Ma Dong-seok's Detective Ma may not pack a .44 Magnum or have a sleek Italian firearm holstered under his armpit but he does enjoy instant access to something equally as potent: his enormous, frying pan mitts. Previously, when reviewing his underwhelming Netflix vehicle Badland Hunters, comparisons were drawn between Ma Dong-seok and a heavyweight boxer. Really though, especially when compared to the much slighter, even weaselly criminals roaming the mean streets of Seoul, Ma's atypical bulk (presumably cultivated when the star was an amateur arm wrestler) is closer to that of a pro-wrestler, specifically an 80s All-Japan superstar. Like, say, a Toshiaki Kawada, Ma may have a round, pleasant babyface but his expertise when transmitting pain is studied and adept. In some of the film's most crucial moments we can see Detective Ma weighing up just how hard he needs to go when restraining his quarry. Is it enough to have control of a criminal's arm while he thrashes around on the floor? Or does Ma need to snap a wrist then drag that squealing man around to make him submit? Director Kang Yun-seong's The Outlaws is the first in the pulled-from-the-headlines Roundup series, an opening instalment quickly followed by (to date) three further entries. Outlaws is a lightly xenophobic (not to mention overwhelmingly pro-cop) tale of invading Chinese criminals who upset the balance of a working class neighbourhood with their boundless enthusiasm for knife crime and extortion. Really though Ma's swaggering detective is the main attraction: a brawny friend-to-children who scams superiors and local lawbreakers alike for the snack money that has enabled him to build a body so massive that, and this is repeatedly stressed, he simply cannot reach around the complete circumference of his bicep.
Friday, 17 January 2025
The Outlaws
Labels:
Don Lee,
Films,
Kang Yun-seong,
Ma Dong-seok,
The Outlaws
Monday, 13 January 2025
Takako Mamiya - Mayonakano Joke
Thursday, 9 January 2025
Zero by Hungry Clicker
Labels:
Drag-On Dragoon 3,
Drakengard 3,
Hungry Clicker,
video games
Monday, 6 January 2025
X: The Movie
What does a person wear if their bodies are possessed of supernatural abilities that allow them to dart up and down delicately painted skyscrapers or conjure enormous, lapping flames out of thin air? In writer-director Rintaro's X: The Movie, the answer is, essentially, whatever they want. Rather than pull on coloured spandex or create some other kind of on-brand iridescent costume, a character like Karen Kasumi, voiced by Mami Koyama, simply walks around in the clothes she feels comfortable wearing. In this case black lingerie and a pink robe de chambre. Many of the characters in X take a similar approach to their presentation, projecting the archetypes that both exemplify their position in society and belie their importance to an unfolding apocalypse. Hideyuki Tanaka's Aoki is a stable salaryman, and so he dresses in a smart but increasingly distressed two piece suit. Similarly, Emi Shinohara's Arashi and Yukana Nogami's Yuzuriha remain in their school uniforms. Whereas an American superhero might feel the need to compartmentalise or obfuscate the part of themselves that wields incredible powers, in Rintaro's film their Japanese counterparts don't have the energy for that kind of pantomime. They are knowing props in a cosmological shake-up that cannot be averted, only experienced.
These champions have therefore accepted their place in these proceedings without protest. The heroes and villains of X meet their ends as they are then, proudly blasting holes in each other while dressed in their civvies. Preceded by CLAMP (an all-female collective consisting of writer Nanase Ohkawa, as well as artists Mokona, Tsubaki Nekoi, and Satsuki Igarashi)'s unfinished manga and followed by a twenty-four episode television series, this X is incredibly truncated in its storytelling. We are instantly at this story's conclusion and all drafted parties must scramble to keep up. Given this expedience, there's a palpable sense of impatience, or even callousness, in how enthusiastically these super-beings are pruned. This effect is only amplified by CLAMP's beatific character designs: teenagers with flowing hair and enormous eyes would seem to be a better fit for the more romantic end of the anime spectrum, as opposed to the eviscerations depicted here. This enjoyable sort of dissonance carries over into how some of these characters are portrayed, particularly Ken Narita's Fuma, a subordinate (or subordinated) player who eagerly embraces his role as a sword-wielding Antichrist. Fuma's backstory is paper thin, the childhood playmate of Tomokazu Seki's Kamui, the teenage wunderkind that the film's various factions battle to win favour with. Fuma's place in the story is that of a cosmic counterbalance, a tuned-up shade for Kamui to duel atop a collapsing radio tower.
Quite why Fuma is so quick to accept such a despondent, bloodthirsty calling is something of a mystery, especially since the weapon he will use to confront his pal must be drawn from his sister Kotori's dying body. Our only real insight into whatever thoughts or feelings bubble inside a tight-lipped Fuma is a repeated snippet of dialogue, a lingering memory of an innocent promise made in childhood. Kamui, presumably prepared from birth to assume the role of planetary saviour, promises to protect this beloved brother and sister. Fuma counters by saying if Kamui can keep Kotori safe, he will then act as his friend's shield. Does it chafe Fuma to be considered lesser then? The assumption that he will need his friend to defend him seems to sting this young man. Perhaps Fuma is also jealous that his sister is so clearly in love with Kamui? Certainly, Fuma's envy does not seem to be specifically incestuous in nature, given that he happily casts Kotori aside to assume a state of violent equality with Kamui. Perhaps he views her as his property then, for him to do with as he pleases? The presumption then is that the energies that Fuma wields are separate from any specific feelings regarding Kotori. They are instead a demand to be noticed or feared by those who would presume to think of him as someone who needs to be sheltered. Although reserved before his activation by Atsuko Takahata's Kanoe (who looks very much like Vampire Hunter D illustrator Yoshitaka Amano interpreting Elvira), the aloofness and placidity that Fuma projects actually conceals a person desperate to be as powerful and pivotal as the boy who has stolen his sister away from him.
In the Nursery - Hallucinations? (Dream World Mix)
Octopunch by Paul Jon Milne
Saturday, 4 January 2025
Thursday, 2 January 2025
Venom: The Last Dance
Venom: The Last Dance represents filmmaking as a rolling, observable contract negotiation. As with many other superhero sequels, although there is still money to be mined from this slime saga the most valuable parties to the property, in this case Tom Hardy and Tom Hardy doing a funny voice, have either come to the end of their original deal or are otherwise desperate to go off and do something else. As such Last Dance strains to accommodate a dishevelled and disengaged-looking lead actor, who has scored himself a story credit alongside writer-director Kelly Marcel, while erecting some sort of scaffolding that can be returned to later, should Venom 3 buck the trend of recent Sony branded Marvel sinkholes. So, somewhere in a pitch black pocket universe, the symbiote progenitor plots alongside ravenous horrors that can be instantly transmitted anywhere in space and time. Knull, as played by Andy Serkis, is a belatedly deployed Thanos figure for this drain-circling spin-off cycle that, quite apparently, was being cued up to battle the likes of Madame Web and Kraven the Hunter before their feature debuts went down in flames. Elsewhere there's Hardy's Eddie Brock who, having been rudely deposited in an alternative reality pending a cross-over event in Venom: Let There Be Carnage, finds himself just as impolitely dumped back in his original realm, having never actually teamed up with anybody. All of which is to say that Venom 3 runs in circles to put out fires started elsewhere, all while struggling to make space for Juno Temple's one-dimensional scientist and, in Hardy's Brock, a principle character who seems to be exiting their own franchise.
Labels:
Andy Serkis,
Films,
marvel,
Tom Hardy,
Venom,
Venom: The Last Dance
The Stone Roses - Made of Stone (808 State Mix)
Monday, 23 December 2024
Films 2024
Loosely based on The Beast in the Jungle by Henry James, director Bertrand Bonello's The Beast disdains a dithering, male perspective on commitment to detail how terrible it is to be the subject in somebody else's problem. To be both incredibly vital and yet somehow still extraneous. In all of their meetings Léa Seydoux's Gabrielle is quite capable of recognising the connection between herself and George MacKay's Louis. She pursues him, using the apparatus of her age to appear open and amenable. It is Louis who resists, unwilling or unable to be truly brave and take a chance.
Viewers with a more comprehensive knowledge of Frank Herbert's cosmology might, in Paul's visions of endless elderly faces, find trace of the path this new emperor will walk over the years (and films) to come; the terrible foresight that demands he make some attempt to take control of the inevitable carnage. Denis Villeneuve's Dune: Part Two though accounts for another, more human perspective to creep in: revulsion. Cursed with a total understanding of his own appalling genealogy, Paul connects with a barbaric, animalistic aspect as a way to reframe his own nature and satisfy his personal need for revenge. When Rebecca Ferguson and Timothée Chalamet's all-powerful mother and son meet again, their first order of business is this rotten lineage and what it means for a shared future. The Atreides name, the human greatness of a Duke Leto that inspired loyalty and devotion in all of his subjects, has been polluted forever and will, in the fullness of time, sink beneath a flag of boiling, merciless violence. Amen.
Furiosa: A Mad Max Saga, director George Miller's latest instalment of Antipodean apocalypse, does tell a much more conventionally structured story than its predecessor. There are chapter stops and our heroine's progress is measured in decades rather than a few, fraught hours. These breaks allow tension to wane, to draw attention to a fractured approach to storytelling that underlines the suspicion that these are fragments culled from Fury Road's fruitful pre-production period. That fourth Max may be the livelier piece then, one that never stops to explain (really) anything, but Furiosa is still light years ahead of its nearest action contemporaries. Even with the odd stuttering, computer generated stunt double that doesn't quite match the physical capture, the conceptual focus on determined figures surmounting hair-raising hazards, all without ever losing either a sense of geography or genuine physical danger, is the work of a master.
Writer-director Chris Nash's In a Violent Nature is consumed with its killer, the camera dutifully trailing in his wake as Johnny crashes through undergrowth in search of a totemic locket. Outside viewpoints and performances are, for a majority of the film, pointedly irrelevant then. The anonymous victims who invade Johnny's space are contextualised using his point of view: they are therefore flat and one-note, nothing more than badly essayed irritants who demand to be silenced in increasingly ingenious ways. The time and energy usually apportioned to a more human frame of reference has been drained away here, leaving only the strange tranquillity of an untiring monster methodically battering through the woods, that used to be his prison, in search of something to silence the buzzing inside his skull.
As an actor, Takeshi Kitano has a magnetic pull based largely around his casualness or indifference to the harrowing strife that surrounds him. This aspect of his performance has only deepened with age, as Kitano has grown larger (at least in this role) and even less mobile. His character, Hideyoshi, who frequently makes reference to his beginnings as part of the peasant class, isn't constrained by the same circuitous logics of pride and propriety that cage his suffocating peers. The studied ceremonies of the people he has infiltrated are actually physically excruciating for him, largely because a great deal of it is premised upon extended displays of suicidal etiquette. Hideyoshi finds it all just plain boring. Kitano, a comedic actor through and through, approaches each new, outrageous development as a hassle rather than a calamity then. Despite the (comfortably) hundreds of lives violently extinguished over the course of Kubi's runtime, Hideyoshi views all of the film's churning developments as the latest wrinkle in some ongoing cosmic joke aimed squarely at him.
Based on a web manga written and illustrated by Chainsaw Man's Tatsuki Fujimoto, Look Back, at least in its beginnings, revolves around a one-sided rivalry between two young teens who both contribute their art to the school newspaper. Fujino, the more confident and outgoing of the pair, submits wonderfully coarse and genuinely amusing three-panel gags, whereas the pieces sent in by the reclusive Kyomoto are more contemplative, demonstrating a much more obvious technical ability. Of course, each of these artists covets the skills of the other and express their devotion in wildly different ways: Kyomoto imagines her rival as a great master of the form who she worships from afar; Fujino kills herself trying to improve her draftsmanship then, judging herself to still be lacking, temporarily gives up altogether. Writer-director Kiyotaka Oshiyama's film, rather fittingly for an animated feature, revolves around an incredible amount of hard work, the vast majority of which is self-compelled and largely about achieving a kind of personal betterment. Rather than enjoy the picturesque landscapes that the film consistently offers up to the viewer, the pair (eventually) meet then promptly seal themselves away in Fujino's bedroom, working in concert to produce something they both can be truly happy with. Fanciful and devastating in almost equal measure, Look Back is a beautiful illustration of the strange, deeply internalised compulsions that drive people to produce and produce, often to no clear material advantage.
In Perfect Days, Koji Yakusho's Hirayama has achieved an everyday routine that allows him to live frozen inside a contented peace. Repetition and the fulfilment of basic but attainable tasks seems key to attaining this baseline. So, rather than think beyond the moment and stock up on something like the Boss brand Caffè Latte cans that this man unfailing begins his days with, Hirayama prefers the ritual of depositing a coin in the (admittedly well-stocked) vending machine that sits in the courtyard of his apartment complex. Similarly, the work that keeps him in his canned coffee is janitorial in nature, based around a series of avant-garde toilets dotted around an upmarket Tokyo district. In the time allotted to him, Hirayama can clean these commodes to a standard that is, in itself, pleasing to him. Evenings are spent pruning tiny trees that sit beneath UV lighting, listening to catalogued cassette tapes or reading through the second-hand books Hirayama has purchased for a pittance. Director Wim Wenders (co-writing with Takuma Takasaki) allows us a glimpse into the life of someone who has fine-tuned themselves to appreciate tiny, almost microscopic feedback loops, all of which allow him to experience or consume something in their entirety and then be satisfied enough to disengage. Unfortunately for Hirayama his regimen can be upset by the human scaffolding that supports his asceticism: the incompetent co-worker who torpedoes this carefully curated balance or the simple fact that Hirayama's cheery, guileless presence cannot help but engender deeper expectations in those he spends his time around.
In conversation with someone she believes to be her subordinate, Juliette Gariépy's Kelly-Anne describes her detached approach to the should-be exciting games of chance that account for her financial independence. How she will often discontinue these online poker matches early to protect her own investment or the ways in which her deliberately cold playstyle contrasts with those who find themselves emotionally entangled in the game and therefore more likely to make mistakes. She lets something crucial slip during these briefings though, perhaps emboldened by her proximity to another person who seems to share her own strange fascination with serial killers and their Red Rooms. This statement the only real insight we get into a finely-tuned person who sips smoothies in her wind-whistled glass house while casually committing identity fraud or cataloguing paedophilic snuff clips. Kelly-Anne doesn't just like to win you see. What she really enjoys is witnessing somebody else lose.
A French-language remake of an earlier, Japanese-language Kiyoshi Kurosawa film that threads this project's cross-continental drift back into the text of the piece itself. In this new, 2024 version of Serpent's Path we are no longer dealing with just an obvious class divide, that is to say the chaffing and cross-purposes experienced by a middle-class maths teaching mastermind as he directs the violence of an incompetent, low-level dogsbody. Damien Bonnard's Albert, a journalist investigating the abduction and murder of his daughter, at least initially, seems to be on an equal sort of footing with Ko Shibasaki's Sayoko, an emotionally cool hospital psychiatrist. The men they abduct, and the crimes they charge them with, aren't as clear cut as they were back in 1998 either.
There, Sho Aikawa's Nijima and Teruyuki Kagawa's Miyashita were attacking something structured, local and physically attainable: a criminal gang that was distributing video cassettes containing unimaginable darkness. Albert and Sayoko's quarry is much more corporate and therefore illusory; dark money and illegal organ trades intermingle, while the video capture of premeditated murder somehow functions as a particularly loathsome side-hustle. The men they capture are intermediaries who either express an ignorance (or all-consuming fear) of the next link in the chain. Kurosawa then consistently withholds a clear sense that any of the people at either end of the film's many tortures really know much of anything. The more emotive Albert rages and dithers, a man seeking a particular version of the truth. One that lionises rather than condemns him. Comparatively, Sayoko is steely and unflappable. Equally at home flirting with traffic wardens, while they hover next to vehicles packed with bodies, as she is with sipping coffee in an adjacent room while two of her prisoners claw each other to death.
Jonathan Glazer's The Zone of Interest is a powerful illustration of sociopathy and the avaricious ability for one particular group of human beings to suddenly imprison or exterminate another for whatever arbitrary reason has just crossed their mind. Locked inside static shots that detail the lush, upper middle-class trappings of a villa sat on the same grounds as wailing, industrialised murder we see various expressions of the thought processes underpinning this deplorable crime. Imogen Kogge, playing Linna, the mother of Sandra Hüller's Hedwig Höss, seems to think of The Holocaust through a kind of class dimension, with the extinction of the Jewish women who used to employ her a necessary sacrifice so that people like herself and her oafish daughter can move up a station in life. Indeed many in the Höss family are enraptured by these trappings, the luxuries afforded to them by their enthusiastic participation in the truly appalling, often to the exclusion of everything else.
Above all (and certainly eclipsing any affection she feels for her husband) Hedwig delights in the power she is now able to wield in her household, the silence and fear she can instil in the Polish teenagers who race around, adjusting ugly bric-a-brac while trying, desperately, to remain unremarked upon. This bullying and crushing lack of empathy is presented as instructional for the Höss children. Left alone in the garden to play, one older boy assumes the role of jailor, locking his younger brother in a greenhouse. While his sibling screeches to be set free, the big brother basks in the authority he has momentarily seized for himself. Hedwig, in accordance with the demented screed of Nazi era pedagogues like Johanna Haarer, keeps her children at arm's length. Tolerated but never consoled or loved. A brief interlude, while a sleepless Linna considers the smoke rising from the nearby camp, features Hedwig's screaming baby in some adjoining room, billeted away from its mother. It stands up in its crib; red-faced, crying and desperate to be held. Hedwig refuses to answer this call and the Polish woman assigned to nurse this child simply stares at this scene, drinking herself into numbness. Whether this servant is also acting in accordance with Haarer's blueprint for raising obedient and emotionally bowdlerised citizens (Die deutsche Mutter und ihr erstes Kind, if you're interested) or enacting some tiny, sanctioned revenge on her captors isn't clear.
Saturday, 21 December 2024
Video Games 2024
How can a game built out of gleaming, blacklight pixilation feel so verdant and alive? Look at it: neon vines drape across scurrying slimes; lambent waters trickle down sunken walls. Like a dying CRT cab pumped full of ooze. As an exploration focused platformer, Animal Well's approach to progress is both dense and layered. Screens that resemble a glimmering terrarium are knotted with hide-holes and secret shortcuts that run concurrent with more casual traversal. Controlling a ghostly little blob, players work their way around these dripping screens in loops, pressing up on walls and scurrying through any passages that reveal themselves in search of mysterious eggs and save checkpoints that take the form of a rotary telephone. Developed by Billy Basso and published by Bigmode, Animal Well is an instant, high quality calling card for Dunkey's newest video game venture.
Hot on the heels of sinkhole disaster Concord, PlayStation quickly corrected the narrative pertaining to their 30th year in business with Team Asobi's Astro Bot, a love letter to those three decades worth of ups and downs. Whereas Firewalk Studios' game rabidly (or, maybe more accurately, foolheartedly) chased a place in a service gaming landscape already dominated by several long ensconced titans, Asobi's game was content to be a luxuriously worked summation of its home platform. Nintendo-like not only in its ability to constantly introduce new ways to navigate a lush 3D landscape but also in how the game's mood manages to be celebratory without slipping into arrogant self-satisfaction. Perhaps it's that Sony's iconography has been so thoroughly subsumed into Astro Bot's cute droid aesthetic? The cynicism associated with brand maintenance vanquished by the sight of Bloodborne's Lady Maria of the Astral Clocktower reimagined as a capsule vending machine toy.
After a couple of minutes with Balatro it becomes clear that the decision made by PEGI (the content rating board for video games released in Europe) to quickly revise their age label classification from a PEGI 3 to a PEGI 18 is, at least partially, a qualitative assessment of this game. LocalThunk's deck-building take on poker is compulsive and hypnotic rather than the cheery, mindless pair-matching seen in dozens of Nintendo party games. Players are presented with deals that can then be held or discarded, before a final submission subjects them to the powers of the juiced-up, leering joker cards that are purchased between rounds. As more and more of these cackling multipliers are gathered, the players chip haul starts to seriously outpace the (early game) completion demands placed upon them. The result is intoxicating, activating a part of the brain that thrives on pure greed and twinkling feedback.
Already sinking beneath sludgy AI imagery and aggressive micro-transactions, Call of Duty: Black Ops 6 had a great couple of weeks in which online action coalesced around playlists dedicated to the smallest maps the game has to offer. Blessed (or cursed) with a new, multi-directional movement model that seems much more logical when considering the wide open spaces of the Warzone spin-off, rather than the spawn-flipping back-and-forth of the dedicated multiplayer maps, Black Ops 6 does actually shine on the tiniest possible arena. Stakeout takes place inside a series of claustrophobic apartments; staggered rooms with clear paths in and out that cater wonderfully to the instant correction of the shotgun weapon type. Players can hug walls, hovering out of view, waiting to blast unsuspecting visitors or dawdle around, firing from the hip. The close-quarters and point-blank damage scaling mean opponents cannot slide away from your boom stick and the funnelled movement channels ensure that you're unlikely to be sniped from some unconsidered angle of vulnerability yourself.
Never thought I'd feel pangs of nostalgia for the rickety polygonal meshes of the PlayStation 1 era but here we are. Crow Country is a cutesy, Haunted PS1-style spin on survival horror that allows players to do something almost unthinkable: they can rotate the camera around these environments, to really examine the nooks and crannies of these lovingly crafted 3D spaces. Indeed, such was the novelty of this unlocked perspective feature, I didn't even realise you could do it until I'd put a good twenty minutes into the game.
Additional content so completely fantastic that FromSoft could very easily have held it all back for a quick, cash-in sequel. Elden Ring - Shadow of the Erdtree is, at least before you gather some very specific items, almost impenetrably difficult. Arriving in a pocket universe filled with horrors so terrible that the ruling powers of the main world have sealed them away, players are very likely to either be instantly pummelled by one of the wandering, skyscraping bonfires or ambushed by an assassin who stalks the player like a big cat on the way to visit some crypts. Make it inside one of these extra tiny dungeons and you'll be met with a mini-boss who owns a fully automatic crossbow.
These first few hours are uniquely dispiriting then. Your endgame equipment only able to nick and chip these fresh enemies. Dedicate yourself to finding fragments of another of the game's mythical trees though and the difficulty curve begins to level out until rolling progress is, again, within the player's grasp. Although decried for introducing this strained kind of longevity, Erdtree's sap collecting forces players to re-examine both their build and equipment. Sticking to what has worked previously is, very clearly, a form of self-sabotage. FromSoft have filled their adjunct realm with new weapons and armours; fresh spirits and allies to call on; recipes for improvised chemical weapons that can, thankfully, make some dent in the enormous health pools that bar your ascent to a new throne. It'd be rude not to make use of them.
A bloodthirsty take on Konami's run-and-gun shooters, Iron Meat caught my attention by presenting itself like some lost, plugged-in update of a Mega Drive fav. The equivalent of the Mega CD version of The Terminator when judged against some speculative release that combined the exploding perps of RoboCop Versus The Terminator with the more athletic movement of a Contra: Hard Corps. Although not as arresting as either of those classics, Iron Meat is still a lot of fun, particularly a level that sees the player trying to escape a crashing airship infested with writhing, bio-mechanical worms.
If nothing else, Marvel vs. Capcom Fighting Collection: Arcade Classics clearly illustrates the stark contrast between the kind of HD remasters that are expelled from a parent company to prop up a weak quarter and the reception that can be expected when the porting and packaging of such a property at least attempts to equal the genuine longing that has galvanised multiple online petitions. This Fighting Collection not only allows players easy access to games that were previously subjected to lousy console translations (see X-Men: Children of the Atom and The Punisher) but also offers up a beautifully curated copy of Marvel vs. Capcom 2: New Age of Heroes that allows players to tweak and toggle to the degree that even specific, character-related bugs can be switched on or off. Right now, New Age of Heroes is living a second life, energised by fighting game master Justin Wong and his screen-clearing alter ego The Wazzler, as well as an expanding YouTube scene that specifically disregards the ingrained, meta to re-investigate lower tier characters that were instantly deemed useless back in the early 2000s. Finally getting to see Sunburnt Sakura or Iron Body Zangief pulverising Sentinel match-ups has been delightful.
Expectations were underground for Bloober Team's remake of Silent Hill 2. Publishers Konami had long since ran that particular cash cow into the ground, losing source code so re-releases of PS2-era classics are permanently hamstrung or handing off development duties to anybody but whatever remnants of Team Silent remained within their parent company. Even jumping immediately to the second game in the series for this modern re-jig sounded worrying, as if Konami were attempting to stir up the biggest possible pay day for themselves before their audience realised they'd been had. As it turns out though, Bloober have actually overdelivered, subtly rebuilding the second Silent Hill in such a way that this release can function as a companion piece to the original, rather than something designed to overwrite it. As James creeps deeper into this abandoned town, familiar progress, puzzles and encounters are missing. Marked only by an interactive prompt that then simulate some sense of fuzzy recall. Although never stated outright, it seems as if we are experiencing James' dilemma as something cyclical and purgatorial. Another round in an endless punishment that he has trapped himself in. And if that doesn't do it for you, there's some tighter combat controls that allow you to duck and weave around the emaciated horrors attempting to lay themselves on top of your widower.
Developer Coal Supper's Thank Goodness You're Here! is sort of like if you got the Viz cartoonists to devise their own, interactive version of one of Richard Scarry's Busy Busy books. Players control a little gnome who zips about a lurid, postcard drawing of a post-industrial Yorkshire town that sprawls across several interconnected (and sometimes deliberately unconnected) screens. These strange little scenes teem with villagers going about their daily business, from running a dilapidated corner shop to attempting to fish a penny out of a sewer grate. Everything and everybody can be whacked, in fact that's all you can really do. Thankfully, striking your palm across their collective backsides will always result in some sort of reaction, from a shocked titter to a response that might actually cause the day's progress to inch that little bit forward. Comedy is a something of an untapped resource in video games, either reduced to incidental flavour or something excruciating that must then be endured. Thank Goodness is neither, managing to concoct a prevailing sense of daftness that is both genuinely amusing and actually sort of cosy.
Wednesday, 18 December 2024
Music 2024
Arooj Aftab - Aey Nehin // Bertrand Bonello - Fractal, pt. 1 // Beyoncé - Texas Hold 'Em // Burial - Dreamfear // Caribou - Honey // Cassandra Jenkins - Delphinium Blue // Chappell Roan - Good Luck, Babe! // Charli XCX - Girl, so confusing featuring Lorde // Clairo - Add Up My Love // The Cure - Endsong // Eagle Eyed Tiger - Borrowed Time // Faye Webster - Wanna Quit All the Time // Fontaines DC - Favourite // Geordie Greep - The New Sound // Hannah Frances - Husk and Keeper of the Shepherd // Hans Zimmer - Beginnings Are Such Delicate Times // Hello Meteor - Ballistic Terra // John Carpenter, Cody Carpenter & Daniel Davies - My Name is Death // Julia-Sophie - Lose My Mind // Junior Varsity - Cross the Street // Kendrick Lamar - Dodger Blue (feat. Wallie the Sensei, Siete7x, and Roddy Ricch // Khruangbin - May Ninth // Knifeplay - Tears // Kupla - Treasure // Magdalena Bay - That's My Floor // Okay Kaya - The Wannabe // Peel Dream Magazine - Central Park West // Sky Ferreira - Leash // System96 - Terminal // Trent Reznor & Atticus Ross - I Know // TV Girl & George Clanton - Yesterday's World // VIQ & Altered Sigh - Afraid
Tuesday, 17 December 2024
Monday, 16 December 2024
Sinéad O'Connor - All Apologies
Monday, 9 December 2024
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