Saturday 21 September 2019
Call of Duty: Modern Warfare - GROUND WARRING
It's the second weekend of the Call of Duty: Modern Warfare beta, time for Infinity Ward to serve up their take on Battlefield's Conquest mode. Ground War has graduated from everyone's favourite, overstuffed kill-streak chaser to, well, pretty much the exact same thing, only with a larger play area and more capture points-cum-hot spots. Time-to-kill remains unaltered (so short), there are no new revival mechanics, and player counts are pretty high for the map size, meaning the mode is a meat grinder. Stability is out the window too, with my Pro kicking me out to menus mid-match or even, in one instance, core dumping. God help those stuck on a Base system. If Call of Duty's USP is total mayhem, then Ground War adds a whole new layer of pandemonium.
Labels:
Beenox,
call of duty,
Call of Duty: Modern Warfare,
High Moon Studios,
infinity ward,
video games
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