The Cutscenes channel over on YouTube has not long posted this short sit-down interview with Hideki Kamiya, walking us through the development of the first Devil May Cry game. Given his quick-draw reputation over on Twitter, Kamiya is humble and conversational here, happy to talk up competing productions as well as how he had to be prodded, by Shinji Mikami no less, to embrace a tone and gameplay style that appealed to his own sensibilities. Formerly a producer-director at Capcom and their subsidiary Clover Studio, now a founding member of PlatinumGames, Kamiya also speaks about the Devil May Cry sequels, that he was not involved in developing, and how they influenced him when he was putting together Bayonetta.
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