The Marvels has every opportunity to (literally) sing: not only is the film premised on the surprisingly high stakes-presenting idea that each of the three central heroes (Brie Larson's Captain Marvel, Teyonah Parris' Monica Rambeau, and Iman Vellani's Ms. Marvel) can switch places, instantly, if they happen to use their light-bending powers at the same time but a significant stop along the way takes place on a planet where it is customary to serenade rather than converse. Unfortunately for Nia DaCosta's salmagundi sequel, and really the vast majority of the Marvel cinematic universe at this point, the tease of these ideas is more important than following them through to any of the terrifying (or even just satisfying) conclusions they seem to guarantee. The situational vice versa that should see each of the Marvels constantly swapping in and out of perils explicitly tuned to a completely different power scale does make itself known in the film's early action sequences: the relatively underpowered, street-level Kamala Khan is thrown into much higher stakes scenarios than she is equipped to deal with but her presence there is quickly nixed before a genuine sense of life-threatening danger can be generated.
The Marvels does even (briefly) toy with the idea that Larson's superhero can have her powers leeched away by Zawe Ashton's strangely hesitant Kree warlord but, as is expected, this neutering is so brief that it barely registers in the grand scheme of the overall piece. As for the singing planet, well, before any of these interlopers are forced to awkwardly trill and warble their way through the basics of communication they have already been placed in the company of a handsome alien prince who is happy to talk to these humans in their own, non-musical language. Post-Downey Jr., Disney's Marvel films seem to be premised on a pointed overindulgence that has recently tipped into complete wastefulness, one that denies characters any opportunity to really suffer or be put into positions where they are forced to transform themselves, either physically or emotionally. Although entire planets blink in and out of existence, the stakes have never seemed so low or so easily resolved. In one of the sequel stings, drip-fed as the credits roll, the displaced Rambeau finds herself in an entirely different superhero universe, one that allows her the instant opportunity to meet an alternative version of the mother she lost to cancer. These kind of interactional possibilities, which, at a minimum, should deal with hesitance if not outright horror, present as misshapen and repulsively unreal when the dead are not only returned to life but, in this instance, given exciting superpowers as well.
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