While never quite in the same league as his two Resident Evil entries, Shinji Mikami's last pass at a letterboxed horror game was full of atmospheric creeps and twitchy shooting galleries. The model was sound, the execution just needed a bit of tweak, its course corrected away from situations that overwhelmingly tracked towards one-hit deaths. Combat in The Evil Within 2 could stand to be a little less fussy, players should be allowed to build towards a firmer sense of power in how they tackle the oozing, creeping horrors in Mikami's latest tetanus prison.
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