Thursday, 23 July 2020

Promare



Hiroyuki Imaishi's Promare is a riot of violet, streaking movement. A propulsive, grandstanding animated feature that dumps gear change level information as quickly, and candidly, as possible so it can hurry off to the next hyperbolic action scene. Imaishi's film, working from a screenplay by Kazuki Nakashima, hurls us into a near future in which mankind has suffered through a global wave of spontaneous human combustions. The survivors of this Great World Blaze include a class of pyrokinetic terrorists - who pride themselves on only ever using their smouldering abilities to gut fascistic buildings - and the teams of superheroic firefighters who tackle their expulsions. Each sect are armed with transforming vehicles and powered suits, all unencumbered by gravity.

Promare's use of 3D animation is novel, at times closer to the kind of blocking and arrangement seen in Japanese, sixth generation, video games. Armoured up characters prowl with the same deliberate gait seen in these supernaturally themed releases - the creeping marionettes of the early 2000s, a style of ambulation currently out-of-fashion following the interactive industry's decision to fully embrace motion capture. Lio Fotia, the high commander of the mutant Burnish, is introduced wrapped in an ink black battle plate. Once cracked, a childlike face oozes through the damage - a snarling cherub, very much in the style of manga greats such as Osamu Tezuka or Mitsuteru Yokoyama. This is what Promare offers: a fluid, expert conversation between classic and futuristic visual techniques. The harsh polygons of computational smoke and flame effects sit perfectly alongside figures that betray a fitful, human, expression.

No comments: