film that aims to re-make the piece into something more befitting of a cast of luminaries that can count the likes of Helen Mirren, Peter O'Toole, and Malcolm McDowell amongst their number. This newest assembly now sits alongside unrated theatrical versions, censored theatrical presentations, a variety of bowdlerised home video edits and even a 'clean' Director's Cut that was prepared for transmission (by Channel 4) on British terrestrial television. Compiled from nearly a hundred hours of dailies by editor Aaron Shaps, under the supervision of art historian Thomas Negovan, this Ultimate Cut proudly boasts almost zero commonality between itself and any previously sold release of Caligula. Although Negovan has spoken about his discovery that the takes selected by financier Bob Guccione were often not the most impressive, in terms of acting performance extracted, this particular edit does jettison some of the more memorable aspects of the original releases. 

As expected, the more volcanic sexual acts have been completely snipped away but also the odd aside that gave insight into the unusual thought processes of McDowell's bullied princeling. Gone is the moment where Caligula inquires of John Gielgud's Nerva, who sits in a tub of steaming water with his wrists open, what it is like to die. As well the end credits no longer march up the screen, laid over images of a murdered family, blood-stained marble and McDowell's lifeless, accusatory gaze. It's unclear if these moments have been deemed tonally counterintuitive or just extraneous by a project whose stated remit is to stick a little closer to Vidal's original screenplay. Perhaps they had no equivalent in the alternative footage that was made available? Presumably, this film has been changed so thoroughly for a very specific reason, be that a pressing copyright related issue or a personal challenge set by the new compilers. Regardless, this Caligula - which premiered at the 2023 Cannes Film Festival - is now packaged to denote discovery. As well as an expanded and reorganised scene order, we have a prologue and opening titles centred around rotoscoped animation of McDowell's pained march, created for this revision by artist Dave McKean; pristine digital attributions at either end of the film; a suite of unconvincing library sound effects; and a new musical score that forgoes the previously spliced-in music from Sergei Prokofiev's ballet, Romeo and Juliet

As ever though, Caligula is a tapestry of human cruelty. Cinematographer Silvano Ippoliti takes a theatrical perspective, often using audience-addressing master shots of production designer Danilo Donati's dizzyingly vertical sets; all of which teem with naked, vulnerable extras who behave as if they are being held at gunpoint. The removal of the hardcore pornography that Guccione previously insisted be threaded into the film not only goes some way to de-scandalising Caligula it also eliminates any sense of digression or levity in this emperor's unfolding madness. The sex we are shown in The Ultimate Cut is now either firmly based around imposed, hierarchical relationships or employed as an instrument of terror. With the likes of Lori Wagner and Anneka di Lorenzo clipped away, it is very clear now that absolutely no-one is enjoying themselves. Beyond these tonal corrections, Negovan's principle additions are a more detailed look at the relationship between McDowell's Caligula and Mirren's Caesonia. Previously a leashed accessory, Mirren's character is now, in the latter half of the film, clearly attempting to provide the same maternal comforts to her husband as Teresa Ann Savoy's ill-fated Drusilla did. The rote savagery of Caligula's rule is underlined in deed and conversation as well, harkening back to the words of Peter O'Toole's syphilitic Tiberius that his adopted grandson should be a punishment visited upon Rome. Most importantly, for anyone considering McDowell's career, there is now clearer connective tissue between this performance and A Clockwork Orange's Alex DeLarge. Both characters are plucky lunatics raging inside treacherous socio-political machinery who find themselves completely incapable of experiencing happiness and so turn to self-destruction. 

Kendrick Lamar - Luther (with SZA) // Dodger Blue (feat. Wallie the Sensei, Siete7x, and Roddy Ricch)

Julia-Sophie - Lose My Mind

Megatron by AZOINAB