Friday, 13 December 2013

"Looks like an enemy recovered the car, so..."

It's hard to get a handle on what Metal Gear Solid V: Ground Zeroes is going to be. All released footage has revolved around the infiltration of this particular POW camp. The emphasis on rescues and recruitment recalls Metal Gear Solid: Peace Walker (itself intended to be the fifth series instalment at one point), suggesting a hub based collect 'em up? Systems and gameplay feedback are also front and centre, looking delightful. The ability to create a solid, working foundation of interactive expectations is an undervalued ability. The best games allow players to generate a sense of security through basic calculations - cause and effect is everything. In that sense, Zeroes looks like it's got a rugged, but flexible machine pumping away under the hood. Out in March and budget priced, Zeroes would seem to be a slimmed down, chaser experience, with the real meat to come later in Metal Gear Solid V: The Phantom Pain.


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