Showing posts with label Disaster Year 2021 Awards. Show all posts
Showing posts with label Disaster Year 2021 Awards. Show all posts

Thursday, 30 December 2021

Films 2021



Although often bizarre to look at, thanks to a digital scrubbing process that bleeds all the grain and noise out of the vintage clips, Peter Jackson's The Beatles: Get Back accomplishes a similar feat to the director's World War I documentary, They Shall Not Grow Old, namely it places the viewer inside an extremely specific space and time then lets them simmer. Rather than cower with rotting Tommies in a French field though, Disney+ subscribers are able to sit-in on three weeks of rehearsal as The Beatles prepare to record one of their last albums. 

Pared down to eight hours (then divided into three episodes) from sixty hours of footage, Get Back differs significantly from Michael Lindsay-Hogg's 1970 documentary Let It Be, avoiding that director's more tabloid instincts to allow stories to emerge, slowly, on their own. Everyone (rightly) mentions Paul McCartney conjuring Get Back out of thin air but just as joyous is the day that Billy Preston visits Apple Studios and is immediately recruited by John Lennon to play electric piano. Preston's contribution to these session is transformative, instantly adding flesh to the bones of I've Got a Feeling and Don't Let Me Down, much to McCartney's obvious elation. 





Paul Verhoeven's Benedetta - much like his book Jesus of Nazareth: A Realistic Portrait - seeks to define a human element that might otherwise be lost when examining booming religious fervour. Virginie Efira's Benedetta then isn't a wide-eyed innocent completely lost to her visions, she's a canny politician with a foresight either broadcast to her from heaven or, simply, originating from her middle-class upbringing and education. Taken to a convent as a child - Verhoeven insisting we see the financial transactions required for a wealthy landowner to secure their child a permanent position with this nunnery - Benedetta is immediately trapped beneath a collapsing statue of a Madonna bearing her breast to nurse Christ. Naturally, she takes comfort from this incident.






Enid's work for a 1980s Film Censorship Board is methodical, turning over objectionable sequences for home video release, looking for ways to lessen their intended impact. As Censor goes on we learn that this meticulous but bowdlerised approach to trauma extends out into Enid's personal life as well. Interactions are trimmed and edited until Enid is able to pass through them unscathed. An awkward moment when a colleague summons up the courage to ask her out for a drink is glossed over, Enid addressing some of his chatter but, crucially, not the invitation for a personal connection. Eventually, these tweaks multiply out of control. 

Conversational elides prickle into an idea of conspiracy, a notion that Enid's parents know something about their daughter that she herself is unwilling to confront. This disquiet grows into instantaneous breaks with painful reality, Enid constructing a completely new - and untroubling - sequence of events the moment her present becomes unpalatable. The further into Enid's psychosis we go, the more of the film is given over to a version of events that exists solely in a damaged brain seeking a familiar structure. At this point writer-director Prano Bailey-Bond and cinematographer Annika Summerson collapse the width of the frame, readjusting the film's landscape to fit the pan and scan dimensions imposed on early VHS, allowing Niamh Algar's Enid to cure Britain of its social ills and correct her sister's fate. 






Throughout Denis Villeneuve's Dune there's a sense that mankind has battered forward through the centuries to arrive at a point where, for all their boons, they are just better able to beam their failures and shortcomings out into space. This pitch black universe, rather than offering brand new opportunities or transcendental experiences, has turned out to be an enormous canvas, just waiting to be painted red with fire and blood. Timothée Chalamet plays Paul Atreides, the heir to House Atreides, a dukedom in a vast - and largely unseen - intergalactic empire underpinned by dutiful servants, who double as human computers, and a powerful cult of witches who plant prospects throughout the empire, armed with breeding instructions. Paul is the result of one of those procreations (if not necessarily the strict order that directed it), a young nobleman afflicted with involuntary glimpses of moments in his life he has yet to live. The tension in Villeneuve's Dune then is that of an assumption. What is it that makes Paul Atreides special? His tragic experiences? His possession of a mind that trespasses outside strictly ordered time and space? Or is it simply his willingness to be battered towards Godhood? 






Evangelion: 3.0+1.01 Thrice Upon a Time initially puts Shinji Ikari to one side, the child experiencing a catatonic depressive episode in which he struggles to come to terms with a world he believes he destroyed in the previously instalment. Surprisingly, several of his school friends have also survived the apocalypse and the tumultuous years since, growing to adulthood - an emotional, as well as biological, state specifically denied to the plug suit children. These survivors live on a partitioned scrap of Japan, an agricultural village, protected by fantastical fencing technology, that works in concert with Miss Misato's massive war machine. Unlike the crew of the battleship Wunder, Shinji's Tokyo-3 High School classmates are welcoming, allowing the young man the time and space needed to reach some sort of emotional equilibrium. 






Eventually making his way to the Green Chapel, Dev Patel's Gawain encounters The Green Knight, slumbering. Once awake, the creaking woodsman - portrayed in this setting as a curious mix of Father Christmas and the Devil - hurries, as agreed, to deprive his visitor of his head. Reluctant to give his life up so easily, Gawain attempts to flee. It's here that David Lowery's film lifts a conceit from Nikos Kazantzakis' The Last Temptation of Christ (not to mention Martin Scorsese's filmed adaptation), allowing the sacrificial lamb to experience the life he believes he might go on to live. 

Whereas Scorsese's film depicts a certain amount of human contentment before the rot sets in, Gawain's yuletide present is a lifetime lived in minutes; experiences and events overlapping into one long, thundering, march of despair. Gawain sees his future as a sleepwalker King, finally knighted moments before Arthur himself passes away. Entrusted a kingdom, Gawain allows the hesitancy and indecision that marked his final encounter with the Green Knight to define his reign. Gawain's vision lingers on images of his mother, quietly aghast at her child's repeated failures. Her disappointment is compounded by decisions rooted in Gawain's inflexible idea of monarchy - isolation and brutal attempts at propriety track, neatly, into a bone-deep despondency. 






Although in the early going No Time to Die's action sequences play around with a similar kind of bored expertise as Spectre - most assuredly in a twilit forest where Bond easily outmanoeuvres umpteen vehicular assaults - when Safin's terror presses closer to home, Daniel Craig's Bond is seen to really struggle. In Fukunaga's now signature (anxiety inducing) oner, we see James limping up a mouldering staircase with attacks coming from every conceivable direction. In these moments Craig's physical dexterity and determination - genuine positives when considering this character that have become less and less remarked upon the further away we get from Casino Royale - are truly allowed to shine. Peril is dealt with fractionally, an entire spinning plate apparatus with Craig dead centre, adjusting the henchman, firearms and grenades constantly hurled his way.






A Christmas ghost story, one in which Kristen Stewart's rebuffed princess finds herself trapped, by obligation, in a house and station that seems to slowly - over decades - digests its inhabitants. Pablo Larrain's Spencer is gorgeous, Claire Mathon's photography recalling a specific, period, kind of photochemical processing that leaves images lightly blown-out by the low-hanging winter sun. An icy chill seems to physically roll off early morning shots of this Sandringham Estate, communicating a stillness, not just in temperature but in time. Stewart's Diana is human and modern, a young mother being feed into a system that runs on callous, impersonal, marriages and an impenetrable propriety that transforms mute maids and an overeager equerry - in function - into gaolers. Larrain's film, written by Steven Knight, works against Diana's red top martyrdom by, repeatedly, presenting her as a person - a child - running headlong at an all-consuming disapproval. 





Titane, like Spencer, derives tension from people attempting to silently navigate a series of acute nervous breakdowns while stuck in social situations that require they contribute either a charming or pliant exterior. Julia Ducournau's film is, in one sense, kin to Shinya Tsukamoto's Tetsuo: The Iron Man in that both films consider the ways in which symbiosis with metal can pervert the human body. Skull fractured in a car accident as a child, necessitating a titanium plate that cups her brain in place, Agathe Rousselle's Alexia becomes fixated on violent, speeding, automobiles as agents of sexual desire. 

This affection is reciprocated by a tricked-out lowrider that batters Alexia's changing room door at an expo show she has just worked; their dalliance leaving Alexia swollen with a child that causes her body to leak motor oil. Where Tsukamoto explored metamorphosis in terms of sweaty sexual anxiety - an otherwise smooth face suddenly prickling with steel shavings or a penis mutating into a spinning, lethal, drill bit - Ducournau's film charts her transformations at a stately pace, forcing Alexia to constantly contend with a physical body that refuses to comply with her wishes. Posing as the missing son of Vincent Lindon's bereaved firefighter, Alexia spends the majority of her pregnancy wrapping her body up in a painful bindings, desperately trying to thwart the growing suspicions that surround her. When constriction fails, she takes to punching her stomach; hammering away at the unwanted child that refuses to die inside her. 





Upfront, Zack Snyder's Justice League offers a very clear demonstration of what the slighted director brings to this material, beyond a towering aspect ratio and a colour palette attuned to unyielding metals. In Snyder and screenwriters Chris Terrio and Will Beall's undiluted version, Batman's first meeting with Aquaman on a remote Icelandic outpost is presented as an incredible effort in of itself. Ben Affleck's Bruce Wayne has surmounted cracking glaciers and a storm that grounded all manner of aircraft just be in the same room as the rightful King of Atlantis. Their meeting concluded, Jason Momoa's regal roadie strides off to be in the ocean. Snyder focuses on Affleck's despondent expression, his glance off this would be ally as it starts to snow and a group of women begin singing the kind of mournful, lilting, prayer you'd expect to hear at a monarch's funeral. Bruce worries that his words - his warning - has fallen on deaf ears. When he remembers to look back, Arthur has gone and gentle ripples are fading on the water.

Tuesday, 28 December 2021

Video Games 2021



Astalon: Tears of the Earth is an action-platformer that often reads as a grand summation of one corner of 8-bit gaming. Level layouts are non-linear and full of secrets, like a Metroid; while screens themselves are block coloured and ruthlessly staffed with enemies, similar to a NES era Mega Man. The lack of flicker and an (eventual) ability to instantly swap between the three colour-coded dungeon dwellers indicate that LABSworks' game is, very obviously, operating far beyond the scope of an 80s system but the same sort of cute-but-twitchy compulsion remains. 




Like basically everything else on this list, Crisis Wing is a throwback. In this instance a note perfect evocation of the unloved - almost off-putting - chunky colourful shooters that made up the numbers in 1980s arcades. Pieslice Productions' game is a vertical scroller very specifically in the vein of Toaplan's Mega Drive hit Truxton; a no-frills, Yamaha synthesiser, score attack that has players struggling through the kind of synchronised enemy waves that recall the early, elemental, mechanics that underpin this genre. Crisis Wing's best component is an exceptionally difficult Buss Rush setting that limits both lives and screen shattering smart bombs. It's a mode that demands a completely different frame-of-mind than the main game - all hope is extinguished; deaths are incessant and unavoidable, all you can do is try and lose your ships at opportune times. 




Deathloop is a late entry onto this list. Bought in a Christmas sale, Arkane Studio's game quickly nudged out the likes of Carrion and Call of Duty: Warzone's blown-out Pacific rethink with its sneaky, temporal, hijinks. Players creep about as Colt, an amnesic security guard who begins every day shivering his way through a beachbound hangover. Although I've barely made a scratch at this point, Deathloop's qualities are clear and iterative - the player slowly picks apart each section of this frozen island to discover where and when several high-value targets will make themselves vulnerable on an endlessly regurgitating day. 




A hold-over from late last year, Demon's Tilt is a Satanic, 16-bit, pinball game recompiled for the modern era. Like the ancient ROMs that Flarb LLC and WIZNWAR's game embellishes - most obviously Compile's Devil's Crush and Technosoft's Mega Drive conversion Devil Crash MD (known as Dragon's Fury in the US) - Demon's Tilt takes place on a massive, multi-screen, pinball table; one seemingly hexed by diabolical, high-score granting, creatures. 




Rough around the edges - particularly in terms of how the player is expected to discern which onscreen effects are environmental hazards and which are, simply, graphical flourishes - R-Type Final 2 still manages to evoke the same strange, funereal, effect as its PS2 predecessor. Whereas most side-scrolling shooters prioritise a sense a propulsion, as if the player is controlling a streaking missile, Final 2 is trepidatious. Crafts nervously crawl through the levels, as if hoping not to stir some sleeping titan, while the enemy encounters are often revealed like ambushes - robots burst from rotting shipping containers in the first stage. Above all though, Granzella's crowd funded sequel gets the little things right - the shriek of a charging blast attack or the satisfied purr when that banked beam reaches its most ruinous pulse. 




Despite a dull pre-release demo and an opening hour that leaves the player feeling like they're stuck in a series of static encounters, Resident Evil Village eventually reveals itself to be the best instalment in the series since the 4th - recent remakes included. Notionally tasked with hunting down the chimeric chancers who have kidnapped your infant daughter, Village's best loops happen off the beaten track, when you're circling back to previously cleared areas to see how the always advancing time of day has effected layouts. Has a new enemy type gotten loose in the field? Are you now able to access a rowing boat that allows you to reach a previously unexplored dock? Village also see the return of incrementally upgradable weaponry, a feedback drip-feed so consistently satisfying that you wonder why Capcom made such a concerted effort to forget about it. 




Almost ludicrously difficult - notably so before the temporary save solution was patched in - Housemarque's Returnal is, nevertheless, a complete to dream to play. Movement, both in terms of dashing lunges and locking to static structures when dodging incoming fire, is beautifully implemented. At its best, the game feeling very much like the natural successor to both Devil May Cry 3's Trickster input style and PlatinumGames' Vanquish. Like these Japanese stalwarts, Returnal gifts players the ability to absolutely gobble up the game's prehistoric, Acheron adjacent, scenery; blazing from one end of a fossilised alien play area to another. 




Charm itself, A Short Hike sees players steering a worried bird around a trail that gets increasingly vertical, necessitating they collect discarded feathers to prolong their ability to stay off the ground. Adam Robinson-Yu's game is autumnal, a low-polygonal shimmer that can be rushed through - players combing the island for power-ups allowing them to scale a sheer mountainside - or slowly picked apart with a relaxed hunt for side-quests. Mark Sparling's music is of special note, a wholesome and lightly heroic suite that uses electronic samples straight out of the 32-bit era. 




Downloadable content that not only expands the scope of the base game but introduces mechanical corrections and flourishes that seem to redefine what another, future, Bare Knuckle instalment could be. As well as embellishing the story mode with three fresh characters, Streets of Rage 4 - Mr. X Nightmare introduces a survival sim presided over by Streets of Rage 3's Dr. Zan. Players fight through randomly generated stages - with backgrounds and layouts culled from as far a field as the Game Gear conversion of the original game - with levels ending once all foes are beaten back. Our pugilists are then given the choice of two power-ups; persistent choices that can be used to sculpt a fire-breathing tank or an electrified glass cannon. 




A squishy, squelchy, store shooter; Void Gore begins with the player as a terminally ill-equipped suppository ship blasting their way up an arterial vein. Encircled by swarms of eyes and chomping meat balls, Void Gorers must hammer away at low yield, repeat passes before they amass enough in-game currency to really trouble the game's laser bleeding organs. Although, obviously, the player ends their trophy run significantly stronger than is necessary to peel back the first half-dozen stages, Void Gore quickly finds a sweet spot, a state of play in which inputters are, purely, responding to flashing patterns that mean to kill. 

Monday, 27 December 2021

Music 2021



ALISON & Krosia - Spirit // Arooj Aftab - Mohabbat // Blinker the Star - It's Alright (Baby's Coming Back) // cacho. - Soulless // The Chemical Brothers - The Darkness That You Fear // CHVRCHES - Good Girls (John Carpenter Remix) // count.00 - Glass Heart // Crystal Cola - Ocean View // Daniel Hart - Now I'm Ready, I'm Ready Now // DavZ - Welcome Home // Death from Above 1979 - One + One // Eagle Eyed Tiger -Fly Me to the Groove // Ex:Re - Where the Time Went (with 12 Ensemble) // Halsey - I Am Not a Woman, I'm a God (Live) // Hans Zimmer - Herald of the Change // Hayley Williams - Teardrop // Hotel Pools - Vacation // Myrone - ANIMAL STYLE ANTHEM //Olivia Rodrigo - Driver's License // Radiohead - Follow Me Around // Rosentwig - Latibule // Shiro Sagisu - Gekitotsu! Gouten tai Daimakan // Tom Holkenborg - At the Speed of Force // バーチャル Paragon ™ - 1992 - 空腹の目