Wednesday 24 February 2021

Monster Hunter



Compared to his Resident Evil films, Paul WS Anderson's Monster Hunter - another loose adaptation of a video game developed by Capcom - wants for the unifying sense of unease the writer-director embedded in those later entries. Lacking any textual concept as strong as Retribution or The Final Chapter's satirical stab at corporate cannibalism, Monster Hunter is laid bare as a hodgepodge of disparate set pieces with each section operating at a completely different, and not always complimentary, wavelength. Monster Hunter is Anderson in channel-hopping mode; a magpie stringing together moments and movements from a variety of sources, all now swirling around Anderson's biggest gun, his wife Milla Jovovich. 

Jovovich provides a certain continuity with her fading Resident Evil franchise, not just in terms of actor deployed but also in how her new character moves and behaves. Artemis, like the self-assured Alice we saw in Final Chapter, is a leader of men; unflappable and quietly competent, her brilliance finally recognised by an intergovernmental authority then elevated to an official position of command. Naturally the grunts she oversees are quickly dispatched when their UN peacekeeping squad slips out of our world and into Capcom's. Their ballistic weapons are ineffective against the armoured hides of this realm's dragons - this explicit focus on guns as nothing more than useless (but still photogenic) mechanical movement means Monster Hunter never develops into the kind of technological slaughterhouse fans of GI Samurai or 2000 AD's Flesh might otherwise expect. 

Anderson's film instead beats a similar path to the character action games that briefly propose unlimited power before battering the player back to zero, burdening them with a different skill tree to grind away at. General Dynamics miniguns and shoulder mounted rocket launchers revoked, Artemis shuffles around a series of rocky safe areas, tending to her wounds and quietly plotting her next move. She is soon joined by Tony Jaa's expert archer, the two burning calories with pointless tit-for-tat before the comfort of human contact in a world of scuttling belligerents wins out. While Monster Hunter slowly pivots towards a computer generated, sequel teasing, mega-battle, it's this Hell in the Pacific (or Enemy Mine if we're ticking off big screen, played-to-death-on-television, Robinsonade) act that really shines. The section allows Jovovich and Jaa tens of minutes to approximate an organic détente with nothing but their abundant physical charm. Indeed there's nothing in the light show finale as entertaining as Jaa's instinctive revulsion at the butyric whiffs emanating from Jovovich's smashed-up Hershey's chocolate. 

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