One rubbishy stealth level aside, Hotline Miami was a perfectly judged risk / reward simulator. Given a top-down view and guard patrols to memorise, players started on the periphery waiting for an opportunity to strike. The game was about patterns and systems and how they reacted to your presence. You could overwhelm your enemies with speeding violence, or sneak around, waiting until they isolated themselves. Hotline Miami 2: Wrong Numberlooks to be expanding on this awesome by allowing simultaneous two-player and dual-wielded machine guns.
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