Saturday, 25 October 2014
Destiny in Detail - Why Are We Still Playing?
Matt Lees with a superb breakdown of Destiny. Unlike their previous games, Bungie's latest is a game built on constant repetition with zero setpieces that still manages to keep you playing for over a hundred hours. Lees touches on basic feedback loops, something Destiny is incredibly good at, and the only occasionally satisfying one arm bandit reward system. As Lees points out Destiny, like the Call of Duty series come to think of it, is a game experience wholly built out of how well the in-game guns handle. Every single weapon, regardless of class or level, is consistently fun to fire at your enemies.
Labels:
activision,
Bungie,
Destiny,
Matt Lees,
video games
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