
Revisited in its theatrical cut, director Peter Jackson's The Lord of the Rings: The Fellowship of the Ring is still an impressive achievement in compressed storytelling, an approach that makes the film's three hour runtime feel positively breakneck. In adapting JRR Tolkien's first volume of The Lord of the Rings Jackson, along with co-writers Fran Walsh and Phillipa Boyens, have jettisoned characters and situations, as well as borrowed events from later books, to arrive at a piece that is largely built around two characters - Elijah Wood's Frodo and Viggo Mortensen's Aragorn - both of whom are slowly being crushed by expectation. For Frodo it's a pressure that he has, to some degree, chosen to take on himself. Although, as Ian McKellen's Gandalf pontificates, Frodo is uniquely suited to meet this call to adventure, it is this young hobbit who stands amongst squabbling giants at Rivendell and volunteers himself to transport a ring of incredible, corrupting power across the world to be dropped into a volcano.
Frodo, and the rest of the halfling members of this expedition for that matter, are positioned as cheery innocents who, in attempting to repeat the storied quests of their forebears, find themselves journeying deeper and deeper into an all-encompassing horror. It isn't difficult then to draw parallels between the residents of the green and pleasant Hobbiton and the British Tommies who left their homes to be gobbled up by a new kind of warfare on French fields during the Great War. Both are, popularly, framed as guileless and therefore massively unprepared for what awaits them abroad. Tolkien, presumably, twisting his own flea-bitten experience of pulverising modernity at the Somme to ask what conflict could possibly be worth all this bloodshed and destruction? Threat in this first installment then is organised in terms of the technological, specifically generated by a vassal state transforming itself into an industrial hub. Christopher Lee's fallen wizard Saruman, who believes it politically expedient to align himself with a returning spectre, orders his underlings to overturn ancient trees and churn up the earth beneath them until this sorcerer's domain is cast in mud and smoke; an enormous warren of intersecting tunnels where roughly hewn armour and mutant hordes each tumble off a production line.
In a wider realm spotted with the crumbled remains of advanced civilisations, Saruman's excavation registers as obscene - the willful destruction of a formerly picturesque, fantasy landscape for selfish or even cowardly ends. This is war as a seismic disturbance. A blot that threatens to, should the ghostly Sauron regain his full strength, engulf everything. Whereas Frodo's suitability to smuggle this crucial ring is largely illustrated through comparison - several much more obviously powerful men shudder to even touch the thing - rather than stated exposition, Aragorn's royal lineage, and the weight that carries, is directly spoken to us on several occasions. Perhaps, given his cool nickname and proficiency in a fight, the screenwriters worried that an audience unfamiliar with the original text (or overfamiliar with the Neanderthal seen in Ralph Bakshi's
The Lord of the Rings) might assume that the character is a heavy and nothing more? Certainly Mortensen's performance consistently works against any such dismissal, tempering whirlwind sword skills with a tender, fatherly nature that suggests a greatness on the cusp of being assumed. This insistence that we know Aragorn is descended from fickle human kings introduces a note of doubt about his motives as well. Will he be able to overcome the innate, reflexive treachery of man and be a true ally to Frodo?
More than anything though, what remains specifically appealing about Jackson's approach to Fellowship is that this piece arrived before green screen and computer generated effects became a ubiquitous answer to filmmaking problems. Jackson, who made his bones on low budget horror (if not splatter) films threads this first instalment with similarly inventive compositional solutions. Since this is a world that demands people and objects of varying sizes are interacting with each other, there is a constant need to find fresh viewpoints as a way of concealing the scaffolding beneath them. So although CG is frequently deployed it sits alongside detailed and expansive sets, life-sized puppetry, forced perspectives, and (reportedly maximal) miniature environments. Regardless of whether or not it should be the case, these physical - touchable - effects are better suited to stressing an idea of human craftsmanship and ingenuity than purely digital compositions. If big budget blockbuster entertainment is a series of magic tricks deployed in service to a hair-raising story, then a variety and depth in the execution of these deceptions is best suited to the task of consistently delighting an audience. None of this is to say that Fellowship is perfect - at least in this edit the truncated shape of the central journey, one told primarily in gigantic establishing shots, begins to feel less like a grueling odyssey and more like a succession of bullet points, as if favoured locales are being ticked off - but Jackson's opening salvo cannot help but register as a laudable example of large-scale filmmaking that foregrounds the kaleidoscopic disciplines that underpin such massive endeavours.