Tuesday, 30 December 2008
Disaster Year: 2008 Awards - Most Detailed Wasteland: Fallout 3
Most Detailed Wasteland: Fallout 3
Fallout 3 has a thread of narrative woven through it. You plod along after your missing father, puzzling out his movements after he escaped the isolationist Vault 101. The breadcrumbs drive the game on, unlocking new areas and enemies, and eventually stall the title dead with a disappointing pay-off. That's Fallout 3's narrative, but it ain't the story. The story's the land, and all the people in it. The story is wandering around a God forsaken rad blasted rubble pit, stumbling across decrepit buildings and traumatised survivors. The story is rifling through pip-pip computer records, uncovering solemn accounts of post-war hardship. The story is uncovering other sunken Vaults, each more terrible than the last. The story is making allies of dogs and mutants, and trying to keep them out of trouble. That's Fallout 3's story: wandering. Plundering. Discovering.
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