Monday, 25 July 2016

SONIC MANIA



As a series, Sonic the Hedgehog has been struggling with irrelevance since the late 90s. While arch-rival Mario has made several successful generational leaps, Sonic has floundered, lumbered with dozens of games that wilfully obscured the core appeal of colourful speeding to concentrate on empty RPG worlds and an extended cast of insipid furry friends. Thankfully, Sega has finally wised up, handing over the needle mouse's reigns to Christian Whitehead, the ace programmer / digital curator who lovingly rebuilt Sonic's best games on the iPhone. Sonic Mania sees Sega's mascot back leaping and sprinting around pixel landscapes that resemble Saved by the Bell's opening credits.

Luke Skywalker by Chris Faccone


Sunday, 10 July 2016

Batman v Superman: Dawn of Justice - Ultimate Edition












The theatrical release of Batman v Superman: Dawn of Justice didn't have scenes in the traditional sense. Information was rationed out in condensed, discordant blips that sat awkwardly in the assembly. Story didn't develop naturally, people and identities came and went as the action demanded, and no-one but Ben Affleck's Batman was allowed a distinct point-of-view. This had the cumulative effect of saddling the caped crusader with the role of the protagonist, a job that the character, as presented here, couldn't shoulder without seriously unbalancing the film.

Dawn of Justice's Batman is reactionary and paranoid, a man dealing with survivor's guilt by putting himself on a collision course with an alien who dwells in the sky. The cinema release did such a poor job of communicating the virtues of Henry Cavill's Superman that the film couldn't help but fall in line with Bruce Wayne's blinkered world view. There was no alternative. Worse still, his mission, the film's backbone, is founded on misinformation planted by Jesse Eisenberg's Lex Luthor. Batman wasn't even the master of his own destiny.












Action films demand heroes that express individuality, it's their defining trait. They're going against the grain, betting everything they have on their ability to succeed. Action films, and the hero myths they are descended from, are a way in which human culture expresses the desire to be special, to be unique and lauded amongst your peers. By founding Batman's goal on a willingness to be manipulated so thoroughly, the filmmakers abdicated Wayne's prime positioning. They'd made him appear weak just to twist the knife. Power does not reside with this Batman. He's old and misguided, tragic even.

Lex Luthor then is crowbarred into an authority role that the film doesn't account for. Lex is a cipher, a colourful Google era recontextualisation of Superman's stock, big business bad guy. He isn't supposed to drive the film, he's an irritant. In the theatrical cut of Batman v Superman, Luthor gloating is the most powerful moment in the whole piece, it up-ends assumptions and throws everything into chaos. In this Ultimate Edition it's nothing. The weight of the revelation matters less because we already have another character bearing narrative weight - Superman.












The seismic shift in Batman v Superman: Dawn of Justice - Ultimate Edition is that it embraces a perspective other than Batman's. The snipped, unforgiving progression of the theatrical cut framed everything through the prism of Bruce Wayne. His ideas and opinions stood unopposed. The Ultimate Edition corrects this mania by apportioning credible dramatic space to Clark Kent. We watch Kent running down inconclusive leads in the rain, we see him ringing his mother at some ungodly hour just to hear the voice of another person who loved his father.

Theatrical Superman plays solely into his omnipotent powers - he was everywhere he needed to be, armed with an opinion. He wasn't a person, he was an obstacle. Ultimate Superman we discover isn't really Superman at all, he's a different expression of Clark Kent. Ultimate's biggest addition is the clarification that the Kent persona isn't just a disguise or a hobby for this stranded God (think Hellenic, rather than just Judeo-Christian), it's the true expression of the man. He wants to be good, to make his Dad proud. He also cares about journalism as something beyond access and the opportunity to hang out with his girlfriend.












This new context works two-fold, it reveals Clark Kent's character and clarifies the abject horror of the news media he navigates. Clark is presented as a man out of time, a reporter chasing a genuine scoop in era of cut-and-paste copy. He's also a Superman coping with a 24 hour news cycle that is happy to skew spiteful when it finds itself starving for content. Toxic talking heads were all over the big screen release, but it's the contrast that Kent's scenes now provide that makes plain their presence beyond a glib The Dark Knight Returns callback.

In Zack Snyder's longer cut Superman is pitted relentlessly against apathy and outright bigotry. Mankind is portrayed as teetering on the edge of damnation, a people motivated by small, petty emotions that appeal to their inherent hate. Personal prejudice rules; facts and data a distant consideration. In this milieu, Affleck's Batman is finally allowed to assume the position he was always designed for - he's the antagonist, the ultimate, mechanised expression of reactionary political posturing. Removed from the responsibilities of the leading man, it's fun to watch a Batman so damaged that he's happy to move on convenient truths and outright lies. Simply, he's scared.












Although the theatrical cut's laser focus on Batman hobbled the film, you can understand the intention - Affleck and Jeremy Irons both give magnetic performances, not to mention The Dark Knight's proven, recent, track record on film - but it's Superman's story that has a satisfying, evolving arc. We discover the person behind the divine image. Comparatively, Batman is stationary, simmering in his juices. The cinema release masked David S Goyer and Chris Terrio's rehabilitation of a character that, in Man of Steel, registered as acutely selfish. This Ultimate Edition leaves us in no doubt that Clark Kent is this being's core identity. He wants to hold down a job and spend his life loving and looking after Amy Adams' Lois Lane.

The Superman persona then is something truly distinct, and perhaps even unwanted. It's a role that Kent assumes not out of joy or even necessity, but out of guilt. He knows he can help. The confrontation with Batman isn't motivated by the hypocritical urge to tidy away the human vigilante, the greater detail here points to a Superman that is alarmed by a man who doesn't even try to understand the consequences of his actions. In that respect, Batman becomes a personification of all this film's oozing, capricious humanity. Bruce Wayne is oblivious and indulgent, filled with certainty and acting without any thought or consideration for what Superman brings to the world.












When Lex cajoles Superman into confronting Batman, the Man of Steel is being given the opportunity to pummel an avatar for a society that wilfully misunderstands and rejects him. Clark has been given every reason in the world to cut loose and obliterate this fallen Batman, his decision not to is critical. In this moment we understand the two distinct headspaces that have tracked naturally to this crisis point. Goyer and Terrio have worked hard to place these two American icons in a situation that demands they try to murder each other. Thanks to the Ultimate Edition's additions though, the context has changed completely.

Batman v Superman is no longer a WWF dream match, it's a misanthropic suicide pact between two broken idols, disgusted by the world that surrounds them (see also - Optimus Prime in Transformers: Age of Extinction). This viewing, when Batman intones "You were never a God, you were never even a man." he might as well be talking to himself. He knows he's gone too far, he's working against his mission, betraying his vow to Gotham and his dead parents to appease his bruised ego. By apportioning equal time and motivation to Superman we get a fresh perspective on a Batman desperate to be swept up and saved.












The film now naturally acquires the despairing emotional sweep that the theatrical edition merely assumed. The much derided Martha moment plays less like a grinding gear change and more like a moment of divine inspiration striking at the core of Bruce. We've just watched Superman pull his punches. He didn't burn Batman down or twist his head off, Clark instead fought to halt. These actions clearly demonstrate Superman's capacity for selflessness and decency, any lingering doubts about Man of Steel's man-child are erased. We absolutely do not want to see this Superman killed by a Batman so lost that he has convinced himself that pulling the sun out of the sky is the right thing to do.

The deletion of Superman's path to this fight robbed Batman v Superman of its sense of tragedy. Martha Kent's rescue is not only the film's emotional climax now, it's the moment a bitter enemy redeems himself, finding purpose working alongside an altruistic superhuman whose last thoughts were of his mother. The chivalrous, Arthurian imagery present in the superfluous CG crescendo that closes the film has been given purchase in something other than an Excalibur poster outside the Wayne family's death cinema. They're the model for future films - Knights without countries finding common cause fighting for the ideals of a God that died for his adopted planet. Batman's promised Justice League seems less like an economic imperative and more like a logical progression from the moment an alien made Bruce Wayne feel small then ashamed.

Tuesday, 28 June 2016

Sylvester Stallone in the 1980s - Over the Top












Sylvester Stallone's brief dalliance with The Cannon Group concludes with Over the Top, a picturesque, would-be tearjerker direct from company head Menahem Golan. Stallone plays Lincoln Hawk, an absentee father looking to reconnect with his son before the film's climax press-gangs him into an all-consuming arm-wrestling contest. Over the Top does little to tap into Stallone The Star, his take on Hawk is reserved bordering on flat. Golan instead uses the actor as the personification of inexpressive masculinity.

Despite a few airbrushed posters focused around Stallone's steely, action-ready musculature, Over the Top takes a different tact for the majority of its runtime, unspooling from the perspective of his onscreen son. David Mendenhall's Michael is a child trapped in the company of a parent he doesn't know or really understand. Hawk is a wandering trucker obsessed with bicep expanding repetition, Michael is a hesitant, fragile little boy boxed off to a military academy by his mobbed-up Grandfather so he can learn how to sneer at poors.

Like all remote, emotionally cool movie fathers, Hawk struggles to comprehend a child that is an individual rather than an extension of himself. Hawk pushes his son into emotional and physical arenas that he has himself mastered with the intention of stressing their innate, biological kinship. Conflict demands Michael fail outright but in the end an ill-advised arm-wrestling contest with a diner tough becomes a confidence builder for the son rather than an opportunity for the father to manage his peculiar expectations. Disappointingly, Over the Top isn't interested in Michael failing or Hawk growing.

Over the Top has the constituent parts to create something quite interesting. Stallone was living, breathing pop culture at this point while Mendenhall is able to communicate a real sense of desperation - although the child star displays a relentlessly toothy smile, his eyes are wide with real mania. Whether or not this is actual acting or simply the boy's physical reaction to playing against Rocky is irrelevant. It works for the character. Unfortunately, Stallone isn't asked to do anything as taxing as love a child that doesn't measure up to his own brawny standards. Over the Top is all the poorer for that.

Wednesday, 15 June 2016

E3 2016 - Battlefield 1





Jackfrags and Matimi0 with some Battlefield 1 gameplay. Put all notions of a miserable trench war out of your head, this is The Great War on an adrenaline drip. Tommies and Fritz tearing around France, blasting holes in each other with sexed up identity weaponry. Interestingly, both embedded players have gravitated towards the Assault Class and its not-actually-anachronistic Bergmann MP18, a German submachine gun that was issued in the final stages of the First World War and went on to be banned under The Treaty of Versailles.

E3 2016 - Death Stranding



Despite his move away from Konami, Hideo Kojima has retained the services of former Silent Hills partner Norman Reedus, casting the actor as his latest mullet muscle man in Death Stranding. This being a Kojima joint, actual info is scant. All we really know is that Death Stranding is an action game and (regardless of early word that the game designer was keen to get his next game out quick) we shouldn't expect it anytime soon.

E3 2016 - We Happy Few



Compulsion Games' We Happy Few casts the player as a right old misery guts, the kind of guy who won't take his happy pills and keeps pointing out that the future isn't delightful and charming, it's actually really awful and horrid. Starting life as a Kickstarter that I somehow completely spaced on, We Happy Few looks set to pick up where Ken Levine's original (wonderful) BioShock left off, delivering a tense, hardscrabble jaunt about a future-shocked, psychedelic environment.

E3 2016 - Yakuza 0



Not that you'd know it watching this trailer but Yakuza 0 takes place in 1988 and allows players to mooch around Japanese arcades between scraps, pumping coins into Sega classics like Space Harrier, Fantasy Zone, OutRun, and Hang-On. Sounds like a dream come true to me.

E3 2016 - Days Gone / God of War





Keen to reverse the ailing fortunes of their worldwide studios, Sony have hit upon a bold new strategy: they'll turn every game on their slate into The Last of Us. We've already seen it with Uncharted 4: A Thief's End, Naughty Dog's climb and shoot game given a dour, dialogue heavy tuning in pursuit of a better Metacritic score. Days Gone, from Syphon Filter devs Bend Studio, proceeds from an obvious point of influence - players are tasked with crafting improvised explosives whilst cascading cadavers threaten what's left of humanity.

Even slash 'em up stalwart God of War isn't immune to this company wide brief. Kratos is no longer locked in a vast dynastic struggle with the Greek pantheon, instead he's a grumpy, emotionally cold father bumbling around in his local woods, poaching some scran with his incompetent son. This revision actually works pretty well for Kratos (a character that's always threatened to be a total fucking bore), it gives him some much needed dimension. Turns out the violent relics of sixth-generation video games can become interesting again if you just lumber them with a gentle child. Who knew?

E3 2016 - Resident Evil 7: Biohazard



Or Biohazard 7: Resident Evil if you live in Japan. Despite being Capcom's flagship franchise the Resident Evil series suffers from a perpetual identity crisis. Is it a rickety, zombie infested puzzler? Maybe it's an over-the-shoulder crowd management game? Or perhaps it's a super boring third-person actioner featuring absolutely zero explanation of its deeper movement and melee mechanics? For this 7th sequel, Capcom, emboldened by Hideo Kojima's PT demo, have gone back to tumble-down houses and lurking terror. Due out on everything expensive, the PlayStation 4 version also features full, nightmarish VR support. There's even a playable preview available right now if you fork out for PS Plus.

E3 2016 - Titanfall 2





Finally liberated from an Xbox only exclusivity deal, Respawn Entertainment's mech-murder sim looks set to launch with traverse-everything gameplay, free forever DLC, and a campaign mode with somebody their best Peter Cullen / Optimus Prime impression. Quite why EA have elected to release Titanfall 2 the week between Battlefield 1 and Call of Duty: Infinite Warfare though remains a mystery.