Devil May Cry 5's Dante controls like a dream. I wouldn't say this was necessarily an underrated quality in a video game but it's strange (comparatively speaking) how often players are content to simply steer their onscreen character. DMC5 doesn't just juggle inputs on inputs, it translates them into blazing cracks and crunches. Dante's charging stab, The Stinger, doesn't ask much of the player - lock on, push towards whatever you want to hit and press a face button - but the resulting attack is a treat every single time. Satisfying both as audiovisual expression and as a key tool in your damage output. It's Devil May Cry's Dragon Punch.
No comments:
Post a Comment