Saturday, 11 June 2011
E3 Dragon's Crown
Frankly, Dragon's Crown demanded its own post. Internet word holds that the title began life as a Dreamcast semi-sequel to Atlus's Saturn RPG scroller Princess Crown. Distended development time on Murasama: The Demon Blade causing the game to slip a few generations. Dragon's Crown's art-direction is something else, shredded shoulders and frowns for the chaps, jiggly delicates for the girls. It's Dungeons & Dragons regulars redesigned by Simon Bisley in a full-on sex froth (Sorceress is Disaster Year's favourite). Developer Vanillaware, made up of ex-Atlus staffers, are carving out a delicate little niche catering to the apparently overlapping concerns of grubby boys, and mathematical 2D brawler fans.