Friday, 20 June 2014


Screened for the press last week, the E3 gameplay demo of Metal Gear Solid V: The Phantom Pain shows off a game primarily concerned with being an exciting toy. This is actually a bit of a shock - story trailers have so lasered in on grim dark themes like child soldiers and genocide suggesting something a little more constrained and directed. On the strength of this, The Phantom Pain is nothing of the sort. Kojima and co selling on an idea of an interactive GI Joe playset with all the gadgets and vehicles tucked away in the code just waiting to be discovered, then airlifted back to your customisable base.

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