Sunday, 16 July 2023

Rainy Dog



As with many Takashi Miike films, Rainy Dog centres around a character completely wrapped up in his own delusions and therefore incapable of reacting spontaneously. Rather than respond to events as they are happening, Show Aikawa's Yuuji continues muddling along a path he has predetermined in his own mind; unshakably acting out his idea of how an embattled hitman should behave when they have outlived their usefulness. Set in Taiwan during monsoon season, Yuuji is trapped by the incessant rain. Soaked through, he huddles in his mouldering apartment watching tiny, heavily compressed clips of Daiei monster movies. When the downpour does let up, Yuuji strides around town in billowing funereal whites, blowing holes through minor mob bosses. The casualness of his violence is striking in terms of how utterly unconcerned Yuuji is about repercussion. This particular Taipei neighbourhood is not, it seems, beholden to any form of law enforcement. People, not just Yuuji, kill with such impunity that the act has become a particularly ugly form of street theatre. 

Yuuji is a Japanese criminal - excommunicated from his organised crime syndicate, we learn - living abroad and, essentially, collecting scraps from the local gangs. His Taiwanese employers talk up their familial affection for Yuuji but, naturally, they see him only as a useful but expendable asset. Early in the film Yuuji's door is kicked in by a furious ex, who quickly reveals that not only is this hitman a father but a deadbeat one at that. Child firmly abandoned, the woman flees in a taxi, screaming at her driver for daring to question her trajectory away from this sodden hell. Yuuji doesn't so much take this development in his stride as not acknowledge that anything in his life has even changed. The child, a mute boy played by Jianqin He, follows his father around like a lost animal, quivering in the elements and feeding himself from bins while Dad stalks rival mobsters or visits a brothel. This strange (un)familial bond - in which a father does exactly what he likes even though he has a dependent in tow - is reminiscent of the one seen in the Lone Wolf and Cub films. By updating the relationship to the modern day, and stripping out all the ceremony associated with the suicidal moral codes of an uprooted samurai, Miike has hit upon a profoundly selfish expression of masculinity and fatherhood, one that sees trembling children as axis (or even distraction) when enacting your own, personal, Gotterdammerung. 

Drab Majesty - The Skin and The Glove

Rosentwig - Feather Light and Paper Thin

Wednesday, 12 July 2023

Transformers: Rise of the Beasts



Not sure how much stock can be placed in this observation but, as far as my own tastes are concerned, the Transformers features that have entertained the most are those willing to describe these reconfiguring creatures as biomechanical landscapes of incredible complexity and detail. The gold standard, of course, is The Transformers: The Movie, an 80s animated feature directed by Nelson Shin that begins with a nomadic metal globe braving the tidal forces of two overlapping stars to feast on a planet settled by a race of peaceful, intellectual robots. The destruction is described in excruciating detail: cities and their skyscrapers are crushed and consumed; countless millions of lives pulverised by continent-sized hydraulic teeth. All in an effort to power an engine of pure extinction. Transformers: Rise of the Beasts kicks off in much the same way - Movie Picture Company and Weta FX's computer generated vistas capturing the churning outline (if not the full, pulsating phantasmagoria) of Floro Dery's original Unicron design - but the apocalypse presented here is significantly less harrowing. 

Mandibles the size of tectonic plates do plunge into the home world of the Maximals - a futuristic Cybertronian faction hailing from Beast Wars: Transformers, a mid-90s toyline - but we are not confronted with either enormous collateral damage or an extended breakdown of the abstract biology inherent to a world-eating machine. Similarly, Steven Caple Jr's film might inherit the spine-ripping violence synonymous with Michael Bay's pass at the property but the execution is far less inclined to delight in the twitching disassembly. Bay appraised these spasming, mechanical nervous systems with a slow-motion photography designed to distend these agonies. Conversely, Caple Jr and his VFX vendors treat these decapitations as a repulsive (or even shameful) holdover from a previous regime. Blessed with likeable leads and a hip-hop soundtrack that finds room for many East Coast greats, Rise of the Beasts is the first of these live action adaptations that actually seems designed to appeal to children. It rejects the photorealistic, cybernetic musculature of its predecessors, preferring to depict these titans in toyetic and knowingly unreal terms. This breakfast cartoon affectation even threatening to pull in other, less successful, Hasbro properties for further big screen adventures. 

Feeble Little Horse - Steamroller

Doomlord by Geoff Senior

Feeble Little Horse - Freak

Tuesday, 11 July 2023

Mission: Impossible - Dead Reckoning Part One



For its first five instalments, Mission: Impossible was a series defined by constant reinvention. Each film designed to behave as a blockbuster calling card for the high profile directors that actor-producer Tom Cruise had managed to flatter then recruit. These constantly transforming artistic objectives have meant that re-evaluation has rarely crept into proceedings, that is until Mission: Impossible - Dead Reckoning Part One. This film - director Christopher McQuarrie's third with a fourth hot on its heels - is riddled with allusions to Brian De Palma's originator, even terminating with another action sequence set upon a speeding train. These references go beyond seeing Cruise's Ethan Hunt back sporting a black v-neck jumper under a leather jacket, or bringing back Henry Czerny's IMF irritant Kittridge. The aesthetics of late twentieth century spycraft - characterised here as windowless rooms stacked with CRT monitors running diagnostics - have logistical and mechanical purchase in a story that revolves around an all-powerful algorithm; one that has escaped clean room conditions to infect every input or interaction aimed at Hunt's crew. The digital sphere can no longer be trusted. Only analogue solutions can be relied upon. 

Dead Reckoning revolves around a phantom antagonist taking orders from a constellation of calculations. Endlessly breeding blue thoughts that are suspended and swirling in a pitch black void that (literally) hangs over the film's sweating heroes. This sense of danger is so obviously all-encompassing that very little energy is expended tying the film's disparate set-pieces together. There's a sense that this issue cannot be settled - and indeed it is not in this episode - therefore the film is given over to describing solutions to ever-changing problems. This mode of storytelling is actually complimented by the strange frequencies inherent to Cruise: his take on Hunt is monastic and obsessive, a fanatic dedicated not to a country or cause but to the experts he has selected to be in the room with him. This drive takes on a metatextual quality in Dead Reckoning, a film that pivots on the relentless foregrounding of enormous and impeccable stunt work. This execution focused mindset means that Dead Reckoning reads like a thesis statement on filmmaking itself. Hunt and his earpiece support are a creative team, one constantly placed in situations where they have to play the cards dealt to them on the day. then figure out an advantageous outcome. 

For a star as private and protected as Cruise, this framing seems positively autobiographical. Like Hunt, Cruise is the human bullet chambered by these enormous productions; prepped, against everybody's better judgement, to be the one blasted out into the abyss. He's an old-fashioned movie star in that sense, everything is balanced on Cruise's shoulders and his ability to hit his marks. Therefore he is charged to behave in a certain way. Dead Reckoning offers up a sanitised and mythologised appraisal of a human being suffering through these pressures. Hunt frequently talking his less experienced allies through hell with the tranquil detachment of the truly invincible. If there's a sour note in this restless film then it's the ease with which Rebecca Ferguson's Ilsa Faust is replaced. It's not just that early glimpses of the actress feel digitally stitched in, it's that Hayley Atwell's pickpocket Grace instantly stakes such a strong physical claim on both Hunt and the moment-to-moment assembly of the film. While Faust is slowly becoming an afterthought, Grace is intertwined with Hunt, co-driving his car (another FIAT 500, Dead Reckoning presumably as much a fan of The Castle of Cagliostro as the comparatively antiseptic Indiana Jones and the Dial of Destiny) and pulling the kind of screen filling startled-but-still-photogenic faces ill-suited to either Ferguson or Cruise's characters. 

Nightquest - For the First Time

Judge Dredd: Lawman of the Future by Geoff Senior

Max I Million - 24 Carat Gleam

John Williams - Helena's Theme

Sunday, 9 July 2023

Indiana Jones and the Dial of Destiny



James Mangold's Indiana Jones and the Dial of Destiny doesn't make the best first impression. The film's opening gambit is visually unappealing in ways that are both brand new and unnervingly ancient. Set in 1944, Harrison Ford's two-fisted archaeologist fights up and down a speeding Nazi plunder train, hoping to lay his hands on a religious artefact famous enough to have already inspired a mid-90s movie tie-in comic. The relic turns out to be a forgery (although this film's conclusion does allow for the idea that metal wrought in the twentieth century could be raised to the level of sainted icon after having slipped into the ancient past), so attention quickly turns to an incomplete, Archimedean gear; an item so complicated and out-of-time that it must conceal some terrible power. The flashback allows the Disney corporation yet another opportunity to scrub the mileage off a person of advanced age; in this instance, the actor who holds sway over one of their most prestigious pop culture purchases. 

This exorbitantly expensive makeover aims to fossilize bankable nostalgia in computer generated amber, a digital veil that conceals the flaws accumulated by time while also reversing perceived mistakes made by filmmaking regimes less obsessed with the relentless issue of instalments. Any spell the sequence could hope to conjure is immediately thwarted though when Ford opens his mouth and the gravely voice of a much older man is heard. The effect is very similar to that of the artificially extended version of The Good, the Bad and the Ugly that outstayed its welcome on home video formats: for scenes where only an Italian language track had been recorded, elderly actors were press-ganged into booths to record comparable English lines. The disconnection is compounded by the rubbery action a digital Harrison Ford is then subjected to. His body is tossed around, and comes to no harm, in a house-cracking explosion while a noose dangles around his neck. While a shot of him skipping along the length of a moving train reads as oddly (and obnoxiously) weightless, as if the stunt was undertaken by a half-stuffed rag doll. 

These blips might be a bit more excusable when considering Marvel characters, who spring from two-dimensional cradles, but Indiana Jones is a series famous for exemplary examples of real-life tuck-and-roll stunt work. Therefore the disapproval is instant and intense. Strangely, the highlight of this opening sequence is that the digital trickery employed conjures up a style of photography knowingly similar to the day-for-night shooting seen in the men-on-a-mission films of the 1960s and 70s - a genre that Ford has priors with thanks to Guy Hamilton's Force 10 from Navarone. Fortunately this derailment does eventually end, hurling us forward in time to a New York in the midst of celebrating the first moon landing. Dial of Destiny may retain the ungainly rhythms established on the treasure train - a tempo better suited to films asking to be considered on their dramatic, rather than hyperbolic, components - but the film does at least perk up when considering a much older, and physically present, adventurer. 

This Indiana Jones is suffering through bereavement and an acute feeling of redundancy as his working life draws to a close: Jones' students no longer sit enraptured, batting their eyelids at him, they're bored and restless. It's difficult not to sympathise with their drifting attentions. Dial of Destiny barks at it audience, gussying up the film's would-be peaks with information and dangling stakes that it, often, has no real intention of delivering on. Mangold's film careens from set-piece to set-piece, never quite finding the right gag or angle to really make any of this death-defying stick: a tuk-tuk chase through endless Moroccan streets doesn't registers as anything other than a pile-up of green-screened dodgems. A misjudged self-seriousness also permeates Dial of Destiny, with the light, comedic touch of franchise originators George Lucas and (most especially) Steven Spielberg almost completely absent. What yuks remain are largely apportioned to Phoebe Waller-Bridge's flirtatious Helena and Ethann Isidore's Teddy, a pair of bickering grifters designed to conjure up pleasant memories of Karen Allen's Marion or Ke Huy Quan's long absent Short Round. 

Dial of Destiny would be a thankless chore then where it not for its concluding chapters. Once we are deep in an elevated and undiscovered tomb - one that lies above a hollowed-out tourist trap - the film (finally) begins to click into place. The uncanniness of the ancient computer, that has has been laboriously tracked throughout the piece, begins to wash back over proceedings, sprinkling incongruity and mind-bending uncertainty into the well-worn situations of a series premised on tomb raiding. Mads Mikkelsen's true believer Nazi is certain he has in his possession a tool that will bend to his own, genocidal whims. As with the Ark of the Covenant or the cup of Christ, this ancient treasure has an agenda of its own and is unwilling to deviate from that specific function. The resulting folly, as expected, chews up and spits out avaricious trespassers but not before it has allowed a bloodthirsty American, dressed up as a Gestapo officer, the opportunity to fire on the invading armies of the first Reich. Indiana Jones receives rare reward too, a fleeting chance to babble in the presence of human antiquity. In its final few moments Dial of Destiny diverges from the pack, heaping hosannas on a real-life scientific genius rather than the mist and fog of myth. 

Tuesday, 4 July 2023

The Fabelmans



Steven Spielberg's autobiography-cum-confessional, The Fabelmans, describes a person besotted with destruction and their ability to, eventually, have some control over the ways in which it is captured or expressed. We experience this bewitchment first in crude terms: the mix of horror and pleasure derived from witnessing a runaway train coming off its tracks then piling up in a heap. A young Sammy Fabelman (Mateo Zoryan Francis-DeFord, a blue-eyed cherub not completely dissimilar in look to Empire of the Sun era Christian Bale) gets the zap put on him by a luxurious appointed derailment from Cecil B DeMille's The Greatest Show on Earth. This special effects sequence spooks him to such a degree that he longs to repeat the sensation, eventually leveraging a series of Hanukkah gifts into a scale approximation - one that Sammy blasts directly at his own face. Later in the film this fixation is expressed in interpersonal terms. During the argument that marks the dissolution of his family our eyes are directed to a mirror where we see a teenage Sammy (now played by Gabriel LaBelle) standing over his weeping sisters, prodding at them with his camera. 

This glimpse, an intrusive thought given an accusatory physical life, momentarily chides the young man for being unprepared to document this real-time collapse, before the conscious, present mind actually experiencing this trauma wakes up and banishes these cold-blooded insinuations altogether. Spielberg and Tony Kushner's screenplay revolves around a certain kind of loneliness then, one achieved through a lifelong dedication to emotional passivity all while possessing an incisive grasp on that which makes other, separate people tick. Michelle Williams' Mitzi Fabelman dominates both her son's life and the first half of this film; a mother churning through a slow-motion nervous breakdown. Her crumble marked by varying gradients of grinning terror. Mitzi's neuroses are so obvious and relentlessly acted out that they have, inadvertently, subordinated every other member of her family into the role of an appreciative audience. They are the extras or background players, condemned to swirl around this subject to very little effect. Mitzi is a sitcom character trapped outside of her natural habitat and suffering for this cruel displacement. Her husband (played with a strange, extraterrestrial heroism by Paul Dano) and children, are so numb to this never-ending performance that any recognition of impending doom is imparted solely to us, the audience, to note. 

Afterift - Kilodose

Wednesday, 28 June 2023

Raiders of The Lost Ark



Following an opening couple of minutes that, via the clashing fonts that appear over tropical wilds, promise a knowing synthesis of old-fashioned adventure and modern filmmaking technologies, we're introduced to a hero who literally moves from darkness to light, then back again. In Raiders of the Lost Ark, the Indiana Jones character is consistently defined through contrast and conflict. Steven Spielberg's film containing a series of checks and balances that allow Harrison Ford's weather-beaten daredevil to push at a tougher, more morally complicated portrayal simply by quickly countering any question of perceived devilment with a less obliquely brutal answer. Agents, pursuing similar dramatic ends, are habitually deployed to instantly correct any lingering doubts the audience may have about Jones. Indy is always made the hero by these (often immediate) comparisons. Screenwriter Lawrence Kasdan, working from a brief provided by George Lucas and Phillip Kaufman, structures key moments around opposing forces and ideologies that, naturally, track together towards violent antipathy.

A straightforward example of this method of characterisation comes early in the film when describing Jones' reunion with Karen Allen's Marion, a former flame that the rough and tumble archaeologist left heartbroken. Operating without the benefit of a source material or an extant franchise behind it, Raiders has to be rather blunt in how it establishes its hero. Jones has to be dangerous and desirable but, unlike say Sean Connery's James Bond, not quite a full-on cad. Considering that the couple are quickly at each other's throats - as if resuming an argument that hadn't ever reached an adequate conclusion - there is clearly bitterness between Marion and Jones. Ms Ravenwood holds the adventurer responsible for her diminished station, accusing him of taking advantage of her youth and, very likely, driving a wedge between her and her father - Indiana's mentor, the late Abner Ravenwood. Jones barely argues back, defaulting to insincere apologies and an all-too hurried talk about remuneration.

In these moments Jones directly acknowledges a sincere debt to Marion, one that he believes runs to thousands of dollars - life-changing amounts of money in the 1930s. Marion's use of the word 'child' sticks as well, especially since we've not long seen Jones as a university lecturer not exactly courting, but certainly enjoying, the attention of a classroom full of besotted students. It's crucial here that Jones' reaction is steeped in bemusement. An earlier and rather damning aside that had Jones packing off one particularly beautiful undergrad to his office, asking her to wait for him while he takes a meeting with Army Intelligence, was wisely jettisoned from the final edit of the film. In Raiders as released, Jones is consumed by his work to such a degree that the unresolved relationship with Marion is allowed to take on a larger significance both within the film and in Indiana Jones' life.

Far from a reconciliation, Jones and Marion's meeting is rough, instantly arriving at a fraught emotional pitch. Jones' clumsy talk of money is judged offensive when weighed against the sacrifices and disappointments that have defined Marion's life. The couple quarrel, lie to each other, then break - Jones apparently departing - before more guests arrive. Ronald Lacey's Gestapo spy Toht and a gang of assorted heavies saunter in from the cold, all loaded down with pistols and sub-machine guns. This intrusion provides an instant example of disparity. While Jones' offer may have been inelegant or emotionally inert, Toht's is instantly homicidal, quickly dispensing with aimless pleasantries to knuckle down to Marion's imminent torture. Thankfully, Jones intervenes and a shoot-out ensues - Spielberg and cinematographer Douglas Slocombe using long set-ups filed with crisscrossing action to emphasise just how close these warring parties are to each other. Eventually, Jones and Marion work together to rout the Nazis and hired thugs that have invaded Ravenwood's smouldering bar, cementing an uneasy alliance. 

It's not just Toht who is offered up as a misshapen reflection of Jones either. Raiders is filled with people that allow the filmmakers to drive at an idea of comparison when considering their own hero, Paul Freeman's rival graverobber Belloq being the most obvious example. Older, similarly charming, but damned by his willingness to work with the Nazis, Belloq uses the knowledge he has acquired to exert dominion over those suffering from an inferior preparation. This manipulative Frenchman is first met in the Peruvian jungle, his smoky entrance packed with visual allusions to (then recent) works that deal with unscrupulous and unchecked colonial intent - from the spears that hurtle straight into the camera, as in Francis Ford Coppola's Apocalypse Now, to the notion that a white invader can leverage his willingness to lie to an indigenous people and incite them to advantageous violence (as in Heart of Darkness, the Joseph Conrad novella that inspired Coppola's bad acid trip). Belloq is drunk - quite literally at one point - on his own power, an egotistical self-assurance that powers his eventual undoing. 

These call-and-response contrasts are just one arrow in Raiders of The Lost Ark's quiver though, a subliminal pulse that provides clues and context around a never-ending succession of bravura action sequences. The film's latter half is truly breathless. Scenes and situations bleed into each other; on-screen excitement behaving like a series of musical movements rather than strict, or even logical, incident. The strongest of these passages begins with Marion and Jones trapped in the snake-filled crypt that used to house The Ark of the Covenant. Indy manages to topple an enormous statue of Anubis, opening up an improvised exit out of this writhing mausoleum. Marion ventures forth first, stumbling into a chamber filled with desiccated horrors straight out of a Lucio Fulci film. Shrunken and shrivelled bodies wheeze then collapse out of their cluttered coffins, crowding and clawing at our shrieking heroine. 

Eventually Jones takes her hand, dragging her out of this nightmare. They topple an enormous sandstone block and find themselves on an impromptu airfield. The transition is clearly absurd - the Nazis have never thought to have even a brief nose around the crumbling catacomb that overlooks where they have settled their experimental aircraft? - but the passage from one problem to another is carried by how this new puzzle is presented and arranged: an undulating groan from the twin engines of a flying wing, an anachronistically futuristic craft surrounded by sand-caked staff who hurry back and forth. We hear the obstacle, and the danger it implies, long before Indy has had a chance to scurry all over it. A panting lunge directly into another fight might've lurched, instead Spielberg and editor Michael Kahn allow assessment to assert itself in these scenes. Jones and Marion sneak away from a sunken tomb towards a collection of barrels housed in a quiet corner of the airstrip. They discuss the imminent flight of the Ark away from this place before the film cuts to gloating Nazis, drinking and sunning themselves while their destinies are about to be cemented by gee-whiz machinery. 

The resulting mayhem is a series of mounting and intersecting calamities, with characters repeatedly thwarted and frustrated when attempting to deal with larger, impending perils. The inexpert-but-enthusiastic Marion and an increasingly swollen Indy slowly pick away at Afrika Korp arrogance until the attendant heavies are either whisked up the side of the prototype plane or riddled with bullets, all while flames lick at petrol dumps. The inevitable detonation is a physical effect, captured on the day from a telescopic perspective that tracks a white shockwave as it carries along the desert floor and underneath our fleeing heroes' feet, making every grain of sand stand on end. After a couple of brief asides, one of which invokes the Jones name as a spectre of calamity, we're being ushered towards the next spectacle. John Williams and the London Symphony Orchestra launch into Desert Chase, a seven minute musical cue that batters back-and-forth between two voices: a galloping heroism ascribed to Indiana Jones and his horse and the mechanically regimented bark of a trundling German truck convoy. 

The sequence that follows provides a bridge between the seminal rodeo stunt work seen in John Ford's Stagecoach and The Road Warrior's (released six months after Raiders) description of a Neolithic biker gang hunting down a leaking Mack truck: Indy (Harrison Ford, as doubled by stunt men Terry Leonard, Charles Waters and Vic Armstrong) dismounts his horse, at speed, to scramble around the canvas cover of a mocked-up Mercedes, fighting off all-comers. Raiders hinges on the idea of a Godly historical artefact not only being real but actually physically obtainable in this present of 1936. It is a link to humanity's distant past - when we conversed with a higher power - that promises to confer unimaginable boons on its possessor. And so an idea of ownership drives this desert chase; the Ark as a touchable object that is traded back-and-forth between two warring parties. The crux of Raiders then - denying Hitler his prize - is expressed literally through action with Jones violently commandeering the vehicle housing the sacred testimony of the Israelites. As with the airfield fight, the sense of danger is not simply derived from one source. 

As well as the other Nazi trucks, cars and their mounted machine-guns, Indy must avoid collapsing building sites while driving along dirt roads that overlook bottomless chasms. He's not just hauling the Ark either, his truck also contains a squad of grizzled infantrymen, equally able to navigate the flapping carapace of a swerving semi. Jones isn't safe in the truck's cab. Although he is able to shake off several of his creeping foes, one assassin slips through the crashing palm leaves to blast a hole through Indy's arm. The injury is accompanied by fizzing blast of blood, the sort of visceral punctuation completely lacking in the rubbery conflict of modern blockbusters. Jones is now wounded and noticeably weakened, just in time for the most sensible, and therefore most dangerous, DAK trooper to make his way towards the head of the vehicle. Stunt man Sergio Mioni plays the tough who comes sailing in through the driver's window, crashing into Indy before quickly recognising that his opponent is wincing and clutching at his oozing arm. The soldier hammers on the bleeding limb - staining his knuckles red - then hurls Jones out of the windshield head-first, narrowly avoiding the camera. 

Indy's path back to the driver's seat is a sublime series of stunts built around the idea that Jones cannot catch a break. The hood ornament bends then breaks when Indy attempts to hold on; the grill snaps and crumbles when his panicked hands grasp at it. The truck speeds up, intending to crush Indiana Jones against the backside of a lead automobile carrying the archaeologist's most senior enemies. A mixture of quick-thinking and suicidal bravery takes Jones underneath the vehicle, his body pained and rigid as it bounces along not so much a road but a track that has been impressed upon jumping, gravelly debris. Back on the topside of the truck Jones races back to the front, making short work of this motor vehicle climbing frame. Indy enters the same way as the tough who dethroned him: by kicking the usurper in his face. Jones batters the soldier's head against all available surfaces, then sends him out through what remains of the shattered windshield. Mioni's panicked invader is much less successful than his American enemy, quickly ending up as a smear on the truck's tires. Relentless but never exhausting, Steven Spielberg's Raiders of the Lost Ark dances confidently from set-piece to set-piece, finding new ways to trap and exasperate its disheveled subject. Victories are won through luck and a teeth-baring resilience - rather than the all-conquering might of syringe pricked musculature - by a hero who is the human embodiment of a bad penny. Easily in the conversation for the greatest of all American action films.

John Williams - Desert Chase