Sunday, 10 November 2013
20XX's Seventh Gen Favs #18 - Metal Gear Solid 4: Guns of the Patriots
Saddled with a story best described as disastrous, Metal Gear Solid 4: Guns of the Patriots instead excelled through incident interaction. With his evil twin causing trouble in the Middle East, a prematurely decrepit Solid Snake eases his broken bones into a muscle suit to go off after him. Series director Hideo Kojima involves us with the character by inflicting a stress bar upon him that fills rapidly if he's left out in open conflict for too long. Fill the anxiety gauge and Snake must retreat to the shadows and smoke a cigarette, or slap an ice pack on his aching back. Kill too many PMC stooges and Snake will vomit his guts up, disgusted. Although nowhere near as involving as series highpoint Metal Gear Solid 3: Snake Eater, MGS4 is notable for its forward-thinking approach to difficulty scaling. Lower settings could be played as a Rambo sim, while the expert difficulties demanded a fractional pace with movement dictated through learnt enemy patterns and ballsy opportunism.