Sunday, 1 June 2014
This close to release you'd expect The Evil Within to look a little more polished. Waste ammo shooting a jittery cyber ghost and you at least expect something dynamic to happen when he finally backs you into a corner. Maybe Tango Gameworks are intentionally holding back on the death animations? I can't imagine the game will ship with that obscured explosion touch. I hope not anyway. Elsewhere we get a tease of the game's shape - rapid environmental changes, quick think death traps, and roaming around searching for keys. For a fan of Shinji Mikami's Resident Evil entries, that's very exciting.