Showing posts with label Idris Elba. Show all posts
Showing posts with label Idris Elba. Show all posts

Wednesday, 10 June 2026

Masters of the Universe



Barbie for boys, right? That had to be the pitch echoing around Amazon headquarters a few years back. Director Travis Knight's Masters of the Universe - screenplay by Chris Butler, Aaron Nee, Adam Nee, and David Callaham - attempts a similar sort of trick as Greta Gerwig's film by ascribing three-dimensional torments and traumas to plastic, two-dimensional characters. Although not directly dissected within the piece, this Masters of the Universe (like Barbie) posits an unchanging layer of reality, distinct from our own lived experience, that operates with the strange, impenetrable logic of children at play. Soldiers, who cannot understand that they are toys, stand glowering at their mutated opponents; the front line of a war trapped in perpetual stalemate. This impasse holding until the imagination that is arranging these battles returns and completes their game. They don't even have names without him. So, after escaping through a swirling portal in the midst of a coup, Prince Adam of Eternia is stranded on Earth for fifteen years, desperately searching for the power sword he lost in psychedelic transit. 

Like the title character in John Milius' Conan the Barbarian, any interim between the sacking of his kingdom and the mindless toil that greets him in manhood - the Cimmerian endlessly turning an enormous grain mill, singlehandedly; Prince Adam working for HR in a strict, backbiting American office - is deemed extraneous and elided here. Unlike Margot Robbie's doll though, Nicholas Galitzine's pretender to the throne isn't yet the finished article. He hasn't completely assumed the role of beloved action figure. The rotoscoped, cornball antics of Filmation's He-Man and the Masters of the Universe television series may exist as a yet-to-be-achieved state of success within Knight's film but, this blaring simulacrum aside, there is something very different about Prince Adam the person. Surrounded by stock characters and bullied incessantly as a child for his perceived weakness, Adam is, as his mother hints, unstuck and atypical in this setting. He doesn't instantly fulfil a role within the wider play setting. He is, in fact, a chimera: a hybrid that combines the imaginative energies that course through this fictional realm with the deeper, much more complicated emotional range of an actual human being. 

Adam's assumption of Grayskull's cosmic power then a condition of an uncanny birthright - his mother a lost astronaut originating from Earth; his father an unsparing, PVC warrior - that allows him to channel and iterate on hackneyed skirmish. This boon isn't then something that can passed freely between the rest of Mattel's product range. Impressively loud, thanks to Daniel Pemberton's thundering score and Brian May's superheroic licks, Masters of the Universe may betray a similar sort of studied irreverence as a Taika Waititi Thor (or last year's A Minecraft Movie for that matter) but Knight's vision is presented with a kind of 5½ inch fluency that registers as celebratory rather than mocking. So, Karg and even Pigboy (as well as Dolph Lundgren in a cameo that plays like a DVD extra) from 1987's Masters of the Universe cohabit with characters plucked out of syndicated cartoons, Little Golden Books, and a Trap Jaw, played by Sam C. Wilson, that could be kin to Chris Cunningham's Mean Angel from 1995's Judge Dredd. This lovingly curated brand maintenance (as that is exactly what this is) exists within a piece that, as well as Arnold Schwarzenegger's breakthrough hit, quotes liberally from the stadium rock wing of the action-fantasy canon: Queen tracks are lifted straight out of Highlander to serve space opera theatrics on loan from Mike Hodges' Flash Gordon. All of which is to say that, in presenting itself as a mutant patchwork of clashing, barely compatible sources, Masters of the Universe 2026 is an appropriately cacophonous adaptation of a 1980s toyline. 

Friday, 6 August 2021

The Suicide Squad



Set on the fictional island of Corto Maltese, a Cold War critical South American territory named for Hugo Pratt's sea captain that first appeared in Frank Miller, Klaus Janson and Lynn Varley's The Dark Knight Returns, James Gunn's latest, The Suicide Squad, allows the writer-director - not to mention Warner bros' hundreds of millions of dollars - to relitigate the Bay of Pigs invasion of Cuba, substituting in third-string supervillains for history's well-armed exiles. A military coup on the aforementioned isle has allowed an American black site to change hands from a pro-US incumbent to a war-mongering General eager to lay waste to his former oppressor with extra-terrestrial weaponry. To Suicide Squad's credit, the transitioning country does display all the hallmarks of having been a Washington vassal state - the majority of the population suffer in abject poverty while soldiers drive around in General Motors Humvees, loaded down with heavily customised M-16s. 

Naturally, Harley Quinn and pals are far more successful than their real-life counterparts when it comes to violently evangelising CIA sponsored democracy, ceding power to a small group of electable revolutionaries by, simply, killing everybody else who could fill that power vacuum. Pitched at the gross-out comedy end of the superhero spectrum - see also the Deadpool films - The Suicide Squad revels in the kind of mass extermination that is often weaponised against Gunn's former collaborator, Zack Snyder. The city levelling rampage of a villain lifted from the first appearance of the Justice League of America (1960's The Brave and the Bold #28 - the original Suicide Squad appearing in the previous issues) comfortably kills thousands of civilians. Presumably, the lack of outrage at this outcome is due to the audience's ability to tune into Gunn's tonal wavelength rather than, say, the fact that Snyder's Man of Steel demolished literal pillars of western hegemony, ending middle class North American lives, rather than working class Latin American ones. 

Nominally a sequel to David Ayer's chopped and screwed misfire, Gunn inherits several choice pieces of casting for his own film - the most reliable of which are Margot Robbie's Dr Quinzel, the closest thing the current DC cinematic universe has to a lynchpin, and Viola Davis' cold-blooded take on Amanda Waller. Bizarrely, Idris Elba is recruited to repeat a great deal of Will Smith's arc from the previous film, except this time with a greater emphasis on transforming gadgets. John Cena, recently seen failing to plug the Dwayne Johnson sized hole in F9, is much more at home in this film, consciously leaning further and further into the plastic absurdity of the action figure outline he has cultivated. Armed with a helmet that looks very much like a chromed dickhead, Cena's bloodthirsty Peacemaker is the performance most of a piece with Gunn's violent flippancy; likely the reason that the ex-pro wrestler already has a spin-off streaming series lined up. Gunn's film then, loaded down with exploding mutants and cringing misfits, displays an obvious affection for DC's more obscure comic book characters, if not the persecuted citizens of the Second World.