Thursday 29 October 2020

Mortal Kombat



Paul WS Anderson's Mortal Kombat is a plastic, knowingly absurd, take on Enter the Dragon that trades opium ring smashing for textureless CG and lopsided pacts with treacherous, intergalactic, sorcerers. Kevin Droney's screenplay is undercooked, its characters a shallow procession with simplistic, one-dimensional objectives. Exciting trials - some of which have an obvious, dynamic, connection to the Midway Games arcade series the film is based on - are introduced then tossed off, usually in dialogue. The tournament structure that underpins Mortal Kombat is rendered nonsensical too, quickly dissolving into a series of braggadocios challenges that track neither winner nor loser. Anderson and Cinematographer John R Leonetti's film is handsome though, particularly the smoky, visually dense arenas that trap the various ninja fights. 

As is often the case with Anderson's work, Mortal Kombat features one scene that stands head and shoulders above the rest of the film. In this case it's a delirious reshoot sequence, a fight between Robin Shou's Liu Kang and Keith Cooke's Reptile, levered in after test screenings called attention to the lack of punch-ups. The brawl proceeds with the same demented energy as Resident Evil: Afterlife's Axeman interlude - both confrontations seem to be happening just outside of the film they inhabit; digressions that magnify then explode the established language of the piece. In Mortal Kombat this translates to a tighter, meaner, approach to Anderson's twirling take on martial arts - the shorter, more impactful chains between Cooke and D&B Films veteran Shou become an animated, physical, extension of Traci Lords and Juno Reactor's pounding Techno track. Camerawork throughout this fight is looser as well, our perspective frequently becoming a punch-drunk participant. Cooke is even permitted to place his hands on top of the screen, using his weight to angle us down, towards his incoming knees. 

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