Much too long and convoluted to deliver sustained entertainment, director Kitao Sakurai's Street Fighter is, at least, an honest attempt to organise decades of contradictory video game tournaments into the kind of franchise-launcher not seen since Marvel Studios was in its ascendancy. Capcom's incomparable arcade hit, Street Fighter II, offered up a basic competition framing with blips of a background story rationed out based on a player's ability to clear the game with their favourite character. As far as adaptations have gone then - and there have been many - much has had to be invented to cater to the various and differing mediums that cashed-in, with more notable themes and ideas even being rolled into latter interactive instalments.
Despite a large cast of characters then, one that largely favours the second game in the series, the key texts for this Street Fighter have turned out to be Masahiko Nakahira's Street Fighter Zero manga, a two volume black-and-white series that first introduced the concept of a murderous power lurking within Ryu, the Japanese all-rounder who is as close as the series gets to a default character, and Street Fighter Zero 2, the 1996 arcade cabinet that allowed a corrupted palette-swap of this what-if character to be selectable. Pushed aside for the all-American Guile in Steven E. de Souza's 1994 Street Fighter and AWOL from 2009's Street Fighter: The Legend of Chun-Li, Ryu is an unusual dramatic proposition largely because he avoids human connection within the various texts, partly to better serve as pure utility for a player's pre-adulthood imagination but also because this wandering warrior fits a particular (and popular) Japanese cultural archetype: the rōnin.
So, although Gisaburo Sugii's animated Street Fighter II Movie successfully centred around a deliberately blank character with little personal desire, there's a sense that an American blockbuster audience might want a little more meat on their bones. Screenwriters TJ Fixman and Sakurai again (with Dalan Musson and Gary Dauberman sharing a story credit) invert the relationship of Ryu and Ken from Sugii's pass, trading an easygoing Ken transformed into a violent pawn of a psychotic dictator with a Ryu that, underwritten by coin-pumped lore, looks set to be similarly claimed. Noah Centineo's Ken is diminished by the trade though, losing his marionette fiancée Eliza (and subjected to ugly AI reproduction for prop photographs) to be crowbarred into the role of a comedic understudy for Andrew Koji's surprisingly conceited Ryu. This is perhaps the most glaring issue with Sakurai's Street Fighter then. By altering characters to fit roles that differ from their more simplistic, video game functions the film must apportion space or dramatic axis to justify these changes. This strained scaffolding is then compounded by inheriting such a massive ensemble, all of whom demand at least a certain amount of attention. As a result Guile, as portrayed by pro-wrestler Cody Rhodes, vanishes into a series of amusing YouTube skit-style asides and Callina Liang's Chun-Li - the character with the clearest filmic motivation - forestalls her revenge for no clear reason, allows her body to be mutilated, and is fobbed off with a moment of triumph in which she beats the shit out of her Interpol colleagues.








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