Thursday, 12 November 2020

Demon's Souls - DANGLY BITS



Digital Foundry's John Linneman's chats with Marco Thrush and Peter Dalton from Bluepoint, as well as SIE Worldwide Studio's Gavin Moore, about their imminent PS5 remake of Demon's Souls. As expected from the development team that wrung the Xbox 360 dry to get the first Titanfall running at a solid refresh rate, the Bluepoint guys - in a pretty unguarded moment for a PR push - state a preference for their rock-solid Performance Mode. The clang is so loud that Moore quickly chimes in to talk up the game's less refreshed (and likely closer to the stuttering PS3 original) Cinematic Mode. New footage of the game is brief, centred around a Penetrator battle that signals a few key aesthetic changes, both good and bad. The boss itself now appears closer to the deep-fried damnation you'd expect from key Dark Souls characters while the Fat Official has been downgraded from an abyssal Beefeater to your standard pustulous oaf. 

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