Highlights

Tuesday, 7 May 2024

Justice League: Crisis on Infinite Earths - Part Two



How many times have we seen a batarang strike the shoulder of a brawny supervillain? How often do these branded shurikens find their way into the unguarded rear of some advancing threat - who barely even acknowledges they've been pinned - before the device beeps then explodes, stunning the creature in question? Cartoon Network's Justice League and Justice League Unlimited were pulling this stunt (equalising the earthbound heroics of the caped crusader when considering the character on a cosmic level) over twenty years ago; delivering the detonations with far more aplomb too, it has to be said. Significantly less animated than your average motion comic, Jeff Wamester's Justice League: Crisis on Infinite Earths - Part Two grinds through a middle act for this multiverse-spanning saga, offering up excruciatingly static sequences in which characters sit across from each other and broadcast, monotonously. This straight-to-streaming adventure begins with two such conversations curling around each other from opposite ends of the galaxy. In one corner there's an omniscient being experiencing a glacial emotional awakening; the other a Golden Age master criminal delivers an extended, forensic monologue to a captive audience. The latter, obviously the stronger of the two, reaches for the insistent rhythms of an Alan Moore subject but the staccato situations used to illustrate these ramblings never rise above perfunctory. The real worry throughout Infinite Earths Part Two though is that these desultory chats are leaps and bounds more engaging than the battles with massing shadow monsters that succeed the chinwags. 

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